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4-05-2011 @ 1:11PM
Great article... I love all the little unused places WoW has now/had before Cata.
4-05-2011 @ 3:13PM
Same here.I really wish Devs would address stuff like this. Even if its never opened back up in-game i would absolutely LOVE to know: a) what their original plans for it were, b) why it was scrapped, and c) if they plan on possibly reintroducing it in the future.And i can't help but wonder why it was blocked off. Like the article said, it didn't require any special wall jumping or hacks to get into it. Its not harmful to the game to be down there (like it is to be under the ground in other areas where you can steal gathering nodes, avoid mobs, pass thru walls, etc.) Its just an empty area of the game. What's the harm in having empty areas for players to explore? This makes me think they were planning on eventually using it, at least originally. Since so much time has passed now my guess would be that they are no longer planning to use it. It'd be cool if they could at least open it up again to give us something interesting to explore.
4-05-2011 @ 3:42PM
@ Thundrcrackr - "I really wish Devs would address stuff like this. Even if its never opened back up in-game i would absolutely LOVE to know:a) what their original plans for it were, b) why it was scrapped, and c) if they plan on possibly reintroducing it in the future."Honestly, I would prefer that they didn't, at least until it becomes implemented as actual content. One of the things that came to mind as I was reading the article was that one of the reasons I love the Warcraft universe so much is all the unexplained things that we find lying around. Vanilla had dozens of quest chains that felt extremely important but ultimately lead to nowhere, spawning hundreds of discussions on Thottbot/Wowhead as to their importance. People spent weeks scouring Azeroth looking for clues to riddles and mysteries, only to be left with a cliffhanger after getting that next "big lead". I left WoW for a time during Wrath and the thing that ultimately brought me back was Azeroth itself. The ancient Titan ruins in places of the world that they should not be, unexplained monuments and artifacts, blue posts on the forums hinting at the possible location/demise of Tyr . . . all of those things (The Crypts included) lend a mystery to Azeroth that persists long after players become jaded with end-game content and their server community. While I'd love to see The Crypts implemented as a raid or 5-man dungeon, I certainly would not want to hear that it was "a quest hub we abandoned" or "a dungeon we didnt have time to finish".
4-06-2011 @ 8:54PM
I have a slightly different opinion: I'd love to hear the developer's thoughts on things like this if and when it's removed. Particularly when it's a very heavily developed area like the Karazhan Crypt, it'd be a shame for it to just disappear and we never find out why it was even there. (Though that does add to the mystique a bit.) I kinda hope they find the time to revisit Karazhan, and bring this with it; Kara is by far the raid I have the most memories of, and it's just such a cool instance. The fact that its tied heavily into Alliance-side storylines would be a nice balance to the extremely Horde-centric Cataclysm, too.
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