Addon Spotlight: From raid leader tools to Ask the Devs discussion

Addon Spotlight is here to brighten up your day, illuminate your soul, and add to your already impressive interface folder. Welcome, friends. This week, Blizzard's Ask the Devs round 3 focused on user interface questions and answers, and after my quick addon picks for the week, I want to delve into some of my own personal analysis of those answers. I think the Ask the Devs style is a good one, and I was pleasantly surprised at their answers this time around. I think it is easy to ask softball UI questions, but we actually got some cool answers.
However, we also like to spotlight addons in this column as well. Raiding is fun, right? Of course it is. Raid leading, however, is probably less fun -- herding cats and all that. I've got two quick picks for raid leaders, and then we'll jump into some Q&A.
Magic Targets
In my most recent Reader UI of the Week column, the two addons I am going to talk about today were featured serendipitously, as I have been planning on a raid tools Addon Spotlight for a few weeks. "Good," I thought, "a reason to do both in one week."
The first of these addons is Magic Targets, a great addon for raid leaders interested in seeing what targets their raiders are targeting, as well as their status. You have optional auto-marking of your target and focus target, as well as listing the number of people
targeting any given mob for fights in which add switching is crucial, like heroic Atramedes, Maloriak, heroic Magmaw, and others. Fast target swapping and pinpoint DPS are the new names of the game for many encounters.There is even some cool tie-in functionality with Magic Marker that populates your Magic Targets list with the marked targets. Most everything is customizable, and raid leaders will love the ability to make sure that their raiders are following target priorities. Go forth, raid leaders, and call out those fools in Vent or Mumble with the proof to back it up.
Download Magic Targets at [Curse] or [WoWInterface].
TimeToDie
TimeToDie is a very simple addon that does a very simple calculation for raid leaders -- this addon will give you an estimated time until a boss or mob dies by looking at your raid or party's DPS. Enrage timers be damned!
Personally, having a little timer that gives me an approximation for how long a fight is going to last is nice for cooldown usage and anticipating when to blow some more important health cooldowns. Long fight left? You might want to hang on to that healthstone a little bit longer.
Download TimeToDie at [Curse].
Ask the Devs tackle UI questions
The Ask the Devs Q&A rounds are being churned out, and the third iteration hit close to home for us UI junkies. A lot of the questions were predictable, like the usual crop of "Where do addons stand in terms of development focus?" However, some stand-out questions got answered with some pretty deep analysis.
One such question was asked about whether addons have simplified the game content to a point that player skill was eclipsed. The gist of the answer is basically that Blizzard has shifted the design focus of encounters in game to be more attention-focused and not necessarily addon-related. Movement fights are a big draw for Blizzard because an (allowable) addon cannot move your character for you -- the character's decision-making is still what separates victory from defeat. Addons enhance the experience by giving you customizable readouts for the information Blizzard is already giving you.
Blizzard is careful with addons and does not usually ban an addon unless it either breaks gameplay in some fundamental way (AVR), quite literally breaks the world (GearScore data sharing), or is necessary to play or be competitive (Antiarc's poison swapper for rogues). In the last example, Blizzard even changed the way rogues worked in game to compensate for the addon's DPS-increasing prowess.
So, the real takeaway from the questions and answers should be that Blizzard has no intention of letting addons make the game too easy to play, because at the end of the day, you still have to move your character and perform your role to complete encounters.
Order!
The biggest recent surprise has been the announcement of the new UI feature allowing you to change the order in which your characters appear on the character select screen. While this might not seem like a huge deal for a lot of players, this has been a feature that seemed relatively easy to accomplish and has been requested by the playerbase since the game's inception. Technical problems aside, I am glad that this feature is coming in patch 4.2 because it is another example of how valuable quality of life changes are to Blizzard. Thank you!
Blizzard and meters
One question answered was whether Blizzard would be adding its own threat and DPS meters to the game. While threat meters are an easier sell for Blizzard, DPS meters are another story entirely. The problem is that Blizzard's admirable goal of UI bloat stands in the way of just sticking the meter onto the screen -- too much crap on your screen gives the average player too much to take in. I like the idea, however, of adding in DPS statistics to the achievement pane or making your damage statistics part of the collapsable character pane. You can check it out, or you don't have to -- just click that little plus sign.
UI bloat is another theme that I got from this Q&A session. At this point in time, Blizzard has to be very careful with what it adds to the WoW interface so as to keep it as svelte and tidy as it already is. I give the default user interface crap for not having all of the features I want, but that doesn't mean it also isn't, in my opinion, still the best default user interface in an MMO in the last generation. RIFT's level of default customization is wonderful, but as for general design goes, WoW's simplicity is excellent and welcomed.
What did you guys think of the Ask the Devs on UI issues? If you asked a question and didn't get it answered, what was it?
See you guys next week!
Filed under: Add-Ons, AddOn Spotlight






Reader Comments (Page 1 of 2)
techvoodooguy Mar 31st 2011 1:48PM
Well, since a spambot took first, I'll take second (or third or fourth, as the case may be)
TimeToDie is win. Glad to (finally) see it featured here!
razion Mar 31st 2011 2:04PM
Just when I thought it wasn't possible to be a bigger tool than an ad-bot, along comes the "_st, _nd, _rd, _th" poster. It's as if the universe explicitly came along to prove me wrong that there are, in fact, bigger tools in the universe. Congratulations, I have (again) lost whatever hope for humanity I had left.
techvoodooguy Mar 31st 2011 2:14PM
Having any hope for humanity is foolish, so be glad that you have lost it.
talkingmike Mar 31st 2011 3:09PM
And we can give you MSNBC/CNN/Fox News, Stephen Colbert, and Little League parents as 3 other examples of selective perception bias.
I didn't really think he was trying to be a "FIRST!" douche there, but I suppose you did.
techvoodooguy Mar 31st 2011 4:12PM
You're right, mike, I wasn't trying to be a first douche. I was making a snarky comment about the spambot. I was (and am) glad TimeToDie finally got featured.
relmatos Mar 31st 2011 1:53PM
Simple question.
Is there any addon that you can activate to know how much gold you earned in a certain amount of time or raid?
I've started to enjoy soloing old raids and I'd love to see how much I make in there each time without having to remember to check how much I had in the begining.
Culhag Mar 31st 2011 2:04PM
I use Broker_Cashflow to track, well, my cash flow.
http://wow.curse.com/downloads/wow-addons/details/cashflow.aspx
It can display your gain/loss/net profit for the session/day/week/month, per character/server.
niko Mar 31st 2011 2:05PM
Auditor comes close to what you're looking for:
http://wow.curse.com/downloads/wow-addons/details/auditor.aspx
The Dewd Mar 31st 2011 2:09PM
I've seen some bar plugins (like for FuBar) that will track your gold earned/lost per day or per session - but that would require you to log out and back in right before or right after zoning in. I'm not aware, offhand, of any that have a reset/tare button like a kitchen scale might have.
Farnoth Mar 31st 2011 2:25PM
Titan Panel has it as a built in feature.
edgeblade Mar 31st 2011 2:36PM
Consolid8 will do that for you, more or less, one you set it up. Here's a link: http://wow.curse.com/downloads/wow-addons/details/consolid8.aspx
Talia Mar 31st 2011 5:51PM
@TheDewd - Broker_Cashflow does have a "reset session" button, just so's ya know. :)
Thiron Mar 31st 2011 2:08PM
Does anyone know if there's some good addon for tracking darkmoon cards - with bank, mail and guild bank scanning, and working across different characters?
Pyromelter Mar 31st 2011 2:49PM
I believe altoholic can do that, or at least come as close to doing what you are asking as possible.
I've never used altoholic, so I can't say for sure, but supposedly it's the best at tracking things across characters including gbanks.
TACOP Mar 31st 2011 2:10PM
Can someone tell me if exists one substitute for XRS broken in cata?? I want to watch in a list who dies, healers %mana by name and those things that XRS did.
oisteinspam May 21st 2011 5:20AM
I use http://wow.curse.com/downloads/wow-addons/details/deathnote.aspx myself for that. While it will not snapshot your healers mana it will show incoming heals and incoming dmg. Buffs and debuffs aswell as highlight defensive CD's.
Look at http://wow.curse.com/downloads/wow-addons/tags/death/default.aspx
szajil Mar 31st 2011 2:54PM
Sorry...i`m looking for a way of target enemy players if there`s any or target enemy if no enemy player is around with just one keybind...How could i do this????.....I got screw with tab and shift+tab keybinds
Thx for the inputs and sorry for my bad english
magicjamie Mar 31st 2011 3:27PM
A 'target nearest enemy' function is availabe on the game's default keybind menu.
Lemons Mar 31st 2011 5:17PM
You could try this macro:
/targetenemyplayer
/targetenemy
Try that. Hopefully if there isn't an enemy player around it will move to the second line and target any enemy.
Dragonrose Mar 31st 2011 2:59PM
You took the phrase too literally.