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3-31-2011 @ 10:52AM
I am reminded of an old "Magic: The Gathering" article describing the types of players that designers keep in mind during the course of their work. Designer Mark Rosewater discusses the importance of knowing the MtG audience, and it's worth a read for anyone interested in game design in general:http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr11bKellerune here appears to be a Timmy, a player that goes for power and simplicity. You might not look for the most elegant way to achieve your goals, but you get it done and you do so in a straightforward manner.By contrast, I like Haste because it appeals to Johnnies. It's complicated, but it's okay to have a complicated stat so long as the benefits from it are incremental rather than game-breaking. You don't have to understand the intricacies of Haste to play a hunter or even to play a hunter well, but when you do the math you will likely see a noticeable improvement.I don't want needlessly complicated stats and metrics, but I do enjoy the way Haste is currently designed, and hope that its unique qualities persist.
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