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4-01-2011 @ 9:03AM
I see that more and more people understand the basic elements of TB, particularly of the late TB dance in which a flag is taken by one side just as a corresponding flag is being taken by the other side.The early fight needs work though. If your side have trouble winning attacks this is the period to concentrate on more than any other. The enemy don't yet have a clear leader and there is no established pattern for them to follow.Blitzkrieg can work. Small teams, maybe 3 each sent to WV and SW may find limited opposition or even none. These should be among your first people to get into TB, because they have a long way to run. They should try to co-ordinate to capture both simultaneously or as close as possible. This increases confusion for the enemy - they know they must re-take these flags, but which one first?Remember there are two alerts, first for the defenders losing a flag, and then a few seconds later (hopefully) for your side capturing. On the first, your main group, at IG should try to consolidate, and then when you see the captures announced, go all out. The increased capture rate for having two flags means that if everybody plays their part you should take IG before the confused opponents can re-take either WV or SW. If the world freezes and you lag out for a few seconds congratulations, you have just Blitz'd TB. You should receive an achievement ding too.For defenders, be aware that you are vulnerable to this blitzkrieg. Try to have one defender at every base even when you're not seriously contesting it. When the flag is lost their purpose is to harass, and to report what's going on. Is it heavily defended? Is it just one rogue who thinks no-one sees him? But in the early game they are the early warning system. When the solo guy at WV says four attackers arrived and killed him, you can expect to lose WV soon. With the red and blue portions of the flag bar much larger now the built-in warning is very short, so the extra few seconds notice is valuable. And if just one person is sent to WV and SW the scout can keep them waiting indefinitely - the flag bar won't move with 1:1 so it's a game of hide and seek.
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