Skip to Content
4-02-2011 @ 9:26PM
Personally I think they should nerf vengeance and buff our threat modifiers or damage of tanks a bit so hit and expertise are still valuable, and nerf the damage a bit that bosses / crazy mobs do, what's the point of having huge health pools if we're taking 50% hits etc, I just don't get the cataclysm desgin.I don't like having to drop hit and expertise all together, I play all four tanks but our broken-off-from-another-guild guild is having real trouble getting a raid group together, and taking pugs has been redonculously bad, so I'm mostly still tanking heroics with them (and normals with my warrior still). We were 11/12 icc as we started raiding late wotlk expac (ks after 4.0, lol) and it's kinda sad we can't get a raid team together yet. As i'm mostly doing five mans I like to have a decent amount of expertise (15+) and hit (around 5%) just to enjoy myself a bit more (especially for dk ofc). I couldn't stand to miss or get parried/dodged even more, it's just silly as a tank creating threat, it doesn't feel right having my attacks miss/avoided/mitigated this much.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.