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4-02-2011 @ 11:28PM
Honestly, I'm not a fan of making hit or expertise affect the other tanking stats that directly, as you or Rossi suggest. Say expertise raises your chance to dodge or parry. From a flavor perspective, I suppose it makes sense and could be an elegant solution. But from a game design angle - what's the point of having it? Two stats that affect the same thing? It just seems redundant, like adding Defense Rating back in, sans crit-reduction. Having dodge and parry effectively equally weighted as they are now can be compelling because you have to keep them to roughly equal amounts, to avoid diminishing returns as much as possible. Adding more to that, however, just sounds like it'd be muddled and unnecessary to me.They need to be made desirable, but in their own way. Hopefully, Big Bad Blizz can think of an engaging way to do so, because I won't even pretend that I can; I'm totally clueless on this one.
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