Totem Talk: Restoration shaman pre-raid gems, enchants and stats

So last week, we discussed some of the gearing options available for restoration shaman as you are getting raid-ready. With the exceptions of a few pieces of gear -- bracers, for example -- there are a lot of choices to help get you ready for your first raid nights.
Last week we also talked about your first few goals for stats, namely spirit and haste, as well as your stat priority. Today we're going to talk a little bit more in depth about stats as well as enchanting and gemming your gear.
Before we get started, just like last week, keep in mind that this is for the start of your raiding experience. This is not the best in slot list or heavy endgame theorycrafting. This is a list of available options and some suggestions for starting shaman before setting foot in a raid.
Gems are a shaman's best friend!
Gemming your gear is incredibly important. It allows you to increase your stats, unlock bonus stats on gear and fill gaps in your stats that may drag you down if you let them go unattended. Showing up to a raid without putting gem in the sockets of your gear is just bad manners. So let's take a look at all the options for gems that a restoration shaman should be concerned with.
Meta
- Ember Shadowspirit Diamond 54 Int + 2% max mana
- Revitalizaing Shadowspirit Diamond 54 Spirit + 3% crit healing effect
- Brilliant Inferno Ruby 40 Int
- Brilliant Chimera's Eye 67 Int
- Quick Amberjewel 40 haste
- Smooth Amberjewel 40 crit
- Fractured Amberjewel 40 Mastery
- Quick Chimera's Eye 67 haste
- Artful Ember Topaz 20 Int/20 Mastery
- Potent Ember Topaz 20 Int/20 Crit
- Reckless Ember Topaz 20 Int/20 Haste
- Purified Demonseye 20 Int/20 Spirit
- Sparkling Ocean Sapphire 40 Spirit
Green
- Zen Dream Emerald 20 Spirit/20 Mastery
If you haven't reached the first haste threshold of 916 haste, fill yellow sockets with Reckless Ember Topaz. Int and haste are great for those sockets. After you reach the threshold, you can switch over to Potent Ember Topaz if you need to fill a yellow socket to get a socket bonus. For your blue sockets, stick to Purified Demonseye for now. Int and Spirit are great stats to have when you're first starting out in raids.
When choosing your gems, also keep in mind what we talked about last week: getting that spirit to at least 2,100 and reaching that first haste threshold. You can always have more of it, but just make sure your basics are covered first before you add anything else.
Enchantment? Enchantment!
Like gemming your equipment, enchanting your gear can help cover stat gaps and improve your overall performance. Showing up to a raid without your gear enchanted is a big downer, so you shouldn't do it! In some cases ,there are some choices you can make, but for others the choice is pretty clear. So let's take a look at what we have to work with.
- Helm Arcanum of Hyjal
- Shoulders Greater Inscription of the Charged Loadstone
- Cloak Greater Intellect or Crit
- Chest Peerless Stats or Exceptional Spirit
- Bracers Haste, Crit or Intellect
- Gloves Haste or Mastery
- Belt Ebonsteel Belt Buckle
- Legs Powerful Ghostly Spellthread
- Boots Haste, Mastery, Earthen Vitality or Lavawalker
- Shield/OH Superior Intellect
- Weapon Heartsong, Hurricane and Power Torrent
Most of these are pretty straightforward, but I'd like to take a few moments here and talk about some of the options. For your bracers, if you are below the threshold for haste, that should be your priority; after that, you can go with crit. If you're lucky and land yourself some epic bracers and you're past the haste threshold, you may even want to look into the intellect enchantment.
For your chest, Peerless Stats is ultimately the best you can do, but if you're sporting a heroic dungeon or justice point chest, you may want to go with Spirit instead. It gives you a little more longevity and is a bit cheaper on material cost for you.
For your boots, your choice is really going to depend not only on what type of footwear you are wearing but also on your talents. If you have Ancestral Swiftness, you will want to gravitate towards the pure stats of Haste or Mastery. If you don't have the talent, you will want to consider an enchant like Earthen Vitality or Lavawalker to give you not only a stat boost but also a movement speed boost. If you are wearing Earthmender's Boots and can afford it, I suggest picking up Lavawalker. I'll go more into talent choices next week, and we'll talk about mastery a little bit more here in a few.
When it comes to weapon enchants, you have three main options to choose from. Heartsong works out to roughly a constant 100 spirit and is fairly cheap to pick up. More spirit is always welcome in the early stages of raiding, and the enchant does count towards Mana Tide Totem. Hurricane will amount to about a constant 100 haste after proc rates and internal cooldowns are taken into account. Honestly, the haste gain isn't that fantastic unless you are really struggling to reach 916 haste. I don't recomend this if you can avoid it. Power Torrent works out math-wise to a constant 120 intellect. This gives you the most benefit, but it is very expensive. I'd suggest sticking with Heartsong until you get a main-hand weapon that is better than heroic dungeon quality.
Haste vs. mastery
Some stats naturally gravitate towards each other; others seem diametrically opposed. Haste and mastery tend to be the two stats for restoration shaman that seem to be on opposite ends of the playing field. We'll be talking more about this in the weeks to come in regards to specific bosses, but for now we'll just talk a little bit about mastery.
Mastery is a great stat when you're starting new content, as it helps your heals hit for just a little bit more on those targets who are lower on health. After patch 4.1, this will become even more the case, as all of our heals will benefit from our mastery stat. It helps take the edge off on those healing-intensive fights. When entering raids, though, restoration gear comes with a good amount to get you through those first boss fights. I would suggest against actively stacking it, with a few exceptions. We'll talk more about the relationship between haste and mastery in the coming weeks, and I may even devote an entire week to it -- but for now, keep your stat priority in mind.
Intellect > Spirit > Haste > Mastery/Crit
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Pepijn Apr 5th 2011 3:35PM
So erhm, whats the point?
Phantom Apr 5th 2011 3:41PM
Re: meta gems, I've seen some discussion recommending the old Insightful Earthseige from Wrath for the proc. The math had it around 45-50mp5, which seems better than either of the Cata metas.
Joe Perez Apr 5th 2011 4:24PM
I still think that the Cata Meta is better. The gem is 2% of your Maximum Mana, this includes all mana gained through int on gear, gems and enchants. It will only continue to scale upwards as you gain better gear, so in the end I think that outclasses a minor 40-50 mp5.
Cetha Apr 5th 2011 3:47PM
"Enchantment? Enchantment!"
Oh Sandal, how we love you.
Joe Perez Apr 5th 2011 4:14PM
Woot, happy someone commented on that =D
cmsonfire Apr 5th 2011 11:00PM
*remembers dragon age 2. Open door in the chantry to see the bodies of several revanents, ogres, and other monsters. OMGWTFBBQ oh sandal. that explains alot*
landobolin May 10th 2011 8:10PM
I don't play shaman, but my wife does, so I was researching some older posts about stat weights, and I caught this little gem. Feels like I'm back at camp, fi'n to raise up and get my party on.
Jeff (Not that one ^ ) Apr 5th 2011 3:54PM
RE 2H Staffs vs 1H + OH:
Is it worth using a 2H staff (Chelleys' s Staff of Dark Mending) if the stat trade-off is negligible? I've always heard and followed the "rule" that Resto Shamans should use 1H + OH but the trade-offs aren't that big a deal in my case. The 70 haste I'd lose doesn't really change a lot of things.
https://spreadsheets.google.com/pub?hl=en&hl=en&key=0AuinPsc7OfHrdGNfcEkyX2FLVkNtMk5iN2ZFbnRyRnc&single=true&gid=0&output=html
Thoughts?
Joe Perez Apr 5th 2011 4:12PM
I get asked this question a lot, lets roll up the sleeves here for this one.
There's a trade off for sure. The main hand / off hand has the benefit of allowing you a second enchant to further augment it, in this case 40 int. That int translates into additional spellpower, additional crit, additional mana and additional mana regen. While your main hand allows you to carry your big "oomph" enchant.
While some people make fun of a shaman using a staff, sometimes it's the best option for you at the time. I have yet to find a staff that outclasses a good offhand with enchant and a main hand, but if you can't afford the crafted shield or haven't had much luck with an OH drop. In your spreadsheet you show that you're losing 18 int, gaining 137 mastery, losing 70 haste and 52 crit. To me, it's not worth the mastery gained to lose the other stats, but that's my preference.
At the end of the night, it's all about the stats. If you can achieve the stats you need to heal, then it doesn't matter if it's a shield and main hand, a staff or an enchanted fish.
gazman42 Apr 5th 2011 7:27PM
i now want an enchanted fish :D
Rob Apr 5th 2011 3:59PM
I have been using www.askmrrobot.com for awhile and it has not steered me wrong for gems or enchantments.
Joe Perez Apr 5th 2011 4:22PM
AskMrRobot has gotten a lot better, I still need to set aside some time and pass along some of my math to them. I know they've been very active in the community trying to get information from theorycrafters to try and get good stat weights for the available content.
That said, the one thing it doesn't take into account is circumstances like raid healer composition. I'll be talking about this more in depth later on, but the types of healers you run with, and the raid size can have an impact on how you value your stats and can drastically alter your healing. The presets don't toggle between raid healing or tank healing, which will shift your stats around. 10 man or 25 man raiding, which can alter your stats as well, and if you're doing something like 2 healing 10 mans or something like that. That part comes from knowing your situation and some intuition about your healing team.
revulva Apr 5th 2011 4:55PM
We actually have built in a number of features at AskMrRobot.com over the last few weeks for the very purpose of taking these types of factors into account!
We added a save feature. This allows you to set up the site for your specific preferences such as content level, spirit cap, stat weights, etc. and then save it as a profile which can be loaded with one click when you come back.
Another feature is that we are now supporting and creating multiple stat weight presets. Check out blood dk's or bear druids for an example of how it works right now. This gives us the ability to collect default gearing strategies for multiple situations and provide them as easy one-click optimizations.
We would certainly like to hear from anyone who has good math for stat weights. Revising resto shaman stat weights is something I have been wanting to do - the defaults we have right now are decent, but we'd like to revise them to weight mastery more heavily based on some math I've been catching up on lately. Crit basically looks like a weak stat for resto shaman.
The site is completely user-customizable. The defaults are a convenience factor that we try our best to keep up to date for the majority of people who don't have time to search the web. Healing is subject to a high degree of personal preference and style, though, so we expect that users will want to customize to get what works for them.
Myth Apr 5th 2011 4:37PM
Though I think these articles are very informative, it's extremely late in the expansion to be doing pre-raid guides. I can't imagine that this is very pertinent for the vast majority of players who read regularly. I think hard-mode information would be much more useful to many more readers.
Joe Perez Apr 5th 2011 4:54PM
the reader base covers all people, and there are actually quite a few people who either just leveled their shaman to 85 and want to start raid healing, or have recently main switched. Gotta get something in there for everyone. Don't worry I'll be covering hard modes as well. I do have a plan!
Mahram Apr 5th 2011 5:39PM
Some of us, myself included, have yet to set foot into normal mode raids, let alone hard modes. I very much appreciate these guides.
Kurash Apr 5th 2011 7:40PM
"Late in the expansion"? It's only been out a few months, and the first major content patch (4.1) hasn't even dropped yet! And considering that the next tier of raiding isn't going to be rolling in until 4.2, covering the basics like this is a totally appropriate thing to do, in my own opinion.
As someone who recently got a new shaman up to 85 and has been hitting up 5-man instances so far, I appreciate the guideāthanks, Joe!
Nopunin10did Apr 5th 2011 4:50PM
I've had a lot of success with a fairly different stat priority.
Intellect > Haste (to 916) > Spirit = Crit > Mastery > Haste (above 916)
Though I wouldn't recommend this priority for fights with lots of raid-wide damage (mastery shines there), it's a very HPM-oriented build.
This is definitely the build I'd recommend for anyone struggling with their mana use (as I tend to do). Once you get the baseline of haste that any shaman needs, reforge until your crit and spirit are about balanced, adjusting for more or less spirit as needed.
Crit is just such an awesome stat, really. It increases your heals-per-second and heals-per-mana simultaneously, and it has a reasonable chance to add to your mana regen as well.
Couple this with some Telluric Currents (throwing out an LB whenever you have the moment to spare), and you can keep your mana from disappearing too quickly.
calaf Apr 5th 2011 11:37PM
Your system is alot more in line with what i do as well. I wonder if this article is based on a Telluric Currents build though.
priestessaur Apr 6th 2011 12:12PM
I am glad to see someone else with a crit build also. This is what I have done on my poor shaman alt because Spirit gear has eluded me. She only rocks around 1900 spi but with my crit heavy gear I have all the regen and throughput I need to heal the first tier (normal\10m) of raids. Once I can get some better gear on her that will bring more int and spi, I will either go for more haste (I have 1k now) or mastery.
So, for all you shamans struggling to get to a decent amount of spirit, think of going with crit over that haste past the 916 softcap. You will get far more return from the crit than what that extra .02 cast time gets.