WoW Archivist: The Karazhan Crypt
The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.
Contrary to what I said at the end of last week's column, we're taking a break from looking at old beta patches this week to show you precisely why we changed the column's name from Patches of Yesteryear -- some of World of Warcraft's most fascinating mysteries never appeared in patch notes at all. The Karazhan Crypt intrigued many players throughout vanilla WoW and into The Burning Crusade. By the time Wrath of the Lich King rolled around, it was almost entirely forgotten.
The Karazhan Crypt is a piece of unreleased content that is really rather grim. While World of Warcraft has images of death and downright creepy things all over the game, very little stands up to the sights in the crypts of Karazhan.
The Well of the Forgotten
Immediately upon entering the crypts, you find yourself in a sparse room called the Well of the Forgotten. On your right is a simple tomb, straight ahead of you is a hallway spiraling downwards, and on the far left you will see a large, round hole in the ground. It isn't a natural formation -- this hole was built there. It is the well for which the room itself is named. You can peer down the well's stone chute, but it is both too deep and too dark to see what's at the bottom.
Like the brave explorer you are, you say to hell with the hallway -- the well looks far more interesting, and you'd really like to find out what's at the bottom, wouldn't you? So you jump, you fall, and you hit the bottom -- hard. It was a much longer fall than you might have expected. If you'd fallen just a little further, you're sure you would have broken bones -- maybe even died on impact.
You look down, and then you realize what broke your fall: corpses. Meat. Bones. Hundreds of corpses, piled in a grotesque mound at the bottom of the well. You've fallen into the Pit of Criminals. These people had been thrown down the well, and they had no such mound of bodies to save them. They fell and they died, left in an ever-growing heap. Should you be horrified at what you've found? Or should you be grateful that their deaths ultimately saved you?
Into the labyrinth
You don't want to stay in this place any longer than you have to, so you turn away from the bone pile and run as quickly as you can through the labarynthine crypts of Karazhan. Iron-wrought gates squeal on their rusted hinges, some of them torn out of place by collapsing supports and cave-ins. You weave through the halls, coming across countless dead ends -- all of them lined with corpses in various stages of decomposition. Some of them had been laid to rest properly, during a time when these crypts were used for their intended purpose, but others clearly did not belong here. Had these people been murdered and left to rot and be forgotten? Had they died of natural causes and simply been thrown here without a care?
Eventually, you come across a stairwell leading further down into the crypts. The way down has flooded, but you haven't found a way back up to the surface yet, so you decide to explore this path, flood be damned. You take a deep breath and dive in, hoping you can reach the other end before you run out of breath.
The upside-down sinners
You've stumbled across the upside-down sinners. This flood wasn't accidental. It wasn't the result of nature having its way with these catacombs. You've found a vast underground pool with heavy, rusted chains strung up in a tangled mess throughout. Corpses, bloated and waterlogged, are tied to these chains by their arms and legs. You desperately swim to the surface, the sinners' necrotic limbs brushing against you as you try to navigate the tangle of chains.
Yeah. Pretty awesome, isn't it?
In Jeff Grubb's The Last Guardian, the novel references an inverse Karazhan -- an upside-down mirror of the tower, an exact copy of the tower that stretches far underground. Medivh's private chambers lie at the bottom. Many speculate that this was the inspiration for the unfinished crypts beneath Karazhan. While it's a decent enough theory, grounded right into the lore of the world ... it's probably wrong. The crypts don't match any description of the Karazhan tower we've ever seen. It isn't even under the tower, either -- it's a part of the village surrounding Karazhan, and the crypt itself extends beneath Duskwood. It doesn't go straight down like an upside-down tower would.
The mystique of the forbidden area
In the early years of World of Warcraft, despite this area being very much off-limits, it was easy to get into the Crypts. There was a simple gate cutting you off from getting inside. The gate produced a cogwheel on mouseover, but clicking the gate did nothing. It didn't open at all. However, there were still ways of getting through -- you could exploit Polymorph or Fear spells to clip you through the gate and into the crypt. A much easier method was for a paladin to use Divine Intervention (spell removed in Cataclysm), die on the spot, and then just run through the gate as a ghost and resurrect on the other side. That gate wasn't a very effective deterrent. Since then, Blizzard has made the gate solid and placed an invisible wall there for good measure.
Ease of entry added a lot to the mystique of this place -- everybody hears about secret, unfinished locations in the game. All old-school players have heard of GM Island, the Emerald Dream, or the pre-Cataclysm Hyjal. The Karazhan Crypt, however, was the only one that was accessible without some seriously elaborate exploitation. Dying and walking through the gate as a ghost was an exploit, absolutely, but it was one that any person who thought of it could pull off. There was no wall walking involved, no third-party hacks, nothing of the sort. Of course, just because it was easy doesn't mean it's okay.
With a little brainpower, you could enter this off-limits section of the world. You could see first-hand this rundown, abandoned crypt -- a place where even the devs dare not go anymore. It was a mystery -- one you could see yourself, not just something you heard about through a game of telephone. Experiencing something is always worth more than hearing about it.
The Karazhan Crypt still exists today, locked beneath the earth. There remains a possibility that Blizzard will utilize this space one day -- Cataclysm would have been a convenient time to remove this piece of WoW history from the world completely and save the headache of players endlessly trying to get inside, but it's still there. Even after Azeroth as a whole has been rebuilt, the Crypt remains. Is it still there as a placeholder, waiting to be utilized? Is Blizzard leaving it there as a tribute to how the place has teased our imaginations? Or maybe it's just waiting for its turn to be stricken from the records. Karazhan and its surrounding area wasn't touched much by the Cataclysm -- maybe it will be removed, but Blizzard just hasn't done it yet.
There are a few theories on why this area wasn't used. One is that the dungeon would have caused the game to exceed a PEGI 12+ rating in Europe. Rather than tone down its content, they decided not to use it at all. Another theory is that Blizzard's concepts for this dungeon ended up being used in Scholomance; the world didn't need two dungeons so similar to each other, and the concept fit the Scourge better than Medivh. My personal theory is that the Karazhan Crypt was going to be an uninstanced, outdoor dungeon and Blizzard decided that would ultimately be a bad idea. We might never know the answer to this mystery ... though it might be a good question to ask at BlizzCon 2011, hm?
The WoW Archivist examines the WoW of old. Follow along while we discuss beta patch 0.8, beta patch 0.9, and hidden locations such as the crypts of Karazhan.
Contrary to what I said at the end of last week's column, we're taking a break from looking at old beta patches this week to show you precisely why we changed the column's name from Patches of Yesteryear -- some of World of Warcraft's most fascinating mysteries never appeared in patch notes at all. The Karazhan Crypt intrigued many players throughout vanilla WoW and into The Burning Crusade. By the time Wrath of the Lich King rolled around, it was almost entirely forgotten.
The Karazhan Crypt is a piece of unreleased content that is really rather grim. While World of Warcraft has images of death and downright creepy things all over the game, very little stands up to the sights in the crypts of Karazhan.

Immediately upon entering the crypts, you find yourself in a sparse room called the Well of the Forgotten. On your right is a simple tomb, straight ahead of you is a hallway spiraling downwards, and on the far left you will see a large, round hole in the ground. It isn't a natural formation -- this hole was built there. It is the well for which the room itself is named. You can peer down the well's stone chute, but it is both too deep and too dark to see what's at the bottom.
Like the brave explorer you are, you say to hell with the hallway -- the well looks far more interesting, and you'd really like to find out what's at the bottom, wouldn't you? So you jump, you fall, and you hit the bottom -- hard. It was a much longer fall than you might have expected. If you'd fallen just a little further, you're sure you would have broken bones -- maybe even died on impact.
You look down, and then you realize what broke your fall: corpses. Meat. Bones. Hundreds of corpses, piled in a grotesque mound at the bottom of the well. You've fallen into the Pit of Criminals. These people had been thrown down the well, and they had no such mound of bodies to save them. They fell and they died, left in an ever-growing heap. Should you be horrified at what you've found? Or should you be grateful that their deaths ultimately saved you?

You don't want to stay in this place any longer than you have to, so you turn away from the bone pile and run as quickly as you can through the labarynthine crypts of Karazhan. Iron-wrought gates squeal on their rusted hinges, some of them torn out of place by collapsing supports and cave-ins. You weave through the halls, coming across countless dead ends -- all of them lined with corpses in various stages of decomposition. Some of them had been laid to rest properly, during a time when these crypts were used for their intended purpose, but others clearly did not belong here. Had these people been murdered and left to rot and be forgotten? Had they died of natural causes and simply been thrown here without a care?
Eventually, you come across a stairwell leading further down into the crypts. The way down has flooded, but you haven't found a way back up to the surface yet, so you decide to explore this path, flood be damned. You take a deep breath and dive in, hoping you can reach the other end before you run out of breath.

You've stumbled across the upside-down sinners. This flood wasn't accidental. It wasn't the result of nature having its way with these catacombs. You've found a vast underground pool with heavy, rusted chains strung up in a tangled mess throughout. Corpses, bloated and waterlogged, are tied to these chains by their arms and legs. You desperately swim to the surface, the sinners' necrotic limbs brushing against you as you try to navigate the tangle of chains.
Yeah. Pretty awesome, isn't it?
In Jeff Grubb's The Last Guardian, the novel references an inverse Karazhan -- an upside-down mirror of the tower, an exact copy of the tower that stretches far underground. Medivh's private chambers lie at the bottom. Many speculate that this was the inspiration for the unfinished crypts beneath Karazhan. While it's a decent enough theory, grounded right into the lore of the world ... it's probably wrong. The crypts don't match any description of the Karazhan tower we've ever seen. It isn't even under the tower, either -- it's a part of the village surrounding Karazhan, and the crypt itself extends beneath Duskwood. It doesn't go straight down like an upside-down tower would.

In the early years of World of Warcraft, despite this area being very much off-limits, it was easy to get into the Crypts. There was a simple gate cutting you off from getting inside. The gate produced a cogwheel on mouseover, but clicking the gate did nothing. It didn't open at all. However, there were still ways of getting through -- you could exploit Polymorph or Fear spells to clip you through the gate and into the crypt. A much easier method was for a paladin to use Divine Intervention (spell removed in Cataclysm), die on the spot, and then just run through the gate as a ghost and resurrect on the other side. That gate wasn't a very effective deterrent. Since then, Blizzard has made the gate solid and placed an invisible wall there for good measure.
Ease of entry added a lot to the mystique of this place -- everybody hears about secret, unfinished locations in the game. All old-school players have heard of GM Island, the Emerald Dream, or the pre-Cataclysm Hyjal. The Karazhan Crypt, however, was the only one that was accessible without some seriously elaborate exploitation. Dying and walking through the gate as a ghost was an exploit, absolutely, but it was one that any person who thought of it could pull off. There was no wall walking involved, no third-party hacks, nothing of the sort. Of course, just because it was easy doesn't mean it's okay.
With a little brainpower, you could enter this off-limits section of the world. You could see first-hand this rundown, abandoned crypt -- a place where even the devs dare not go anymore. It was a mystery -- one you could see yourself, not just something you heard about through a game of telephone. Experiencing something is always worth more than hearing about it.
The Karazhan Crypt still exists today, locked beneath the earth. There remains a possibility that Blizzard will utilize this space one day -- Cataclysm would have been a convenient time to remove this piece of WoW history from the world completely and save the headache of players endlessly trying to get inside, but it's still there. Even after Azeroth as a whole has been rebuilt, the Crypt remains. Is it still there as a placeholder, waiting to be utilized? Is Blizzard leaving it there as a tribute to how the place has teased our imaginations? Or maybe it's just waiting for its turn to be stricken from the records. Karazhan and its surrounding area wasn't touched much by the Cataclysm -- maybe it will be removed, but Blizzard just hasn't done it yet.
There are a few theories on why this area wasn't used. One is that the dungeon would have caused the game to exceed a PEGI 12+ rating in Europe. Rather than tone down its content, they decided not to use it at all. Another theory is that Blizzard's concepts for this dungeon ended up being used in Scholomance; the world didn't need two dungeons so similar to each other, and the concept fit the Scourge better than Medivh. My personal theory is that the Karazhan Crypt was going to be an uninstanced, outdoor dungeon and Blizzard decided that would ultimately be a bad idea. We might never know the answer to this mystery ... though it might be a good question to ask at BlizzCon 2011, hm?
The WoW Archivist examines the WoW of old. Follow along while we discuss beta patch 0.8, beta patch 0.9, and hidden locations such as the crypts of Karazhan.
Filed under: WoW Archivist







Reader Comments (Page 1 of 5)
Rioriel Apr 5th 2011 1:05PM
Thanks for the header link! ~Rio
MattKrotzer Apr 5th 2011 1:05PM
God, I wish this place was still accessible. It was SO much fun.
I remember my server having a cross-faction Halloween Party down there in Vanilla WoW.
MattKrotzer Apr 5th 2011 1:08PM
Much as I enjoyed this post, brightening the gallery pics a bit would be damn handy. There's a difference between dark and moody and just dark.
PictoKong Apr 5th 2011 3:35PM
There are still ways to get there post-cataclysm, you just gotta search the right way.
Twill Apr 6th 2011 1:57AM
Geez. Thanks for telling me I can go, but not HOW.
Now I have to spend hours and hours figuring it out.
MattKrotzer Apr 6th 2011 8:19AM
Or just typing it into Google.
Darkaki Apr 25th 2011 5:27PM
Actually, it IS still possible to get in, but rather it takes awhile and you need to be a druid with flight form or you need the celestial steed. I know how to get under Gilneas, and from there, fly to the crypt.
I have been trying it, but haven't got in yet.
Thyrial Apr 5th 2011 1:11PM
Great article... I love all the little unused places WoW has now/had before Cata.
Thundrcrackr Apr 5th 2011 3:13PM
Same here.
I really wish Devs would address stuff like this. Even if its never opened back up in-game i would absolutely LOVE to know:
a) what their original plans for it were,
b) why it was scrapped, and
c) if they plan on possibly reintroducing it in the future.
And i can't help but wonder why it was blocked off. Like the article said, it didn't require any special wall jumping or hacks to get into it. Its not harmful to the game to be down there (like it is to be under the ground in other areas where you can steal gathering nodes, avoid mobs, pass thru walls, etc.) Its just an empty area of the game. What's the harm in having empty areas for players to explore?
This makes me think they were planning on eventually using it, at least originally. Since so much time has passed now my guess would be that they are no longer planning to use it. It'd be cool if they could at least open it up again to give us something interesting to explore.
Revynn Apr 5th 2011 3:42PM
@ Thundrcrackr - "I really wish Devs would address stuff like this. Even if its never opened back up in-game i would absolutely LOVE to know:
a) what their original plans for it were,
b) why it was scrapped, and
c) if they plan on possibly reintroducing it in the future."
Honestly, I would prefer that they didn't, at least until it becomes implemented as actual content. One of the things that came to mind as I was reading the article was that one of the reasons I love the Warcraft universe so much is all the unexplained things that we find lying around. Vanilla had dozens of quest chains that felt extremely important but ultimately lead to nowhere, spawning hundreds of discussions on Thottbot/Wowhead as to their importance. People spent weeks scouring Azeroth looking for clues to riddles and mysteries, only to be left with a cliffhanger after getting that next "big lead".
I left WoW for a time during Wrath and the thing that ultimately brought me back was Azeroth itself. The ancient Titan ruins in places of the world that they should not be, unexplained monuments and artifacts, blue posts on the forums hinting at the possible location/demise of Tyr . . . all of those things (The Crypts included) lend a mystery to Azeroth that persists long after players become jaded with end-game content and their server community.
While I'd love to see The Crypts implemented as a raid or 5-man dungeon, I certainly would not want to hear that it was "a quest hub we abandoned" or "a dungeon we didnt have time to finish".
Variatas Apr 6th 2011 8:54PM
I have a slightly different opinion: I'd love to hear the developer's thoughts on things like this if and when it's removed. Particularly when it's a very heavily developed area like the Karazhan Crypt, it'd be a shame for it to just disappear and we never find out why it was even there. (Though that does add to the mystique a bit.) I kinda hope they find the time to revisit Karazhan, and bring this with it; Kara is by far the raid I have the most memories of, and it's just such a cool instance. The fact that its tied heavily into Alliance-side storylines would be a nice balance to the extremely Horde-centric Cataclysm, too.
Othgan Apr 5th 2011 1:11PM
Well, now that old Hyjal is gone and Old IF is open for all to go see(and will make a convenient Have Group Will Travel meeting place for horde), maybe the Crypts will get some love. I would love to be able to see them for myself. Maybe the dark dungeon April fool's joke wasn't completely false...
RogueJedi86 Apr 5th 2011 1:11PM
The top of the article doesn't segue well into the body. Might wanna mention a blurb and screenshot of the outside of the Crypt for people who aren't intimately familiar with it. Just an idea. You dive from describing it to being deep inside it.
RogueJedi86 Apr 5th 2011 3:11PM
To make an additional clarification on my point, the article talks about the Crypt itself, but it doesn't show a picture of the entrance to it, or even a description of WHERE it is. Not everyone knows it's near the graveyard just west/southwest of the Karazhan tower itself.
oookittiemooo Apr 9th 2011 2:23PM
They didn't reveal the location because it is not supposed to be entered by anyone. It is off limits and only exploits can get you inside it. Usually people that write this well don't leave out such huge portions of information in such a glaring manner for no real reason.
It wasn't bad writing, it was pointed and deliberate.
Also, if people have the internet and cannot figure out how to type "Karazhan Crypt entrance" into the search bar of Google...that's their problem.
RogueJedi86 Apr 9th 2011 2:35PM
oookittiemooo, you can show a picture of where the entrance is without saying how to get in. Hell, seeing the gate and knowing it can't open and you can't get past the invisible wall would only deter people. If they were tempting anyone, showing the inside and what people are missing would do that. How can you show a place without showing the exterior? If someone showed me Karazhan without showing me the exterior tower, I'd never know it's some tower, since the inside is so crazy.
razion Apr 5th 2011 1:12PM
As in aside, you can find those same under-water chain-hanged people also in the Deadmines around the boat area. Or at least you used to... I haven't had the opportunity to double check it in a while, but I would believe they would still be there.
Alex Ziebart Apr 5th 2011 1:12PM
Friendly note from the author: if you know a current way into the crypt, please don't share it here. I'd like to continue talking about these things but I definitely don't want to encourage or enable exploits into places Blizzard doesn't want you to go. If people start sharing that stuff here, I'll have to stop talking about it and go back to just old patch notes.
RetPallyJil Apr 5th 2011 1:54PM
... but if you want to drop by on Perenolde and tell ME, that would be awesome.
threesixteen Apr 5th 2011 2:24PM
who cares what blizzard likes or doesn't like! freedom of the press! oh, wait.... nvm