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3-31-2011 @ 9:55AM
to be true, i don't think it's too complicated, though.in this set amount of time Y, i can fire of X fillershots, and i will only be able to fire off X+1 shots if i get Z haste, or more clearly if my fillershot has a cast time that's smaller than Y/X, so to speak if it is Y/(X+1). so if my math isn't completly off, this would mean for sv, in 6 seconds i can fire off 3 filler shots with a cast time of 2 seconds, and can only make it 4 shots when they have a cast time of 6/4=1.5, so i would need 25% haste to cut of this 0.5sec cast time.correct me if i'm wrong, but to me it's quite logic and easy.that's the difference between the casual and the nerd, or the huntard and the awesomesauce of hunters. we don't walk into a raid with a faceroll tactic, we go in there with knowledge and an understanding of our class. i think this should be rewarded.and keep up the great work frost :)
3-31-2011 @ 10:21AM
Not exactly, no.First of all, your instant shot triggers the global cooldown, so you only have 5 seconds of active time, not 6.Secondly, you get haste effects from various sources -- haste on gear, raid buff, talents, etc. Those don't stack additively -- so if you have 10% from gear and 10% from a raid buff, that's not the same as having 20% haste.And thirdly, here's the complicated part: if you can fit 3 fillers between signatures, your next plateau *isn't* when you can fit in 4 between -- it's actually the point that you fire four, but push your signature back *just* enough that you're still getting a net gain (this is usually as much as a second of delay) -- but that point is different for everyone depending on your gear. Calculating that plateau is pretty annoying, and not something that vast majority of players are ever going to do. And it's certainly complicated as all heck : (
3-31-2011 @ 10:46AM
as i see it, that's when you make it complicated.i read your article on haste plateaus over at the WHU several times, and came to the conclusion that, given i don't have the 4 set bonus, and would never reach the soft plateau through reforging, it's better for me to reforge into crit.i would suppose this holds true for most people.so while there actually would be this squishy soft plateau which would have me gain a bit more dps through haste, i would ignore it until i get the 0.2 sec reduced cast time which brings me much closer to the next plateau. and from that point each point of haste actually gives me a dps gain, while i've already reached the soft plateau with 4 set bonus+current haste.the annoying thing with haste is how it shifts in the stat priority from desirable, to useless, to desirable again.as response to your point 3) Frost, i was referring to the hard plateaus obviously, the equation would without a doubt be a bit more complicated for the soft plateau :)
3-31-2011 @ 2:13PM
"so if my math isn't completly off, this would mean for sv, in 6 seconds i can fire off 3 filler shots with a cast time of 2 seconds, and can only make it 4 shots when they have a cast time of 6/4=1.5, so i would need 25% haste to cut of this 0.5sec cast time."Which, I'm afraid, it is. If you can get four shots off with haste in the time it takes you to get three shots off with no haste, you're getting (4/3) = 133% as many attacks, which is +33% haste. 25% haste only gets you to (2/1.25) = 1.6 seconds on your non-hasted 2-second cast.Which leaves aside the previously mentioned second of downtime after each instant attack. And the also previously mentioned fact that sometimes it's worth pushing back your signature shot a little. As Frost said, it's complicated.
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