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4-02-2011 @ 9:49PM
Something that I feel several people aren't thinking about is the long term trend in dps scaling versus the long term trend in tank health scaling. These are only things that Blizzard really knows because they have goals/figures in mind, but the issue of vengeance eliminating the need to gear for threat stats might be something that we only have to deal with for this tier or the subsequent one. At the moment stamina stacking as a gearing method is dead because it turns you into a mana sponge, and its possible that this paradigm will not change. If this constant holds true then health values will not rise astronomically as the expansion matures AND AS A CONSEQUENCE NEITHER WILL THE AP BUFF FROM VENGEANCE. With vengeance's contribution to threat diminishing it is possible that player dps will increase at an increasing rate and threat will increase at a decreasing rate, leading to an equilibrium where at the end of the expansion tanks will shift from a survivability mind set to one of adding some threat stats to deal with the issue.This is of course speculation and it involves a lot of assumptions, but in theory it could happen. But as anecdotal evidence: remember when 3.1 dropped and Blizzard decided to nerf Titan's Grip? Adding the infamous 10% damage reduction. There stated reason for doing this was to hold back fury warrior dps because of scaling. Now remember back to the end of wrath when warriors could get 100% ArP, infinite rage, and basically spanked non-warriors like little school girls they are on the dps meters? Maybe the same thing will happen in regards to player dps versus vengeance. Basically I'm saying lets just wait and see.
4-03-2011 @ 12:49AM
And the big thing you aren't thinking about here is that stamina levels are going to increase with higher-level gear regardless of whether or not tanks are deliberately stacking stamina. This is why Vengeance will continue to scale with gear just as DPS and healing scale with gear.
4-03-2011 @ 9:35PM
This was taken into account"At the moment stamina stacking as a gearing method is dead because it turns you into a mana sponge, and its possible that this paradigm will not change. If this constant holds true then health values will not rise astronomically as the expansion matures"This assumes you aren't stacking the hell out of stamina, which means all you get is the stamina from iLevel increase. Until we get epic gems, there isn't going to be a large shift on ilevel alone. Remember, that they're going up 13 points, which is all of 1 more than in Wrath. We went from 25-60k over 4 tiers. If we get 50k hp more now, than when we started raiding, we will get a 30-40% hp boost over 3-4 tiers. DPS in Wrath went up from 3-4k in nax, to 15-20k in ICC, or a multiple of Five!This is the difference that is being worried about.
4-07-2011 @ 1:49PM
Jabadabadana: The vast majority of the stamina increase in Wrath was just from what was on gear. Yes you could get an extra 10k maybe from gems, trinkets etc, but you didn't have to try to stack stamina to get loads of it, it was just there on the gear.I've gone up maybe 50k hp just going from blues to epics so far and not got Hc raid gear yet. I can easily imagine us having 250-300k hp over the next few tiers. Vengeance is going to scale extremely well.
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