Know Your Lore: Rise of the Zandalari

In the beginning, there was Azeroth. It existed as one continent called Kalimdor. Prior to the Sundering -- indeed, prior to the rise of the elven race at all -- there were the trolls. The troll race is one of the first sentient races on Azeroth, it's been suggested on more than one occasion that the troll race predates even the arrival of the Titans. Needless to say, Azeroth is full of trolls, from the Darkspear, Horde allies that joined during the orcs' trek to Kalimdor from the Eastern Kingdoms, to the various splinter tribes scattered across Azeroth.
But the troll races share a common point of interest -- once, long, long ago, these trolls were all part of one empire, one tribe of trolls from which all others originated. The Zandalari tribe isn't an unfamiliar name to those that have played through Northrend content. The Zandalari were assisting both Alliance and Horde against the maddened remnants of the Drakari ice trolls. However, players were first introduced to the Zandalari in vanilla, when the mysterious progenitors of the troll race appeared to ask for help from both Alliance and Horde against the combined might of the Atal'ai trolls to conquer Zul'Gurub -- once the capital of the Gurubashi Empire.
Please note: This edition of Know Your Lore spoils some elements of the upcoming 4.1 patch, Rise of the Zandalari. If you'd like to avoid spoilers for upcoming content, turn away now, before it's too late!

Originally, there were only the Zandalari, but not all trolls were content with simply gathering knowledge. These trolls were more intent on conquest and proving their might. Rather than stick around with the Zandalari, these trolls left and formed other tribes, tribes that were perfectly fine with the prospect of war. Eventually the defecting trolls and their tribes merged into two great empires, the Amani and the Gurubashi.
Though the Zandalari were left behind, they continued in their task, preserving history and researching and practicing magic. They didn't just preserve troll history, however; they also wanted to further troll society as a whole, something that was nigh impossible given the warring nature of the Gurubashi and Amani tribes. It's important to note that the Zandalari never fought the other troll tribes; they weren't interested in war.

The kaldorei were far smarter than the trolls realized. Using magic the likes of which the twin troll empires had never seen, the night elves systematically tore the troll defenses apart. The Gurubashi and Amani Empires crumbled, never to be the same again. But the night elves weren't without their own weaknesses, particularly when it came to the Well of Eternity, a font of magical power. The night elves and their reckless use of magic caught the attention of the Burning Legion, and the result was the War of the Ancients, which ultimately ended in the Sundering.
The great continent of Kalimdor shattered, pieces of land flying across the oceans and settling where they are today. Though the Gurubashi and Amani forces were beaten by the night elves, it was the Sundering that struck the final blow -- troll tribes were scattered across the broken continents. From there, the tribes we see today eventually formed. As for the Zandalari ... Well, they were scholars, and they were practiced in magic.

The shattered remains of the Amani Empire lay far to the north, and the Amani themselves seemed content to war against the native humans and the strange new quel'dorei that had ventured into their sacred lands. As for the Gurubashi ... well, they were determined to build themselves back up to their former might. To accomplish this, a group of troll priests known as the Atal'ai struck a deal with a blood god named Hakkar the Soulflayer. Hakkar demanded blood sacrifices, and the Atal'ai were quick to offer them -- something that didn't sit well with the rest of the Gurubashi.
The Zandalari noticed the sudden rise of their Gurubashi kin, considering it a great victory for troll society ... at first. Further research revealed the exact nature of Hakkar, otherwise known as the Soulflayer. Horrified, the Zandalari traveled to Stranglethorn Vale and filled in the rest of the Gurubashi Empire on what exactly the Atal'ai were up to. Together, the Gurubashi and Zandalari defeated Hakkar and banished the Atal'ai. It was a short-lived victory; as soon as the Zandalari departed, the Gurubashi fell into bickering and infighting, and the Empire crumpled into the splinter tribes we see in Stranglethorn today.

Instead, what they found were the remnants of the Gurubashi, tribes that had split off from each other and continued to fight viciously, trying to establish some sort of domination. These trolls were no longer concerned with Zul'Gurub, Hakkar, or the Atal'ai -- they merely wanted to establish their dominance in the ragged remains of Gurubashi lands. There was no way to unite these shattered tribes.
And so the Zandalari turned to an unlikely set of allies -- the Alliance and the Horde. If the Gurubashi couldn't be convinced to present a united front against the Soulflayer, perhaps these two factions, already united against the horrors of the world, could. The mistake made here is the assumption that the Zandalari were presenting themselves as friends, allies, friendly trolls unlike the Gurubashi and the Amani, the trolls of present day. But in the end, the Zandalari are something we haven't encountered, except perhaps with the Darkspear -- an intelligent race of trolls, far more clever than anything we'd encountered previously.

Again, the Zandalari sought out the Alliance and Horde for their assistance -- after all, the Alliance and Horde were quite useful in putting an end to the Soulflayer's reign in Zul'Gurub. Why not ask for further assistance? Though the Drakkari could not be saved, the Zandalari succeeded in their mission, with the help of their "friends."
But in Patch 4.1, that delicate alliance between Troll Empire, Alliance and Horde has come to an end. The Zandalari are scholars, gatherers of knowledge and preservers of troll history and culture. In their efforts to stop the rise of the Soulflayer, to try and preserve Drakkari history before it was utterly destroyed, the Zandalari have gradually picked up on the startling truth: the troll race is dying out. Ever since the Sundering, it's been happening, a slow inevitability.

When the Cataclysm occurred, the Zandalari witnessed another shattering of the world -- a smaller one, but a shattering nonetheless. Between the upheaval of Azeroth's soil and the arrival of Deathwing, it's become clear to the scholarly Zandalari that unless actions are taken, the troll race may very well be on its way to extinction. And so the Zandalari have called the last remnants of the Gurubashi and Amani Empires together, with one cause in mind -- to unite as one single, mighty empire and begin to rebuild the trollish race into the sovereign, united nation it should be.
You'll notice a distinct lack of Alliance or Horde input in these preparations. This is because it is a troll matter -- not a matter for strange, former allies. This is also because the Alliance and Horde had quite a bit to do with the current state of the troll race, just as much as the warring troll tribes. The Zandalari are done with death, done with the destruction of the trollish race. Instead of taking a back seat, this time, the Zandalari are establishing themselves as a sovereign power that must be recognized if the trolls have any hope of continued survival.
So why would the Zandalari, formerly content to continue their scholarly efforts in protecting troll history and culture, suddenly take an interest in the warmongering ways of their splinter factions? It has something to do with a mysterious prophet called only "Zul," who has apparently convinced the Zandalari that in this instance, might is the only way to recover true troll culture and return the troll civilization to greatness.

The word Zul by itself has been encountered before in WoW in the gemstone called Eye of Zul. More notably, there is an Altar of Zul in the Hinterlands, indicating the altar is either the "Altar of Voodoo Masters," or perhaps that there is a troll god out there named Zul that we simply don't know about. Regardless, the fact that the Zandalari are following a mysterious prophet we know nothing about is disturbing. Even more disturbing is the fact that they seem to suddenly be all right with the idea of war, something that they have avoided literally since the dawn of Azeroth's creation.
While most of the troll tribes have leaped at the opportunity to rebuild, including the battered Amani of Zul'Aman and the shattered pieces of the Gurbashi in Stranglethorn Vale and Zul'Gurub, not everyone is behind the Zandalari's plans. The Darkspear Tribe, pushed out of Stranglethorn years ago by their Gurubashi kin, is now allied with the Horde. And while Vol'jin seems to understand that what the Zandalari are up to doesn't spell anything particularly pleasant, it's going to take more than just the Horde to put a stop to the Zandalari's plans.

This, in the end, is what makes this upcoming patch so interesting. It's not just the mysterious Zul who has led the Zandalari far from their scholarly path and into the realm of full-on warmongering; it's the fact that the tensions between Garrosh and Vol'jin are apparently still in full effect -- or at least still tense enough that Vol'jin isn't going to go out of his way to ask Garrosh for help directly. Instead, it is up to Azeroth's adventurers, players like you and me who are far from the political maneuverings of the Horde, to go into Zul'Gurub and Zul'Aman and put a stop to the Zandalari's plans.
Will we see more sparks fly between Vol'jin and Garrosh -- especially when Garrosh learns of Vol'jin's peculiar outreach to the Alliance that Garrosh so detests? It's all up in the air, but given the story-driven progression of the Cataclysm expansion so far, it may very well be likely.
For more information on related subjects, please look at these other Know Your Lore entries:
- Zul'jin and the Amani
- Hakkar the Soulflayer
- Current Horde Politics: The trolls
- The Aqir and their descent, Part one and Part two
- The dark past of the Darkspear
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 3 of 4)
Xantenise Apr 4th 2011 4:09AM
@Eldoron Yeah, that was a crappy comeback, don't mind me.
What I am saying, though, is that the thing with the Black Dragonflight - there's a quest in the Badlands where it is PROVEN that the Black Dragonflight is corrupted and merely in need of purification - and even went so far as to show us that the purification is indeed possible and HAS HAPPENED. If you've done the quest yourself, you WATCH it happen.
But the Reds, of all people (metaphorically speaking), don't seem to care less about it even though one of their own people discovered a cure - which may or may not work, but is still worth a try - have decided to DELIBERATELY cause black dragons to go extinct by targeting one of their last breeding females, and it's even been implied that the whelps, the children, may be slaughtered as well (whether in self defence or not), completely disregarding Rheastrasza's discovery. They're not interested, at all, in saving the species (deserved or not) by curing this corruption - all they care about is death. And as the good side, they should know better.
We're heroes, not murderers. We're heroes because we care about doing the right thing and doing it the right way. If we don't, we're just as bad as the people we're fighting.
It is not self defence I have a problem with. Killing Deathwing is self defence. Killing his lieutenants is self defence. It is taking such a choice as to deliberately exterminate a species of living, breathing, thinking beings* when there is another option, when it is KNOWN there is another option, that I have a problem with.
Unfortunately, because the game IS about "kill people and take their stuff", I'm aware that there's nothing Blizz can really do to go around it, but from a non-game-mechanics standpoint it's total WTF.
(*Yes. In-game fictional species are srs bsnss.)
Sorcha Apr 4th 2011 5:19AM
I've said it before and I'll say it again: there is a certain female aspect who seems to be very ready to decide that other dragons need to die, even though that's the opposite of what she's meant to promote. And if you follow Anne's theory about 5 old gods for 5 dragons, 4 of which have been identified, now that we know that the thing in Darkshore wasn't an old god, we've got one unaccounted for.
Xantenise Apr 4th 2011 5:21AM
@Sorcha Yeah, I think so too.
That is... a very, very unsettling thought. A very frightening one.
And we still don't know exactly when or where Nozdormu is, either.
I have a bad feeling about the Aspects...
David Meyers Apr 4th 2011 1:28PM
If you play through the badlands quests you will find that the red dragon flight is actually trying to preserve the black dragon flight by stealing eggs and using Titan tech to remove the corruption of the old gods. So that once Deathwing is dealt with they can start a new.
Xantenise Apr 4th 2011 7:09PM
@David Meyers And how do they plan on starting anew when they are DELIBERATELY killing breeding black dragons?
deepred Apr 3rd 2011 7:52PM
Where's King Rastakhan in all this?
KLRMNKY Apr 3rd 2011 7:58PM
In one of Blizz's long forgotten closests.... just like Gilneas....
"Whoops, we had forgotten completely about Gilneas... better put them in a xpac!"
Angeu Apr 3rd 2011 10:47PM
Yeah I am curious as to what happened to the King too. Maybe this "Zul" is using him, Maybe he mysteriously vanished, Maybe Blizz had yet another brain fart about the King of all trolls....(Hell they've forgotten continents, important lore characters, and about half of the actual Warcraft universe in the game. )
In any case, Someone call up the red shirt guy! We needs another speaker to see about this.
durandal Apr 4th 2011 5:37AM
Uh, what an evul plot. I sense we're going to visit Zandalar und King Rastakhan soon to find out what's going on there, at Azeroth's Downunder. Since even if we manage to interfere with the Zandalari offensive in ZG and ZA, there real culprits are elsewhere.
If the Zandalari were able to magically shield themselves from The Sundering, there's quite a chance that they survived The Shattering as well. So all my troll chars (I only roll trolls) are looking forward to a huge island full of vibrant troll culture. And perhaps a raid against that Zul dude in order to free Rastakhan from bad influence?
KLRMNKY Apr 3rd 2011 7:57PM
It is interesting that the Trolls are finally getting their act together and trying to save themselves from extinction and the Alliance and Horde are going to make them extinct.
Or the Alliance is saving the Horde, once again.... remember the old ZA? Yeah, it was a big problem for them Alliance to have ZA sitting on their doorstep...
They really need to not have the Alliance and the Horde not put down these trolls. Warcraft really needs to have a powerful third faction that can stand on it's own and having the resurrected Troll Empire would be an excellent start. Look at what third factions we have seen and destroyed-
Burning Legion- Won't see too much of them until the Argus expansion
Cult of the Damned- Dead, even deader than before and wasn't that big of a threat, even during the last expansion. Yeah, that little bit of "Good Arthas" was preventing the Scourge from overrunning everything. :P
Twilight's Hammer- Dead, yeah good one Deathwing, let your lackeys big plan be making Cho'gall a giant hammer to wack people with.
Old Gods- The supposed "Big Bads" and we have killed two of them and N'zoth will be joining them shortly.
Naga- The next supposed big bad, unless you are fighting anywhere not near a body of water... good job Old Goods, let's make the best magic users on the planet completely dependent on pools of water nearby.
Now just give the Alliance a reason to care about having to save the Horde from trolls.... again....
Eldoron Apr 3rd 2011 8:03PM
Epic fail... Old Gods cannot die, C'Thun just made his comeback by fusing with Cho'Gall. But nvm really.
KLRMNKY Apr 3rd 2011 10:03PM
@Eldoron-
Then tell Blizz that because they said that the two Old Gods that we defeated- C'Thun and Yoggy are deader than a doorknob.
C'Thun in the comic series was just a corpse that Cho'Gall was trying to resurrect. Why would he be trying to resurrect something that wasn't dead? He was talking to another unidentifed Old God, either Yoggy or N'zoth, probably N'zoth since he is calling all the shots with Deathwing. It was during that resurrection that he was able to tap into parts of C'Thun's powers, which caused his deformanty, but Med'an stopped the ceremony and collapsed the Temple on top of Cho'Gall and C'Thun's corpse.
Lore-wise C'thun and Yoggy are dead according to Blizz. The Cataclysm was result of killing two Old Gods. Chris Metzen said that at BlizzCon 2010.
Eddy Apr 3rd 2011 8:05PM
Does anyone know what the Revantusk think? I'm assuming they're staying with the Darkspear on this one, simply to avoid having to erase their settlements from the Hinterlands...
Blayze Apr 3rd 2011 8:21PM
Wish this franchise was still about RTS games. We could have had a troll campaign and they could be a serious player on the world stage, like the Scourge were. Sadly, now they'll just be "derp Valours".
Silversol Apr 3rd 2011 8:44PM
Don't forget about Zul'Vegas.
http://tinyurl.com/3dkv77h
Scott Apr 3rd 2011 9:34PM
My guess is that Zul is actually a blue dragon rather than a black one. Seems strange but given their age we've never really seen and interaction between trolls and dragons other than as players. Given the Zandalari history of being scholars and magic users it would make sort of sense that the reason we haven't seen interaction between dragons and trolls has been because lately the blue dragonflight has been a shambles and on the verge of dying out like the trolls themselves.
Eric J. Apr 3rd 2011 9:36PM
It seems to me like Blizzard is setting up something like a "Shadow Horde" where each race has a faction that could either split off or is already split off from the Horde:
Orcs: Garrosh/Thrall loyalists
Tauren: Baine loyalists/Grimtotem
Forsaken: Sylvanas/Forsaken opposed to the Valkyr (The remnants of the Royal Apothecary Society could fall on either side here)
Goblins: Anyone who's played through the Goblin starting area knows that it wouldn't take much to create an anti-Gallywix faction.
and now the Trolls- I could see a good chunk of the Darkspear deciding that the Zandalari have the right idea.
The Blood Elves don't seem to have this kind of tension, but I could easily be missing something.
I don't know where it's going, but it seems to be more than just coincidence. On the Alliance side, there are some similar tensions, particularly among the dwarves, and I suppose you could look at Stormwind/Defias tensions that way, but it doesn't seem nearly as pronounced.
Twill Apr 3rd 2011 11:44PM
-Blood Elves are splintered with the Scryers and those that are with the Burning Legion.
-Humans have members in virtually every bad group that has multiple races. There is also the defias.
-Horde trolls are the same as the ones we have been killing in STV forever.
-Gnomes lost Gnomeregan to other gnomes.
-Dark Iron Dwarves are *still somewhat* against Alliance.
-Gilneas is unified except for members being in whatever cult.
-Draenei have been splintered since Argus with many being strong members of the Burning Legion.
Every single race has its members in Horde/Alliance, and those out.
Suzaku Apr 4th 2011 3:41AM
There's already a "shadow horde" -- in fact, there are two: the Fel Horde (based in Hellfire and comprised largely of fel orcs who were part of the original Horde of Draenor) and the Dark Horde (based in Blackrock Mountain and primarily made up of orcs, trolls, ogres, and goblins who fought in the Second War).
And as Twill stated, there's a lot of internal political conflict within the individual races and factions, and there are many antagonistic factions with members of multiple races, such as the Twilight's Hammer Cult.
The Darkspear tribe of trolls has traditionally been outcasts from troll society; the Revantusk and Zandalari are two of the few tribes they've ever gotten along with.
There are numerous splits in orcish culture, with some clans being independant or loyal to other factions such as the Dark or Fel Hordes. There's also the Mag'har (uncorrupted) orcs led by Garrosh, and the Dragonmaw Clan which recently changed leadership and joined with the Horde.
The Grimtotem tauren are a tribe that's always been at odds with the tauren as a whole, and have been shown working with various other antagonistic forces, and even the Alliance. There are also the taunka, a cousin race to the tauren that lives in Northrend.
The Forsaken, well, the bulk of the Forsaken are extremely loyal to Sylvanas, but there was of course the incident with Putress and Varimathras, and more recently Vincent Crowley double-crossed her in Silverpine Forest. There are a few independant Forsaken out and about, and the Forsaken also originally splintered from the Scourge. If you get a bit meta, the vast majority of the Forsaken were once human citizens of Lordaeron, and now war against humans for control of the domain.
The blood elves primarily clash with the high elves, which remained loyal to the Alliance following the Third War (seen primarily in Northrend through the Sunreavers and Silver Covenant). There was also the split in Outland between Kael's forces and those loyal to the Horde, and the Scryer's faction of blood elves that's loyal to the Sha'tar, and in Northrend there are the Darkfallen, undead blood elves working for the Scourge.
The goblins are split up between numerous different trade companies and enterprises, and only the Bilgewater Cartel is officially allied with the Horde. Others include the Steamwheedle Cartel and the Venture Company.
Among the humans, you have the Defias and Syndicate, and groups like the Stormwind Assassins Guild and the House of Nobles, which have their own degree of intrigue. You also have the various human nations which once warred, though most have either died out or joined the Alliance.
The dwarves are obviously split into three primary factions, though the majority of those three are getting along for now. There are still many Dark Iron opposed to the Ironforge and Wildhammer dwarves, though.
The gnomes are split between Mekkatorque's and Thermaplugg's factions.
The night elves... well, let's just say: Satyr, Naga, Highborne, High Elves, Blood Elves.
Draenei, like night elves, suffered from an ancient split due to demonic corruption; in fact, the race isn't even "draenei", but rather "eredar". The draenei ("exiles") are the minority offshoot, while the manari ("corrupt") eredar are some of the primary antagonists of the series. There are also the broken draenei, the lost ones, and the Aldor in Outland.
Worgen, while in game are mostly shown to be Gilnean humans who were recently cursed, also have a pretty deep history. Unseen in the game but playing a role in the Curse of the Worgen comic, there was a cult of worgen working with the Forsaken led by Ralaar Fangfire, a night elf who became the first worgen in the distant past. Ralaar once led a fringe druid sect called the Druids of the Pack (later, Druids of the Scythe), that became the original worgen, which were sealed in the Emerald Dream long ago. These were summoned by Arugal and others, spreading the curse and resulting in various other packs.
My, this post has gone on far longer than I intended... =X
Jason Apr 3rd 2011 9:53PM
Wondering if it's a new ploy of the Ahn'Qiraj. A new way for them to get back into the game. Or a new Old God coming into play or something