The Light and How to Swing It: To cover the combat table

Block-capped, unhittable, uncrushable, combat table coverage -- all these terms (some deprecated, some still relevant) refer to the same basic principle: achieving 102.4% block and avoidance in order to push normal hits off the combat table.
Now, what I just said in that last sentence might be an arcane mishmash for some folks who are new to tanking, and I aim to fix that. One of the most potent things you can do for your gearing is hit that magic 102.4% number, to achieve full combat table coverage. Doing so, you're looking at least a constant 40% damage reduction for any melee hit. This is the holy grail for shield tanks right now. Let's talk about how to make that happen.
First, a history lesson
The first I ever heard of the combat table was years ago during The Burning Crusade. Back then, paladins could ostensibly raid tank, but first they had to accumulate an obscene amount of avoidance and block rating. Thus, if they slapped the old Holy Shield (+30% block chance buff for 8 hits) on top of their miss chance (5% plus whatever they got from defense), they'd push crushing blows off the table.
You see, back in the day, raid bosses would attempt crushing blows, which were 150% damage attacks. Only by filling up the combat table and pushing crushes off it would a paladin be able to effectively tank a raid boss without being quickly ground into a fine, sparkly pulp. Of course this was all dependent on Holy Shield charges not being used up early and not getting feared, or silenced, or all other sorts of fun things that made paladin tanking back in BC an absolute, unmitigated joy.
I hope the italics there properly convey my sincerity.
Then in Wrath, crushing blows went away, but CTC assumed a new form: block capping. This especially came to prominence in tanking the adds from the Anub'arak encounter in Trial of the Grand Crusader. A shield tank with full CTC could trivialize the adds and was pretty much required for a heroic kill when the fight was current content.
After ToGC, Blizzard stopped itemizing gear with block chance, so the only way to cap was via lower-ilevel pieces. People seldom attempted to block cap in Icecrown, due mostly to gear restraints, so the whole practice fell out of style. Of course, mastery and Cataclysm have changed all that.
But I digress. Now that you've all indulged me, I should probably explain how this all matters to you.
What the heck is the combat table?
The combat table is a range of possibilities of what the result of an attack against one entity by another can be. In our case, we're specifically interested in how an attack against us by a raid boss will pan out. The combat table for an attack against a player by a raid boss always includes these five items in the following order of precedence: miss, dodge, parry, block, critical hit, crushing blow, and normal hit.
The player's miss chance is always 5%. Dodge, parry, and block come from the character sheet as a result of your stats. Critical hit is automatically pushed over as a result of the Sanctuary talent. Crushing blows only can be performed by a mob four levels higher than the player; with regards to a level 85 player, those mobs don't exist, so you won't encounter these unless you jury-rig the Caverns of Time to send you back to a pre-3.0 ruleset. And finally, normal hits are the remainder, a fungible number made up of the table leavings from all the values that have a higher precedence.
What this means is that as the higher-precedence values increase, the lower-precedence ones can be completely "pushed off" the combat table. As your dodge, parry, and block increase, your normal hit chance concurrently decreases. Eventually, once all your avoidance and mitigation stats meet and surpass the 102.4% mark (this number is more than 100% because the raid boss is technically three levels higher than the player), normal hits are impossible.
So, for example, let's look at the combat tables of three hypothetical tanks. The first one is Dan. He's just starting out -- or perhaps he's a kind soul who off-spec tanks when the normal tank is off sipping peppermint martinis in some Paris bistro -- has the normal 5% miss (the "m"), some dodge, some parry, not much mastery. As a result, he's not covering much of the combat table. Dan is going to be taking a lot of normal hits.



The downside: The mastery cap
While it's great that we can push normal hits off the combat table, keep in mind that means that we can also eventually push blocked hits off the combat table -- though not completely.
This, unfortunately, means that mastery has a cap. The cap is mutable and depends on how much avoidance you have, but basically it works out to 97.4-(dodge+parry). So if you have 30% combined dodge and parry, your mastery cap is the amount of rating it would take to achieve 67.4%. Anything over that is wasted itemization; it falls right off the combat table. And any additional dodge or parry you add makes that cap shrink.
At that point, you'll want to start shedding mastery via enchants, gems, using different trinkets, whatever. While this may be a problem for top-tier raiders at the moment in T12 and T13, it's going to become more and more common for prot paladins to approach mastery the same way a DPSer might approach hit. You reach that magic number, and then every point afterwards is looked down upon like some horrid curse, thanks to its inherent uselessness.
Caveats abound
While the concept of CTC and the corresponding 40% damage reduction is truly drool-worthy, there are some strings attached. For one, to be obvious, you can only block melee attacks. (I know, I'm as shocked as you are.) So you can't depend on mastery to cover your rear end when Al'Akir is tossing lightning bolts at you or Nezir is unleashing a frost breath or Cho'gall's melee attacks are being burnished by a fire elemental's power. Basically, any magic-heavy encounters are going to dilute the efficiency of total combat table coverage.
Moreover, for any fight in which you can't guarantee that your front will constantly be facing what you're tanking (I'm thinking an add tank on Cho'gall specifically), you won't be getting much benefit from CTC. If your back is facing a mob, you're not going to be blocking anything.
As good as mastery is, there are always going to be outliers for which it makes more sense to have a higher health pool at the expense of a higher block percentage.
A tool to maximize your CTC
I wrote an Excel spreadsheet for calculating the value of an item in terms of CTC. I have it available for download here on my blog. (Moreover, I invite you to amuse yourself at checking out my hideous, roundabout way of calculating all this stuff.)
The function of the sheet is to compare two tanking items -- like, say, Ironstar Amulet (1.18% CTC) versus the Necklace of Strife (2.32% CTC) -- to determine which one makes more sense for you. I'll spare you detail instructions on how to use it in this space, but if you're curious, you can check out my spiel on the blog post accompanying the spreadsheet.
Wait, did you say agility?
Sure did! Agility necks, rings, and cloaks can (depending on the piece) be excellent for your CTC set. By agility pieces, I mean something with mastery and then a threat stat (like haste or crit). When you run a piece through the spreadsheet -- like the Necklace of Strife example just above -- you'll find that agility plus mastery can add up to a potent combination. Even when saddled by a useless threat stat, these can work out to more combat table coverage than something that is technically considered a tank piece.
Each point of agility is worth .00328% dodge before diminishing returns. While that seems minuscule, it adds up -- especially when a piece can have 190 agility, which alone is worth .62% dodge before diminishing returns. Definitely nothing to sneeze at.
In any case, don't overlook agility pieces just because they have agility. Often, you'll find they're a much better fit for you than something ostensibly itemized for your role.
The future of CTC
There's still a lot of Cataclysm left, and I'm not entirely confident the situation will remain as is for the remainder. If complete CTC is possible in high-end raid gear this tier, then thanks to ilevel inflation, it'll be accessible to a majority of tanks in normal raid gear next tier.
How will Blizzard respond to this? Will it nerf our mastery yet again? Will it follow through on the threat of giving later tier bosses expertise? Will it introduce a Flamewell Radiance? Time will tell, I suppose.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Althronondor Apr 7th 2011 6:06PM
Nice to see deprecated being (more) accurately used this time.
Matt Walsh Apr 7th 2011 6:55PM
I hope you're happy, I just went through all my posts looking for incorrect uses of the word deprecated.
kingoomieiii Apr 8th 2011 1:53AM
I think you mean depreciated.
...:3
xiani Apr 7th 2011 6:25PM
Lots of maths & late at night...will deal with later!
I'll say this though, it looks like the bastards won't be killing Kenny anytime soon...
Fletcher Apr 7th 2011 6:54PM
One thing to note is that if you take agility rings/necks/cloaks/whatever for your tanking set, it may not have the desired effect - because you can't block anything behind you, and that's where rogues will stab you.
Kuro Apr 8th 2011 8:24PM
Ooooh...
I can see Allison Robert standing in some dark corner of the WoWInsider breakroom plotting her revenge on the "new guy" for providing yet another excuse for Paladins to steal the AGI gear.
Alex Apr 7th 2011 6:58PM
Here's a nice little blog post about getting the unhittable gear set...
http://holyshield.com/towelliees-unhittable-gear-set/
matticus Apr 7th 2011 7:13PM
Agility cloaks? Maybe a heroic raiding cloak, I dunno. Other than that no Prot should think about anything other than the Hyjal cloak.
I keep trying to convince my hunters, ferals, and rogues to let me roll on that necklace though.
Devin Apr 8th 2011 2:13AM
I'm worried that your examples above will now turn mitigation/avoidance into the new "epeen".
Angus Apr 8th 2011 12:50AM
new?
It was the epeen in BC, Mid Wrath and is currently it.
Giving yourself a permanent (physical only) 40% shield wall is nothing to sneeze at.
At that point you could safely glyph DP and bask in the glory of having magic damage reduced 40% once a minute and all physical reduced that much permanently.
koolguyry Apr 7th 2011 8:59PM
Wow... tanking has officially just become very confusing for me. Gemming, enchanting, reforging... it's not what I would've expected. But I guess I'll just roll with it... for now >:D
jmeleroaz Apr 8th 2011 2:33AM
I'll be very interested to see how long we'll be able to use Agility pieces for tanking. The math is definitely in favor of using them for the nice boost to dodge they provide, and since threat is such a non-issue there really aren't any downsides to it (your guild loot system notwithstanding).
But I can't imagine blizzard is pleased about it.
Bareideru Apr 8th 2011 2:52AM
There is also an addon that I've made for the exact purpose of showing me my combat table while tanking different adds/bosses. Check it out, you might like it.
http://wow.curse.com/downloads/wow-addons/details/visual-combat-table.aspx
Matt Walsh Apr 8th 2011 9:50AM
That is awesome! I'm going to use it next time I log on.
(I'm a little scared that the addon and I used the same colors for avoidance, block, and hits though, haha.)
Neyssa Apr 8th 2011 3:34AM
Thank you Matt, great article! Very helpful!
My boyfriend and I play tank-holy paladin combination (he is the tank).
We are not much into raiding yet, but both of us have most of the best gear available before raid. Last week on Thursday he joined a PUG raid, and he was kicked after 2 tries - he really died fast. Lucky for us, the last week's paladin article was just about reforging and gemming.
In WotLK, as a tank, everyone gemmed/enchanted for stamina. My tank was still following this style, and turns out this is very unsuccessful in Cata. Now he reforged/enchanted/gemmed and gained more than +20% avoidance.
My question is: how the hell are you supposed to know this? I mean if you go after the info on the internet, you can find it, but should not it be included in the game somehow? Like a paladin trainer telling you you should practice parrying (i.e. go reforge :), or blocking with a shield.
The game changes a lot over time and unless you read a lot about it on the net, you will never figure it out by yourself. As a tank, you cannot even practice on a target dummy. And many people dont even read sites, have no idea what to do, and feeling bad in a HC/raid because they are yelled at for being "noob".
Anyways, thanks to WoW Insider (and Mr. Robot :) for helping me to get better :)
Matt Walsh Apr 8th 2011 9:50AM
You're very welcome, thanks for reading!
It is a bit arcane to be a tank and attempt to master all these hidden intricacies, which I imagine is a huge road block for a lot of folks that would otherwise like to try tanking out. Good for your boyfriend for sticking with it, though! I'm glad I could be some help with his journey.
jimb073 Apr 8th 2011 6:43AM
An excellent post. As a Tank of 5 yrs in all classes, it was nothing really that new, but it was nice to be refreshed on certain ideas etc.
Nice to see Agil making a comeback :)
Thanks for the post, very user friendly and easily understood.
now....where did I put that tankadin addon...?
Tenissedin Apr 8th 2011 8:22AM
Great article! This helps a lot with figuring out where to gem what. I'm just having a problem fitting stam into all of this. Atm I am running the 3 JC stam gems and the rest either mastery or a combo, also I have a stam trinket and a lowly heroic dodge trinket, I was wondering if I should switch to JC mastery gems and add a second stam trinket to balance it out, or just switch to mastery and just have lower health with higher mitagation.
Matt Walsh Apr 8th 2011 9:43AM
I use 3 JC mastery gems, so I don't think that's a bad idea at all. I also swap around my trinkets depending on the fight, sometimes dual stamina, sometimes stamina/mastery. That's something you kind of need to nail down in terms of your own comfort level. If your gemming is heavily mastery-focused, then dual stamina trinks might be necessary initially to get a healthy HP level.
Xenikos Apr 8th 2011 11:02AM
Matt:
"How will Blizzard respond to this? Will it nerf our mastery yet again? Will it follow through on the threat of giving later tier bosses expertise? Will it introduce a Flamewell Radiance? Time will tell, I suppose."
Before Cataclysm came out, Blizzard stated that they would fight gear inflation by making bosses in subsequent raid tiers behave as if they were higher level (in certain regards). While you obviously won't get crushingly blown (heh), bosses in Firelands will take higher amounts of dodge/parry/mastery to push their hits off of the CTC table. Same thing with hit/expertise for DPS.