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4-06-2011 @ 9:38AM
The hit and exp soft caps are bugging me. Everything I read says to make your soft caps before worrying about anything else. But when I talk to other tanks on my server, DKs, pallys, da bears, some of them have 0% hit and are tanking heroics...I just re-forged all of my hit and exp away into master/parry/dodge and got rid of any gems I had for hit/exp and replaced them with mastery or stam or both. I notice that I occasionally miss a death strike, but it doesn't really seem to be causing any major problems with regards to my ability to hold threat or mitigate damage.Are hit/exp really worth it?
4-06-2011 @ 10:27AM
If threat is a problem for you, then definitely hit/exp are worth it.And depending on how much you rely on Death Strike, then it probably is useful to some degree. That said, I would think (and hope) that a missed DS isn't going to be a deciding factor between a wipe or not.
4-06-2011 @ 10:45AM
Generally, they're not at this point. You'll basically gain (or avoid losing) more HP over time by having more mastery or avoidance than by your death strikes connecting a little more often. Remember that you don't expend runes if you miss, so you can try again in 1.5 seconds.
4-06-2011 @ 1:50PM
Hit and EXP are not worth it in my opinion. Threat should not be an issue with vengeance.
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