Patch 4.1: Blizzard unveils dungeon finder Call to Arms

Dungeon Finder: Call to Arms
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.
Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.
This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.
While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they're cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.
We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.
Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.
This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.
While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they're cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.
We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
I am absolutely ecstatic about this idea, and hopefully, with new incentives to play healing and tanking roles, players will be more apt to take on these roles because of the extra rewards. DPS players are rewarded with faster queues and can always roll a tank or a healer to help the queue times out and get these rewards. Incentivizing playstyles is the best and frankly smoothest way of fixing queue times. Blizzard is going the right direction with this one, and much like how the random bag at the end of the Oculus helped out that dungeon, hopefully this new bag of goodies helps out random heroics in Cataclysm.
WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.
Filed under: News items, Cataclysm
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Reader Comments (Page 4 of 22)
Rob Apr 7th 2011 7:29AM
@Jimbo I feel your pain, but your guildies who were doing
Panteleone Apr 7th 2011 8:40AM
The problem of rude players - whether they be tank, healer, or DPS - will not be solved by anything that Blizzard does or doesn't do. Only the player community itself can impose change of that kind upon the player community. It has to come from within.
That being said, while I don't consider myself a rude player (who would?), I do plan on making a serious effort to be much more constructive and patient towards the rest of the party including the healers and tanks. Maybe a good attitude, well expressed, will rub off on another and then another and then problem solved.
And then we all get the loot bags. *thumbs up*
Sleutel Apr 7th 2011 8:52AM
It will also attract people like me: Characters who're really overgeared for dungeons who don't give a shit about running Heroics unless a guildie needs their daily, at which point they run with an all-guild group. Extra cash and flasks doesn't matter to me, but a chance at pets and mounts (assuming they're ones my obsessive collector self doesn't already have) is enough to entice me back.
Darky Apr 7th 2011 10:18AM
I honestly don't understand why people are offended by being called "tank" or "heals", its like being called sir or mam, its my title, its what I do, I'm the only person in the group doing it, and it isn't deliberately offensive.
My two cents.
As a tank I DO agree that probably 50% of groups have at least one douche bag who just goes out of his way to make everyone's life hell. The best route is one that has been suggested above, harsher and more public punishments for being a douche.
One draw back to this approach is the amount of time it will take for the already strained staff at blizzard. It takes a lot of time simply because they can't just take your word for it, they have to go back look at the combat and/or chat log and judge for themselves whether or not they we're in fact, griefing enough to be considered worth punishment.
P.S.: Please don't just right person-relm was a douche in your reports, blizzard will ignore this.
Firix Apr 6th 2011 9:43PM
Love it.
Got a mage at 85, a DK (tank) at 80 and am getting him up.
Free stuff for my DK and shorter queues for my mage? Win :)
ToyChristopher Apr 6th 2011 9:43PM
Once again blizzard increases the size of the "carrot" instead of changing the gameplay. I guess all the "it's the journey not the destination" stuff spouted by the community managers is just nonsense.
MusedMoose Apr 6th 2011 9:48PM
If you have any suggestions on how to get more people to play tanks and healers, why don't you go suggest them on the official boards? Complaining does absolutely nothing, especially about a system that hasn't even been implemented yet.
cyanea85 Apr 6th 2011 9:50PM
This honestly sounds like a temporary fix for the time being. I doubt that they want to do anything dramatic to the system to fix an issue that's going to work itself out over time (in a few patches, we'll be Wrath-running instances)
ToyChristopher Apr 6th 2011 9:57PM
What makes you think I haven't offered suggestions MusedMoose?
I don't think adding extra rewards for tanks is the way to go. Tanks already have instant queues and when you compare that to a 40 minute wait you think that would be reason enough to play as a tank. I have a problem with their statement: "We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility."
If fulfilling the role of tank or healer really does carry more responsibility then that is what they should continue to try and address. To add this extra incentive without admitting their failure at making the dps role shoulder more of the responsibility for the success or failure of a dungeon run is just annoying, and a failure to address the true problem.
Saeadame Apr 6th 2011 10:34PM
I think it would be very difficult to put more responsibility on the shoulders of DPS unless they, for example, changed how threat worked such that it would be DPS' job to maintain low threat rather than a tank's job to maintain high threat, but it would be a) difficult to implement and b) probably cause more problems than it would solve since there would be a bunch of people who wouldn't know about the change and would consequently just pull aggro all the time and get mad at tanks about it (which I'm pretty sure is the #1 reason why tanks stop tanking for PUG groups - idiots get mad at them all the time for stupid shit).
Either way, I'm not sure that this is such a bad idea - it will definitely encourage tanks who generally only run in guild groups to throw themselves into the PUG pool once and a while, and they won't be able to bring anyone with them to "take" DPS spots if they want to get the rewards. DPS that can be tanks might certainly attempt to tank, but unlike in Wrath where you could get a very well-geared healer to carry a DPSer in a tanking spec through dungeons, you can't really do that yet in Cataclysm. On the other hand, as gear gets better dungeons should become easier and people will be less "afraid" to tank in PUGs or tank period, so this kind of thing may no longer be needed.
theRaptor Apr 6th 2011 10:51PM
@ToyChristoper
You know how we know you don't have any ideas how to fix it? Because you haven't even offered the merest hint of one here, except "they should magically make DPS carry more responsibility". That isn't a suggestion that is a re-statement of the problem.
Hell, if Blizzard did this scrubs like you would be on here bawling your eyes out because you couldn't handle it.
Personally I want to see the much talked about all DPS dungeons just so I can laugh myself to sleep as sub-10% of the DPS population manages to complete them. Most DPS can't grasp concepts like "don't stand in the fire" and so have no chance of actually handling things like grabbing adds before they nuke a healer or laying down unasked for CC.
/signed a feral druid that normally plays DPS because he is sick of getting the blame for retarded DPS.
ToyChristopher Apr 6th 2011 10:55PM
I play a healer theRaptor and if I didn't master the concept of "don't stand in the fire" everyone would die. DPS should be the same. I'm not saying it would be an easy solution to implement but given that many of the changes blizzard recently made things easier for dps it seems they actually like to make things easier for dps, while maintaining difficulty for tanks and healers.
cyanea85 Apr 6th 2011 11:00PM
Speaking as someone who plays solely as a tank/healer, I'd relish the idea of them giving DPS more responsibility to shoulder aside from the random boss where their responsibility is to put out the biggest numbers possible without dying.
But until they figure that out (which would probably require a lot more time and energy than a mid-expansion patch can give), I'm all for rewarding tanks and healers for queuing. I can't stomach doing a daily random anymore just because the majority of the groups I've gotten since this expansion started have made it just that awful for me, and if the complaints I've read on MMO-Champ, here, the official forums, and everywhere else in the WoW-sphere are any indication...I'm not alone.
The real problem to fix is the community of assholes: The people who vote kick budding tanks for not being epic'ed out or requesting CC, the people who vote kick or harrass DPS for not performing at their level even if they're putting out just fine numbers for the dungeon, the tanks who harrass healers who have to sit and drink every pull because they don't want to use CC, etc. And frankly...I have no idea how they can do that.
rimm Apr 7th 2011 12:40AM
I think of some ways:
1. Allow pure 5 DD dungeon entry and grant Tank and Healer inside the dungeon
2. Redesign the gameplay, tanking and healing is not the the way to down a boss, remember HToC Faction Champions? There are already interesting encounters that no tanks or healers required.
3. Similar to 2., add only 1 or 2 pure DD dungeons to list, to help digest the DD queue.
theRaptor Apr 6th 2011 11:12PM
@ToyChristopher
Because as I said the majority of the DPS population are terrible players. Blizzard could either make every role equal (tanks hammer single AOE threat button, healers hammer single AoE heal button) and get rid of all the non-terrible players or they can leave things in for those who aren't terrible at the game.
They actually made DPS in general harder in cata by giving most DPS specs an actual rotation or priority system instead of mages for example just hammering a nuke button for maximum DPS, and ret paladins randomly hitting their buttons for insane DPS.
They tried to put more responsibility on DPS by adding back CC but DPS players whined about it so much that the actual implementation was minimal and it still fell on the tank/healer leader to designate targets. It isn't the TBC system where you would pick up patrolling adds and smart DPS needed to CC them before the healer died.
ToyChristopher Apr 6th 2011 11:12PM
@cyanea85 I play as my healer almost every day also. I've gotten bad groups and good groups. Damage dealers do too. Does that mean tanks/healers deserve special rewards? Is that going to make the dungeon more fun to tank?
Like you say it's not going to make people stop acting like jerks.
Shryndael Apr 6th 2011 11:53PM
I think tanking is perfect the way it is. I'd be rather put out if Blizzard changed it.
The reason I don't tank for LFG is because of:
a. Rude people.
b. Rude people.
c. Rude people.
d. All of the above.
The carrot Blizzard is dangling may make me PUG more often but not by much. And it isn't because tanking is broken, it's because I end up dealing with rude players who can't even bother to type my toon's name and refer to me as "tank" and are rude to people in new gear or who haven't done the fights.
And though it isn't always the DPS - I have seen it be healers, I have seen it be tanks - most times it is the DPS, especially those who have never, ever played as a healer or a tank.
Ozzard Apr 7th 2011 3:28AM
Quick check: would you say that you encounter bad tanks and bad healers about equally, and about three times as many bad DPS?
If so, it may be that all the roles have equal representation in the "idiot" stakes, it's just that you get 1 tank, 1 healer and 3 DPS in a 5-man and all of "the DPS" end up being placed in the same pot!
(I mainly play tank/healer, by the way, so I'm not an apologist for DPS)
Spellotape Apr 7th 2011 4:11AM
@Shryndael
How are you able to divine they have never been healers or tanks? If it seems like there are more DPS behaving badly the reason why seems obvious to me: there are simply more DPS in any group and with a higher population it probably just seems like more of them are jerks when, in reality, the role doesn't determine how kind/unkind or tolerant someone is.
I tank, heal, and DPS and I see people filling those roles and behaving just as badly as each other. One thing I have found, however, is most people have an alt who is a tank or healer - that also is obvious when part of their rudeness includes "well, on my tank/healer main/alt I do X and I don't suck". For those who don't, however, being a tank/healer doesn't give anyone better understanding of everything, nor does being a DPS, but I've met plenty who had a better idea of instance/raid issues than a lot of tanks or healers.
fedorhajdu Apr 7th 2011 4:58AM
Toy said: "I don't think adding extra rewards for tanks is the way to go. Tanks already have instant queues and when you compare that to a 40 minute wait you think that would be reason enough to play as a tank."
No wait time is not the reason I play a tank. I play because I love the challenge and I've been a tank long before dungeon finder was even an idea.
Second, my tank needs absolutely nothing from random heroics (I do heroic raids) and I have no reason to do 5mans at all. But with this change I WILL definitely queue for a heroic when there's a call tanks. You get a geared tank - I might get a rare mount: a win-win situation ;)
(point of this post wasn't to tell "how awesome am I" but rather to demonstrate how great this idea might be. This will keep overgeared tanks and healers running 5mans for a while)