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Reader Comments (Page 1 of 1)
3-31-2011 @ 9:49AM
styopa said...
Er, why not just have haste increase the rate at which we gain focus more meaningfully?
It's MUCH more intuitive, it is plateau-less, and utterly ignores other stats, gear, etc.
In re your comments about game design, I think Blizzard has amply and repeatedly proven that while they know a lot about designing overall great games, their implementation of mechanics has always been clumsy, Byzantine, counterintuitive, and, well...broken. I don't expect that to radically change anytime soon.
From the great "ratingization" (where they took relatively simple "+1% to crit" and changed that to a "rating" that would then scale negatively against a player's increasing level), to the giant +STA payout at the start of TBC (and now again in Cata), ArPen, haste, etc. it's happened over and over. Blizz can be totally exonerated from blame in vanilla - nobody could have predicted that WoW would be as huge and persistent as it's been. But at that point, to rewrite the mechanics and fail to future-proof them? And then again in new mechanics introduced in WotLK? And now again in Cata?
There are dozens, if not hundreds of nicely scaling combat-system mechanics developed for RPGs for the last 30+ years that they could have modeled their system after. Instead, they chose to build their own table-based system that was prone to breaking as ever-spiralling buffs pushed results off the table....an intrinsic problem of table-based systems forever.
TL:DR - Blizz has never been good at future-proofing mechanics, I don't expect that any change they implement now will be different.
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3-31-2011 @ 11:47AM
tennysonxii said...
Maybe it's just because I play solely as BM, but the only time I ever have to worry about focus is when I'm about to cap. In that case, an increase to focus regen would simply mean more focus dumps, and probably wouldn't be a huge benefit.