Lichborne: Blood Death Knight Tanking 101

A lot has changed since the last we did a Blood Tanking 101 article. There's only one tanking tree for death knights now; you don't need to worry about defense rating; and parry haste is a thing of the past.
While we have talked about various aspects of Cataclysm blood tanking in past columns, this column is meant to be your one-stop shop for all things blood tanking, to give you a general idea of what you'll need to do to start seriously tanking at the heroic dungeon and raid level as a death knight.
Blood tanking stat priorities
Stamina In the Wrath era, stamina was more than the king of stats -- it was the lord high emperor. In Cataclysm, things are different. You can consider stamina something of the viscount. It's still a very important stat, and you definitely want to have a high health pool, but you don't need to focus on it to the exclusion of all else. Cataclysm health pools are set up to be incredibly high, and Cataclysm bosses mostly avoid high-damage attack gimmicks, so you can generally have a lower health pool and stay partially healed for longer without dying (assuming you juggle your tanking cooldowns well, of course). With that in mind, don't go too much out of your way for stamina anymore, and don't be afraid to regem for mastery or avoidance if you need more of them.
Mastery Mastery is an incredibly nice stat for death knight tanks, as it feeds into Blood Shield. For the most part, you'll want to reforge for mastery wherever you can. The larger your blood shields, the longer you survive.
Parry and dodge ratings While you can get a small amount of parry rating from strength, most of it will come directly from the stat's appearing on your gear. Unlike in previous expansions, parry and dodge rating are actually essentially equal in diminishing returns, so you should aim for equal amounts. Don't be afraid of their being slightly unequal, but where you can, gear, reforge, and regem to keep them relatively equal. It's worth noting that avoidance is still heavily reliant on the RNG, so you can still get incredibly unlucky from a bad streak of failures. Still, between Blood Shield and your health, you should be able to weather it.
The exact amount of parry and dodge rating you should have is still under strong debate in the death knight community. The current strategy for most death knight tanks is to get your avoidance to some arbitrary amount (generally somewhere around 15% for heroics and 30% for raids), and stack mastery above and beyond that. Another option is maintain two sets of armor, one that focuses on mastery and another that focuses on avoidance. This, of course, will take time and many drops, so it's not feasible for everyone.
In the end, the best way to choose between mastery and avoidance may be to take a look at your playstyle. If you like having more direct control over your survivability, pump up your mastery and use Blood Shield. If you prefer to let the system take care of it whenever possible, pump up avoidance and hope the random number generator favors you.
Hit rating Hit rating is now arguably a survival stat, as Blood Shield will not be activated if your Death Strike misses. You'll need 8% hit to assure that doesn't happen. That said, chances are you'll just hit it on the next GCD, so unless you're consistently dying over the course of one GCD, you probably don't need to obsess about hit rating. Just let hit rating come when it does, and maybe consider not reforging it away.
Expertise rating With the demise of parry haste, expertise has lost a lot of ground in the tank stat race, being demoted from a defensive stat to a pure threat stat. It can still provide some extra threat, but for the most part, the general consensus for it is the same as it is for hit rating. Don't struggle to hit the 26 expertise soft cap, but if you get some gear with expertise on it, consider it a bonus. Akirus the Worm-Breaker is a great death knight tank weapon for this very reason.
Armor Armor is still an incredibly useful stat that allows you to mitigate massive amounts of physical damage. You'll probably come across as much armor as you need just by equipping tank gear, though, as extra armor on gear is mostly gone as an itemization gimmick in Cataclysm.
Strength Strength is a threat stat, even a very minor survival stat, thanks to the existence of Forceful Deflection. That said, it's never something you should actively seek. Let it come to you on tank gear, and it should be more than enough.
A typical PvE blood tank build
This build is a very typical PvE raid tanking build for a blood death knight. It incorporates frost as a secondary tree in order to take advantage of the Lichborne/Death Coil healing trick. You'll notice the conspicuous absence of Abomination's Might and Crimson Scourge. While both talents have their uses, they simply don't contribute the raid tank's main jobs of boss tanking and threat or survivability. If you feel like you want some extra AoE threat power or need to provide the attack power buff to your group or raid, the best way to redistribute points is to take one point out of Epidemic and one point out of Scent of Blood. Other options for spending those two "extra" points include Endless Winter, which can be very useful for a tank who needs to double on interrupt duty.
The linked build also contains some recommended glyphs. Don't be fooled by Glyph of Death Strike. It only increases the damage of Death Strike, not the healing (which is now disconnected completely from Death Strike's damage), so it's not that great for tanking. One thing you may wish to consider is to swap out Glyph of Death and Decay for Glyph of Death Coil. With the recent nerf to Glyph of Death's Embrace, the Glyph of Death Coil can provide a much needed boost to the Lichborne trick's healing power.
Rotations and rune usage
Like the DPS specs, blood tanking doesn't so much have a rotation as it does a priority, since Runic Empowerment can provide new runs at any moment. Make sure you're in Blood Presence at all times, as you'll really want the extra defense, threat, and that extra rune refresh speed from Improved Blood Presence.
First, always make sure you have your diseases up, at least on bosses. Blood Plague provides the Scarlet Fever damage debuff, and Frost Fever provides an attack speed debuff. Both directly contribute to your survivability in a relatively major way. Diseaseless tanking may still work on weaker trash, but for the most part, those debuffs are too important to lose now. After that, your priorities will fall to strikes in order of effectiveness and utility.
- Rune Strike remains our most powerful threat producer. Use it whenever you have the runic power to do so unless you're saving it for an immediate use of Lichborne healing.
- Death Strike is a key cornerstone to any rotation, providing both threat and survivability via Blood Shield. Also, since Blood Shields now stack, you don't have to worry about timing your Death Strikes. Just churn them out as you have the runes.
- Heart Strike will be used if only to keep your blood runes on cooldown. Otherwise, you'll probably end up using Death Strike for the survivability.
When you need to use a tanking cooldown, use your priority system to get your threat rotation focused. You can use Blood Tap for minimal disruption, of course.
This covers the very basics of what you need to know to gear and play your death knight tank. Next week, we'll focus on gemming, enchanting, and reforging strategies for the blood death knight tank.
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 3)
e.friedman1992 Mar 29th 2011 8:23PM
I tried DK tanking for a while and realized that although it may make me seem a lot more lazy, tanking on my pally is just a lot easier, to me, there are less things to worry about and you can focus on the more important things.
WoWie Zowie Mar 30th 2011 8:10AM
i agree. i've been paly and dk tanking since mid wrath and i gotta say i just don't like the rune mechanic as well as mana. i feel like on my paly i am free to worry about tanking cooldowns yet on a dk i'm more worried about micromanaging my rune procs.
e.friedman1992 Mar 30th 2011 10:10AM
And besides that.. I like the look of sword and board much more =)
Crookedladder Apr 3rd 2011 1:59PM
Odd, i find death knight tanking eons easier than tanking on a pally. I guess it just has to do with different play styles =)
cyrius Mar 29th 2011 8:26PM
Isn't expertise just as much of a survival stat as hit? A parried/dodged death strike doesn't provide a blood shield either. In fact since expertise reduces both parry and dodge up to the cap, I would think it would be twice as effective as hit.
Nic Mar 30th 2011 3:48PM
It's one thing to be parried by a boss that you can hit. It's another to miss the boss completely. While i think expertise is still important, it's not as important as hit.
gutserker Mar 31st 2011 6:17AM
till dodge cap expertise is TWICE as good as hit. the rating/percent conversion is the same, at least it was in wrath, and that's for dodge and parry separately, since dodge and parry are rolled separately.
eblume Mar 29th 2011 8:27PM
I've been thinking about trying out Death Knights for the first time ever (!) for a while now, and this article may have done it for me. Thanks!
mibu.work1 Mar 29th 2011 8:54PM
I have a DK that's been languishing at Level 77 since 3.3 was released, and I wouldn't mind bringing her up to tank for my guild's raids. That said, I'm a hunter at heart and know little about DKs. I leveled her up from 58 frost-tanking, but that's no longer viable, so I would like to know what makes a good DK tank in terms of talents and rotation. I'm not the type to take a cookie-cutter build from EJ or a simmilar site, so general tips are welcome! Also, any addons that might be useful for tanking (outside DBM and a threatmeter, the latter of which I've never had much use for.
Elleyna Mar 30th 2011 9:36AM
Um, did you not read the article? It pretty much answers exactly what you just asked.
Lyacanthrope Mar 29th 2011 8:58PM
Skipping Abominations might? You must be joking. More attack power generates more threat, and that bonus strength? Guess what more parry. It is a tanking talent, period, end of story, TAKE IT!
gewalt Mar 29th 2011 9:44PM
it doesnt stack with blessing of might
so if your raid has a paladin and a druid, or two paladins, then Abom might is completely wasted talent points.
well, not completely. it also provides a very small str bonus. which is shit to a tank.
Bulbasaur Mar 30th 2011 2:23AM
Yes it does, it stacks. But the thing is a lot of other dps can bring that buff, you can spend those 2 points in a defensive attribute rather than a dps one (2% of strenght are 0.4 of parry, wow! Truly a crap)
Eldoron Mar 30th 2011 6:06AM
You don't really need more threat... you might need a few seconds to grab a mob's full attention, but when you did, dps wont be able to pull it from you anymore.
Adam Mar 29th 2011 8:59PM
Don't discount agility as a tanking stat, too - Agi brings more dodge rating per point than strength does, and that touch of crit doesn't hurt threat generation. Most lists actually have pre-raid agi weapons as better tank 2-handers than strength ones.
Bulbasaur Mar 30th 2011 2:24AM
Polearms, not staffs, as it's a slow agility weapon.
Kyle Apr 1st 2011 3:10PM
I'm not sure why this was voted down so much. Agility is just as legit a stat to mention for DK tanks as Strength--neither one needs to be sought out, but they aren't completely wasted.
Strength gives something like .25 parry rating per, which translates into 0.0055% parry, whereas Agility converts into 0.0118% dodge per, unless I am mistaken, making Agility better in terms of avoidance. It's certainly not something worth trying to stack, as with Strength, but it seems justified to mention.
Elrandir Mar 29th 2011 9:21PM
I agree with friedman that pally tanking is a ridiculously easier, it even has a slower 'rotation' so you can take more notice of your surroundings. I'd say DK tanking now is the hardest of all the classes defensively to keep all your buffs/debuffs up. I play all four tanks and the DK is my main cause I like how it's almost an art to be at your best as a DK tank defensively.
I take endless winter so I can interrupt. Abomination's Might is a buff provided by many and the threat and parry gained is negligible. I wouldn't use an agility weapon, and strength gives 0 dodge, it gives parry ;)
What I would also advise starting dk tanks is to keep up Blood Shield, Blade Barrier and Bone Shield as much as possible, and interrupt casters instead of just taking it.
Mibu I'd recommend Tidyplates&Threatplates, Tauntmaster, and an addon(s) to keep track of all your buffs/debuffs like needtoknow and power auras.
brownyboi Mar 30th 2011 2:25AM
I'd have to agree with all of that, adding Bloodshield Tracker to the list, as well. Even though shields stack now, spamming Deathstrike whenever you have runes isn't the most efficient way to use it.
A good rune tracking mod is essential as well, there are a lot out there, so it's worth experimenting to find one that works for you - my favorite at the moment is mRunes. Trying to see a bunch of tiny circles in the top left of your UI is a bad idea whilst your getting your face pounded.
talkingmike Mar 30th 2011 3:04PM
Since Bone Shield isn't spammable (like a shaman shield), I've always viewed it as more of a defensive cooldown. With the very short cooldown, however, it is still quite easy to keep up most of the time.