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Reader Comments (Page 1 of 1)
4-02-2011 @ 9:26PM
Elrandir said...
Personally I think they should nerf vengeance and buff our threat modifiers or damage of tanks a bit so hit and expertise are still valuable, and nerf the damage a bit that bosses / crazy mobs do, what's the point of having huge health pools if we're taking 50% hits etc, I just don't get the cataclysm desgin.
I don't like having to drop hit and expertise all together, I play all four tanks but our broken-off-from-another-guild guild is having real trouble getting a raid group together, and taking pugs has been redonculously bad, so I'm mostly still tanking heroics with them (and normals with my warrior still). We were 11/12 icc as we started raiding late wotlk expac (ks after 4.0, lol) and it's kinda sad we can't get a raid team together yet. As i'm mostly doing five mans I like to have a decent amount of expertise (15+) and hit (around 5%) just to enjoy myself a bit more (especially for dk ofc). I couldn't stand to miss or get parried/dodged even more, it's just silly as a tank creating threat, it doesn't feel right having my attacks miss/avoided/mitigated this much.
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