The Light and How to Swing It: Enhancing your prot paladin's tanking gear

So you've got your gear, and you're ready to hit that raid or heroic 5-man, but there's still one major obstacle between you and tanking glory: You've got to doll up your pieces to squeeze every last stat out of them. Socket those gems, sprinkle Hypnotic Dust liberally, and reforge that delicate line between dodge and parry. Once that's done, you'll be ready to hit the ground running.
Gemming can help you maximize your gear's potential through focusing on the best stats; enchants can also help boost your survivability. Reforging will help you get the most out of your avoidance and minimize diminishing returns as much as possible.
What gems should I socket?
I subscribe to a mastery-heavy school of gemming. As such, I go for gems that have some component of that stat in them. This includes:
- Puissant Dream Emerald for blue sockets
- Fractured Amberjewel for yellow sockets
- Fine Ember Topaz for red sockets
As for profession-specific gems, jewelcrafters want to use the mastery version of their exclusive gems, Fractured Chimera's Eyes, in yellow or prismatic sockets.
Likewise, for engineers, when socketing your goggles, you'll want to use a Fractured Cogwheel and then either the Subtle or Flashing Cogwheel. If your dodge rating is lower, use the Subtle cogwheel; if your parry is lower, use the Flashing one.
As for the meta, there's a bit more math and argument involved in what you want to use here. If you're going for total damage reduction, you'll find that the Austere Shadowspirit Diamond is better when you're under approximately 85% block/avoidance/miss. If you're over that 85% mark, the Eternal Shadowspirit Diamond is the better choice.
However, I'm still sporting the Austere gem because even though I'm at 5% over that mark, I'm more concerned with taking the edge off of an unblocked hit (which is far more dangerous to me than one already reduced by 40%). I think I'm going to wait until I'm safely block-capped before I make the switch. However, that's my personal choice; I tend to be obsessed with worst-case scenarios. You might get more mileage out of sticking to the 85% rule.
How should I be enchanting?
Head
- Arcanum of the Earthen Ring, from Earthen Ring revered.
- Enchant Cloak – Protection
- Flexweave Underlay if you're an engineer (it stacks with the enchant).
- Greater Inscription of Unbreakable Quartz is the superior shoulder enchant from Therazane when exalted.
- Lesser Inscription of Unbreakable Quartz is the lesser shoulder enchant from Therazane when honored.
- Inscription of the Earth Prince is the best choice, if you're a scribe.
- Enchant Chest – Greater Stamina
- Enchant Chest - Stamina (if Maelstrom Crystals are unobtainable).
- Ebonsteel Belt Buckle is the baseline choice for everyone, regardless of profession.
- Enchant Bracers – Dodge
- Draconic Embossment – Stamina if you're a leatherworker.
- Socket Bracer if you're a blacksmith.
- Enchant Gloves – Mastery is the best choice for survivability.
- Socket Gloves for blacksmiths.
- Quickflip Deflection Plates for engineers. Macro this (/use 10) to Crusader Strike and Hammer of the Righteous so you just use it off cooldown for a rolling average of damage reduction of the course of a fight.
- Charscale Leg Armor
- Or, Twilight Leg Armor while you're saving up the coinage/mats for the Charscales.
- Charscale Leg Reinforcements if you're a leatherworker; same as the other one, but cheaper to make.
- Enchant Boots – Mastery if you are specced into Pursuit of Justice.
- Enchant Boots – Lavawalker if not.
- Enchant Weapon – Windwalk
- Enchant Weapon - Mending (if Maelstrom Crystals are unobtainable).
- Enchant Shield – Block (which is worth .45% block chance).
Reforging is a very important tool that allows us to squeeze every last drop of survivability out of our gear's secondary stats.
Before I can any go further into that, though, I should briefly explain the behind-the-curtains stuff. To start, diminishing returns is very bad, and it's something we want to minimize as much as we can. The higher your avoidance gets, the more of it just vanishes into thin air by virtue of how much you have of it.
For example, Rhidach has 8.24% dodge before diminishing returns and 8.02% after, making that a loss of .22% dodge. Likewise, he has 9.59% parry before DR and 8.7% after, making that a loss .89% parry. That's a lot of avoidance to just slough off.
Part of the problem is, as a naked tankadin, you have 5% parry and 3.81% dodge as base values. That means that your parry is generally going to always be higher than your dodge and thus eat a higher percent of diminishing returns. Using reforging, therefore, you want to mitigate that as much as you can by converting parry to dodge. The closer you can get the two numbers, the less DR you suffer, and the more avoidance you'll gain as a result of not just throwing handfuls of it off into the nether.
If you're using a piece for a survivability set and want to minimze your threat stats, you'll often be reforging hit or expertise away first. The best choice of stat to reforge others into is mastery, or (if the piece already has mastery) dodge or parry -- choose whichever is lower. If the piece has only mastery and parry, you'll usually find yourself reforging parry to dodge (since, as I said, parry tends to be higher). If you have a mastery and dodge piece and your dodge is higher, then reforge dodge to parry.
Ultimately, with proper item enhancement, you'll find yourself leaps and bounds ahead of someone with the same gear and no blessed idea of how to use it. It's like handing a monkey a revolver -- sure the little guy can pull the trigger, but can he hit the target? Don't be the monkey!
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Twill Apr 1st 2011 3:22PM
I know it shouldn't be reachable in this tier...
But is there a mastery cap? Like when we reach that magic block amount? Just wondering ^.^
Bill Brasky Apr 1st 2011 3:40PM
You stack mastery until you have 102.4% total avoidance. After that, you should reforge mastery into dodge/parry to increase your miss percent. Until you're heavily into raids, you won't reach the cap. I'm iLevel 345 and still only 75% avoidance unbuffed.
Here's a macro for the lazy that will tell you your total avoidance:
/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combat table coverage. Currently at: "..string.format("%.2f", GetDodgeChance()+GetBlockChance()+GetParryChance()+5));
alteffour Apr 1st 2011 3:33PM
From what I understand, there's no cap, just a balance. So once your dodge + parry + block chance pushes everything else off the hit table, then excess mastery would be worthless.
alteffour Apr 1st 2011 3:33PM
in reply to twill....
Bill Brasky Apr 1st 2011 3:34PM
For the lazy, there's always "Ask Mr. Robot". He'll analyze your gear and suggest gems, enchants and upgrades.
http://www.askmrrobot.com/wow/gear
prcoley Apr 1st 2011 3:49PM
Actually, Mr. Robot isn't just for the lazy prot paladin -- it's for the hardcore prot paladin!
Balancing your reforging is pretty hard to do by inspection, particularly when trying to minimize the impact of DR on dodge and parry. A big reason for this is that you want to balance dodge/parry when fully raid buffed -- not by what your character sheet says. The agi/str buff and food and kings all add more dodge/parry (you get a lot more dodge from buffs than parry). And these buffs are all subject to DR.
Also, contrary to what is stated in the article, your base dodge/parry are NOT subject to DR, so you need to subtract that out.
Mr. Robot handles all of this for you automatically, and is based on solid theorycraft from maintankadin.com.
Rhidach Apr 1st 2011 3:57PM
I never said base dodge/parry suffers DR, but rather I meant that with parry already 1.19% higher than dodge due to base values, you're going to see your parry generally be the higher of the two, and thus eat the heavier DR. Sorry if my wording was confusing.
Edeese Apr 1st 2011 4:18PM
Base dodge/parry has no effect on diminishing returns, it doesn't matter that you have a little bit more parry than dodge.
Dodge and Parry ratings are what needs to be balanced to be about the same. Even if Parry has a higher base value, this does not mean that Parry will be subject to more diminishing returns.
Arrohon Apr 1st 2011 4:23PM
I love that website! Reforging is now so simple!
prcoley Apr 1st 2011 4:26PM
I think that we're still misunderstanding each other Rhidach... simple example here will help:
A naked paladin would have:
5% parry
3.81% dodge
He would suffer no DR at all. Now add 1% dodge:
Final dodge chance will be 3.81 + (1 * DR), where DR is just a simplification of the DR formula for this example.
Only the 1% is diminished, the 3.81% is added on at the end, after DR. So the fact that a paladin has more base parry than dodge has no impact at all on gear decisions... you can completely ignore it.
Is that what you were saying?
bldavis59 Apr 1st 2011 7:00PM
@procely
REALLY? dam....
ok i have a new bookmark now
and yes i am that same one from MTadin
Vu Apr 1st 2011 3:39PM
Thanks for the prot paladin love. As always, good stuff Rhidach.
xX FearHAVOK Xx Apr 1st 2011 3:46PM
Where can i get that tabard?
Edeese Apr 1st 2011 4:21PM
This is the Tabard of the Lightbringer, only accessible if you get Shadowmourne.
Bapo Apr 1st 2011 4:07PM
So I know the bs socket for bracers can be used in combination with an enchant, but is the lw embossment stackable with an enchant? I don't have a lw of that skill level yet, so can't clarify : /
edeesis Apr 1st 2011 4:15PM
No, the LW embossment does not stack with the one you can buy off of the AH
edeesis Apr 1st 2011 4:15PM
"Part of the problem is, as a naked tankadin, you have 5% parry and 3.81% dodge as base values. That means that your parry is generally going to always be higher than your dodge and thus eat a higher percent of diminishing returns. "
This is actually incorrect, base dodge and parry (naked), is actually NOT subject to diminishing returns.
The only avoidance subject to diminishing returns is dodge gained from Agility and Dodge Rating, and Parry gained from Strength and Parry Rating.
Because of this, you should keep your dodge and parry RATINGS about the same, which, means, in the end, that your pally will end up having a bit more parry than dodge when balanced
Candy Man Apr 1st 2011 4:23PM
Disagree on one point - gem bonuses are usually poor on most items and should be avoided, especially those in the DR category. Gem straight mastery in most cases until hitting the avoidance cap, which we won't get close to for another tier or two of raid gear.
Nopunin10did Apr 1st 2011 5:09PM
So you can completely ignore hit and expertise? Or do they need to hit some cap too?
Katherine Apr 1st 2011 7:23PM
If you can't take the hits for the content you are trying to tank, threat stats like hit and expertise will do nothing for the group's ability to clear the content. If you don't have enough threat to hold the mobs off of the DPS, *they* need to cut back on their threat, by doing less dps if need be.
Dungeon finder groups will probably be mad if you can't hold threat, but they'll be mad if you die too easily too...