Ask the Devs Round 4: Weapons and armor questions answered

There are some interesting questions this time around, as always, and even some more interesting answers. Highlights include the need for more armor models, a cool idea about buying quartermaster outfits, the drop rate of the legendary shards for 10- and 25-man raiding, and an interesting fix to prevent players rolling need on items in the random dungeon finder only to throw them up on the auction house. The full Q&A is after the jump.

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Q: Is there any chance we could have caster weapons involved in casting animations? It would look cool to be holding a staff and casting a spell through it, at least as a customization option. - Dromanthis (NA/ANZ)
Q: Is there any chance we could have caster weapons involved in casting animations? It would look cool to be holding a staff and casting a spell through it, at least as a customization option. - Dromanthis (NA/ANZ)
A: This is something we would dearly love to do. We agree that melee specs get to see their weapons a lot more often in combat while it's easy for casters to forget about them. It's definitely on the list, but understand that we have so many races now (and two sexes for all existing races) that the animations take more time to do right/well.

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Q: Would it be possible for city quartermasters to sell the same equipment that guards wear? Stats wouldn't matter. - Pokemonmasta (EU|English), Tajit (NA/ANZ)
Q: Would it be possible for city quartermasters to sell the same equipment that guards wear? Stats wouldn't matter. - Pokemonmasta (EU|English), Tajit (NA/ANZ)
A: Cool idea. We'll talk about it.

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Q: Are you planning to return to the original principle of designing the Tiers, when the sets were themed with the classes, not with the bosses that drop them? Do you have any plans to make the tier items visually different depending on your spec? - ???? (EU|Russian), Trafalgarlaw (Latin America)
Q: Are you planning to return to the original principle of designing the Tiers, when the sets were themed with the classes, not with the bosses that drop them? Do you have any plans to make the tier items visually different depending on your spec? - ???? (EU|Russian), Trafalgarlaw (Latin America)
A: We try and alternate the themes in order to keep things feeling fresh. Players can get bored if things feel too formulaic. The Firelands raid has a really strong theme, so the tier sets are based on the various creatures that live on the elemental plane: for example, fire spiders for the warlock set. Other tiers don't have as strong a unifying theme so we go back to the classes for that. In the Call of the Crusade patch, we did faction-specific armor to solidify the military feel and Horde vs. Alliance rivalry.
Varying tiers depending on spec is a cool idea, but it does add more work to the individual armor which usually means we'll get less of it. Color shifts are one option, but tend to already use all of those. We have more unique art these days than ever before, but the number of items overall has grown tremendously faster.

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Q: I like the creative items that are dropped from Icecrown Citadel such as Nibelung, Heartpierce, Deathbringer's Will. Can I see more of such items containing unique proc-effects in the near futuer? - Whitewnd (Korea)
Q: I like the creative items that are dropped from Icecrown Citadel such as Nibelung, Heartpierce, Deathbringer's Will. Can I see more of such items containing unique proc-effects in the near futuer? - Whitewnd (Korea)
A: Yes. We think the procs are a good way from keeping the weapons from just feeling like a predictable bag of stats. There will be more in Firelands.

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Q: Will enchanters be getting back the ability to make wands? - Trustybee (Taiwan)
Q: Will enchanters be getting back the ability to make wands? - Trustybee (Taiwan)
A: We have been discussing what role in the game wands are supposed to fill. We generally consider it a failure these days if a caster ever wants to wand for dps instead of using their spells. Working the wand into the cast animation (as in the question above) is one idea. In any event, we want to figure out what we want wands to do before we give them any more prominence.

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Q: Any chance we can start heading away from WWE-esque belts? - Catriona (NA/ANZ)
Q: Any chance we can start heading away from WWE-esque belts? - Catriona (NA/ANZ)
A: Azeroth is stricken by a terrible plague that inflates the size of shoulders and belts over time. Our artists like the belts because they have more room for detail when they're larger. That said, your concern is duly noted.

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Q: Do you have plans to make is so that the tabards don't suddenly cut off whenever we wear long vestments? - Hôwl (Latin America)
Q: Do you have plans to make is so that the tabards don't suddenly cut off whenever we wear long vestments? - Hôwl (Latin America)
A: This is a technical issue that's fairly nasty to fix and ultimately trimming the tabard ended up looking better, at least as a short-term solution.

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Q: Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)
Q: Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)
A: Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch.
To expand on that idea in case it's not obvious, we don't think players should be able to claim certain loot drops based on their class if their only intent is to sell the item. If you want to use the item yourself, awesome, go ahead and roll Need on it and you'll get preference over players who can't use that armor type. But if all you want to do is run to the Auction House, then everyone should have equal dibs.

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Q: How do you plan on normalizing Legendary weapon aquisition rate between 10 man and 25 man raids? If the drop rate is the same for 'shards' in 10 and 25 man raids, this may 'force' 25 man guilds to run 2-3 10 mans in order to maximize shard/legendary aquisition. If the drop rate for 'shards' in 25 man raids was 2.5 times than that in 10 man, it could take a 10 man guild say, 2.5 months to gain a legendary whereas a 25 man guild would take 1 month. - Deathsaint (NA/ANZ)
Q: How do you plan on normalizing Legendary weapon aquisition rate between 10 man and 25 man raids? If the drop rate is the same for 'shards' in 10 and 25 man raids, this may 'force' 25 man guilds to run 2-3 10 mans in order to maximize shard/legendary aquisition. If the drop rate for 'shards' in 25 man raids was 2.5 times than that in 10 man, it could take a 10 man guild say, 2.5 months to gain a legendary whereas a 25 man guild would take 1 month. - Deathsaint (NA/ANZ)
A: Our main goal is to offer the Legendary in both 10 and 25 without requiring say a 25-player raid to feel like they have to switch to running 10s for the sole purpose of Legendary fragment acquisition (and the same is true for 10s). Our plan is to make Legendary completion take longer to acquire in 10-player raids. The exact ratio will be somewhat obfuscated because of the variation in the amount of fragments dropped per boss based on both raid size and raid difficulty. However, you can plan on it being maybe 2 to 2.5 times faster for the 25-player raid. It should feel analogous to number of Valor points or gold dropped in 25s, and is being treated the same.
Without giving too much away, the Firelands legendary weapon has an amazing story and quest chain associated with it. We think it truly delivers on the fantasy of a legendary weapon.

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Q: I feel that the current item drop ratio per part for caster's is little bit weird. While belt slot items are very common, wrist and ranged (wand) item are drastically rare. Now players don't like going to Throne of the Four Winds because belt and pants are so easily acquired via other way. What if the drops of Throne of the Four Winds changed into rare slot items, such as wrist and wand? - ?????? (Korea)
Q: I feel that the current item drop ratio per part for caster's is little bit weird. While belt slot items are very common, wrist and ranged (wand) item are drastically rare. Now players don't like going to Throne of the Four Winds because belt and pants are so easily acquired via other way. What if the drops of Throne of the Four Winds changed into rare slot items, such as wrist and wand? - ?????? (Korea)
A: There are a few issues embedded in this question. One is that while we like the random nature of the Throne of the Four Winds gear overall, it occupies a strange niche in the current itemization scheme. Al'Akir for example is fairly challenging, but so are Cho'gall and Nefarian. The net result is that many players lack epic legs, heads or shoulders and so have a strong incentive to spend Valor Point on their tier set of legs. By the time they defeat Al'Akir, nobody wants his legs. We plan on tweaking those loot tables a little for 4.1; Al'Akir will drop some random necks and cloaks as well as helm or shoulder tokens in addition or in some cases instead of his current loot.
As far as some items being rarer than others, that is the kind of thing we vary so that every tier of content doesn't feel like a photocopy of the previous tier with bigger numbers. Our PvP gear for a variety of reasons has become very formulaic, and we don't want the same thing to befall PvE. Bracers are hard to get now (though the trolls in 4.1 have a lot!), but next tier it might be a different item that becomes precious.

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Q: What are the criteria you use to design the loots in a certain dungeon/ raid? Is it the backgrounds of the encounters, the preference of the designers, or basing on the existing models? - Kiolds (Taiwan)
Q: What are the criteria you use to design the loots in a certain dungeon/ raid? Is it the backgrounds of the encounters, the preference of the designers, or basing on the existing models? - Kiolds (Taiwan)
A: All of that and more. As in the question above, if the dungeon or raid has a really strong visual kit, then we definitely jump on that. When you consider say the Cataclysm dungeon tier, there was a really diverse set of environments with no strong unifying theme. We could have tried to plan ahead of time that say Corborus would drop a certain weapon so we should theme it like a ring worm. That kind of rigid planning though doesn't allow us a lot of room to maneuver if we decide to add a boss, change the source of certain items or so on. Naming the items can come from a variety of sources. Sometimes we play off of the boss (Symbiotic Worm from Magmaw), but there are pop-culture references (License to Slay), inside jokes (Chestplate of Hubris), and words that just sounded appealing together (Battleplate of the Apocalypse).

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Q: Is there any plan to allow Account Bound items to be transfer to other realms? This could really give meaning to the phrase "Account Bound". - ?????? (Korea), ??????? (EU|Russian), Åtchøûm (EU|French), Tellua (NA/ANZ)
Q: Is there any plan to allow Account Bound items to be transfer to other realms? This could really give meaning to the phrase "Account Bound". - ?????? (Korea), ??????? (EU|Russian), Åtchøûm (EU|French), Tellua (NA/ANZ)
A: Yes. Some day. It will take a lot of programmer time to implement, but it's something we want to do.

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Q: Is it possible to let the players create/edit their own looks? - Zed Loft (Taiwan), Vysha (NA/ANZ), Ráchel (EU|German)
Q: Is it possible to let the players create/edit their own looks? - Zed Loft (Taiwan), Vysha (NA/ANZ), Ráchel (EU|German)
A: As we said in an earlier Q&A, we definitely hear loud and clear from players that they want more customization for their character. This is something we want to provide, but we want to do it in the right way. Consider the Barber Shop feature. It lets you change your character's hair, but there's not a lot of gameplay to it. We're not sure that feature really added a lot to the game in retrospect. Is WoW more fun for you now that you have a Barber Shop? Are you more likely to keep playing because of it? Maybe, but it wasn't a cheap feature to add in terms of development time. Dumping a bunch of dyes on the game might have a similar effect, where some players might have fun playing around with the system for a bit, but a lot of players might change their colors once or twice and then forget about the feature after that. Now, not every aspect of the game needs a ton of depth and a lot of interesting decisions, but we tend to attract more players to a feature the more robust the feature is.
We also think it's fair to argue that the game just needs more armor and weapon art. As we said above, we deliver a lot of art these days, but we also produce an enormous number of new items every expansion or patch and it's understandably disappointing whenever items use the same art. It would be really cool if not every mage or priest converged on the same look after a given expansion or patch.
Blizzard seems to be on a much sturdier footing when it comes to weapon and armor design and implementation than some of the other subjects in previous question-and-answer settings. There is a clear way forward dealing with gear, and the hopeful aspects of "more, more, more" have me pretty excited for Firelands.
On the gear sets, I am excited that they are going to be modeled after the creatures from the Firelands for the next raid tier. ICC's sets were really great and were modeled after the denizens of Icecrown, and Firelands should not disappoint. Also, players in 25-man raids have the added benefit of gaining the legendary tier weapon faster than 10-mans, but this has been the stated trade-off between the two from the beginnings of the new design. 25-man raids are given access to faster gear, while 10-man raids are easier to put together in terms of attendance but still reward the same gear. It should not come to anyone's surprise that the legendary would be faster to pick up in 25-man raids.
As for BoE items becoming soulbound with a need roll in the random dungeon finder, Blizzard is right on the money -- no class should have a monopoly on items like that. Sure, people will still roll need despite never really needing the item and sending it off to the vendor for vendor price, but this might make things a bit more fair when it comes to auction house play in the game itself, especially with 359 epic world drops.
Check out our coverage of the previous Ask the Devs Q&A sessions:
- Ask the Devs Round 1: Questions and Answers
- Ask the Devs Round 2: PvP
- Ask the Devs Round 3: UI and macros
WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 5)
Noyou Apr 5th 2011 7:06PM
The new Need/soulbound feature is smart and makes a lot of sense. If you truly need an item it should be something you equip right away. Not something you think about and try and sell. The only loophole would be someone "Need" rolling to DE the item if they are an enchanter but they can do that now anyways. They should do that with Chaos orbs. Make only crafters with 425 skill be able to need roll on them but others able to greed roll them and they would not be soulbound. This way some of them would make it onto the market. Everyone wins.
Udderpowered Apr 5th 2011 4:45PM
Dragon Age 2 style staff animations please! They certainly don't make it feel like a stat stick.
Eloot Apr 5th 2011 5:10PM
^^ This, so much this
Skip to about 1:10 or 1:15
http://m.youtube.com/?dc=organic&source=mog&hl=es#/watch?xl=xl_blazer&v=9dfGntoXbfA
Lemons Apr 5th 2011 4:52PM
This has been my fav Q & A by far...it felt like there were more real answers to the questions.
That said I don't know why casters want their weapons to be part of their cast animations. To me that feels a bit too much like Harry Potter if all the casters are whipping around wands all the time. I mean, doesn't it mean you're a more powerful caster if you don't require a wand to cast your spells? I think people are just being and saying "well melee use thier weapons all the time why don't we? huh? HUH?" without really realizing that they would look retarded if they did.
Rictus Apr 5th 2011 5:14PM
On the chance of getting downvoted because I mention Rift: spellcasters in Rift use their weapons during casting like a kind of focus. Well, at least my mage uses his staff to channel and fire whatever spell from the earth, fire or water plane he is casting (and when I call the storms the animation is even better). My cleric shoots death bolts or holy energy from his mighty two-handed warhammer and even my warrior can make his big ass sword be shrouded in flames.
And none of them look retarded doing so.
Prelimar Apr 5th 2011 6:26PM
speaking as a mage, i'd love to be able to have animations include my wand and staff. they enhance my spells, why wouldn't i want to see 'em?
Spark Apr 5th 2011 7:16PM
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Lemons Apr 5th 2011 4:52PM
That said I don't know why casters want their weapons to be part of their cast animations. To me that feels a bit too much like Harry Potter if all the casters are whipping around wands all the time.
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Less Harry Potter, more Gandalf.
Magus Apr 6th 2011 2:08AM
I'm not sure what I think about the animations, but one interesting aspect that could be added would be to have certain powerful spells require a staff/wand, and give wands different modifier abilities (+crit, +damage) that only apply to those spells.
This would also make it worthwhile to disarm/dismantle a caster in PVP.
trefpoid Apr 6th 2011 2:42AM
I certainly don't want my staff or wand to appear when I'm casting. I'm a Blood Elf, my damn casting animation is friggin' perfect. I like my Staff on my back >:(
on the other hand, I would be delighted if Paladin's still had librams and they would show, hanging from their belt and appearing on their hands when they heal themselves.. dunno, it depends on the class IMO
BlackTiger Apr 5th 2011 5:12PM
Would be nice if Tirion will lose his Ashbringer somewhere in Azeroth...
He's getting old, btw. Memory is not as good as it was before...
Sky Apr 5th 2011 6:03PM
Next legendary will be a caster weapon. You already had your cake in Shadowmourne so I doubt that we'll be getting another legendary melee weapon like Ashbringer.
Trueheart Apr 5th 2011 5:48PM
So, snipping off the bottom of tabards when wearing robes is a "short-term" solution? And we all know Blizzard means something different from everyone else on the planet when using the term "soon".
Someone should send some leading-edge physicists to Irvine. There's evidence of something seriously gnarly going down with the time continuum there.
Drakkenfyre Apr 5th 2011 6:47PM
I laughed at that, too. So short-term means 6 years, and more?
It doesn't really bother me anymore, but that "short-term" answer was funny.
RetPallyJil Apr 5th 2011 5:50PM
I dunno, I love the barber shop. And it was a lifesaver when making my video.
"Oh wait gotta run back to SW this is a pre-Wrath flashback I need my old hairdo!"
"Oh Z can't be here tonight, go get your hair the same way as his and I'll just film you from the back!"
earthexile Apr 5th 2011 6:00PM
As far as model customization, I feel like the easiest thing to do would be adding a spot on all high-level gear that allows for some personal color, sort of like the Tabard blanket on the Golden King. Maybe a flag, or a plate, or a ribbon on shoulders, and like hemlines on robes. Things like that.
For example, remember the T10 Paladin shoulders, with the cloth thing wound around the metal loops? Maybe that would be recolored according to what tabard you were wearing, or be the only part of the armor that the player can customize.
Leaving blank, easily reskinned *highlights* on gear would still allow instant recognition (That's a mage in T12 heroic!) but if anyone cared to look closer, would show some personal touch.
BAHill Apr 5th 2011 6:07PM
I do like the idea of BoE Superior/Epic items becoming soulbound on a Need roll as I feel this would prevent need rolls to auction the item or need rolls for alts. A few things I wish they could/would build into the Need/Greed system are the following...
1. Need rolls can only be made on items pertinent to your currently active spec.
- Nothing is more frustrating than tanking Throne of the Tides a million times trying to get the damn Porcelain Crab (It doesn't seem to like to drop for me) for some DPS to roll Need on it and win over the tank.
2. Disenchant rolls are different than greed rolls.
- I will commonly select greed on an OS item or something I would not mind getting only to be mixed into the same roll as those who don't want the item and would prefer just to DE the item. Yes I understand enchanting materials are useful for everyone, but there should be some distinction between I will actually use the item vs. I will just use the dust/essence/shard of the item.
jfofla Apr 5th 2011 6:18PM
What kind of naive fool does not roll Need on any BOE?
BAHill Apr 5th 2011 6:30PM
As strange as this is, most groups I have run with (PUG), everyone rolls Greed/Disenchant for BOE items of any color. Some folks will ask if it is OK to need on it, typically that is for current spec current character. I have only had a few instances where someone rolls Need by default... Generally when a player rolls need by default, someone in the group initiates a "Vote to Kick" fairly quickly after the roll is complete...at least that has been my experience.
Most folks are pretty polite and ask if they can roll Need for OS or on BOE items, generally nobody minds...or someone will speak up and say it is a nice upgrade for their current spec and the person rolls appropriately.
MusedMoose Apr 5th 2011 7:42PM
@ jfofla:
People who aren't selfish and/or don't think of the other four people running the dungeon with them as mere accessories to getting loot for themselves. :P
Bapo Apr 5th 2011 8:16PM
@Bah,
For 2.) I agree with that. I think that's how I should have worded my comment too, to express what I meant, rather than in a round about way sounding like Jfof.