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4-05-2011 @ 7:58PM
I mostly agree with C. Moore here, but I see what Grock is saying too. Because it is difficult to pull together a 10-man, PuG, RBG team on many servers, the majority of RBG teams seem to be guild based. I know that when I RBG I do so almost exclusively with my guild, which is PvP oriented. In turn, many teams we play are all from one guild too. Because of this, I imagine that it is very frustrating for a purely PuG'ed team to jump in (without the strong, strategic background and knowledge of teammate strengths/weaknesses that a guild team is likely to bring to bear). The few times we have played a team comprised of many different guild names, we've usually dominated them.I'm not sure what the solution to this entry-level "tax" is. Blizzard has already removed the 15-man RBG bracket in hopes of making it easier to form teams but so far I still see mostly only guild groups. I'm not sure if there even is a solution. Consider raiding: how often do you pull a PuG'ed BoT run together and have it go well? For me, the answer is "rarely". My only real success in raids is when I am lucky enough to pick up a PuG spot on a raid that is, otherwise, a guild run. Again, this is due to the inherent increase in organization that generally goes along with guild sponsored activities.One would think, however, that if more PuG RBG teams were making their way into the fights that there would be a larger pool of teams at lower Average Team Rating levels and, thusly, fewer mismatches with teams that have very high ratings. Perhaps Blizzard could institute some sort of a "welfare" program where a player who has a Personal Rating below, say, 1000, gets bonus honor points, even when they lose, as it currently stands in Random Battlegrounds. That way a player that isn't yet fully outfitted in the honor point PvP gear would still be interested in getting into RBG's because 1) you will certainly be more organized than a Random Battleground group would be, 2) even if you face a vastly superior team, you still win honor points that can you use for better gear (even if the honor is scant), and 3) you still have a chance to earn conquest points if you can scrabble together a win. I imagine that part of the turn off for low level teams that are getting smashed is that when you lose, you get NOTHING. Nothing other than a pride obliterating slap in the face, that is.
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