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Reader Comments (Page 1 of 1)
3-31-2011 @ 5:23PM
resonance said...
Trying to zerg rush the last base usually fails because of the defenders have a shorter travel time between bases.
On my server, as soon as the offensive side contests the 2nd base (i.e., moves the slider into the neutral gray section), one third to one half of the attackers move to establish defense back at Base #1. We do this because when the attackers control 2 of 3 bases, they don't just capture the last base at 200% efficiency. They get the 200% bonus throughout the map. The defending faction's zerg can't capture Base #1 before they lose the final base.