Shifting Perspectives: Murmurs' moonkin mailbag

Greetings once again, fellow owlbirds. I've returned once again after a weekend visit with the enemy. I'll spare the gritty details, but suffice to say that I was bored to tears for a majority of the trip and, in fact, the 15-hour drive there and then again coming back home was the most exciting portion of the trip. Not to mention, shadow priests make the worst hosts. Chalk that up as another reason why balance druids are just plain better.
While I was away, my inbox got a little bit piled up, so I figured this was the perfect time to address all those burning questions in people's minds. Maybe it's a bit lazy of me, but, you know, I like being efficient sometimes (just not often). Let's hit the virtual books, shall we?
What's with this whole mastery break point thing? Currently in the game, balance's mastery, Total Eclipse, has something of a rounding issue. Something got changed around during patch 4.0.6 that caused Eclipse to scale in a very odd way; it only benefits from whole numbers. This isn't whole numbers of mastery that you see on your character sheet -- it's only the bonus that you get from the actual buff that procs.
These numbers occur at every 0.5 and whole numbers of mastery. Anything else is rounded down to the nearest whole. This means that if you have 10.3 or 10.7 mastery, then any of it over 10 or 10.5 isn't actually doing anything.
This is clearly a bug and has actually been ninja fixed on the 4.1.0 PTR. Once the patch finally comes out, you won't have to worry about these break points any more. Due to this, I don't really think it's that worth it to go too deeply into tweaking your gear for something that won't exist in just a little bit of time.
Have you ever licked a lamppost in winter? Yes, I've licked a lamppost in winter!
Will Blizzard ever allow us to not use Moonkin Form? Probably not. Blizzard really seems to like the idea of druids shifting around, and the change with Tree of Life went over rather poorly within a wide section of the playerbase, so I really doubt Blizzard will be willing to take such drastic steps again anytime soon.
There might be a model update at some point in time, though how good of a change that will actually end up being I don't know. During beta, is was said that it would happen at some point in the future with a patch, but it's also possible that the entire concept will go the way of the dance studio.
How much mana regeneration do I really need? That's a rather tricky subject, as it all depends on a lot of factors. Some encounters are a little bit more mana-intensive than others, and raid composition has a lot to do with it as well. There's also the matter of what you are using your mana for -- solo grinding, 5-man content, or raid content.
For 5-mans, you really only need as much as it takes to get through any given boss encounter, which is going to vary from boss to boss. That being said, you honestly shouldn't need all that much, no matter how you slice it, simply due to the fact that the encounters are so short. Having a little bit more will cut out any downtime you may have between pulls, but you aren't likely to have any to begin with. If you do, chances are your healers needs a mana break as well, so you shouldn't be holding up the group either way.
When it comes to raiding, it's a little bit different. Realistically, you still only need as much as it takes to last the length of any given encounter, but there a little hiccup in that most raids are going to expect you to use Innervate on healers. This means that you really cannot always assume that you'll get your own Innervate, and you have to plan accordingly. The value of Dreamstate drops significantly in a raid setting, while the value of Moonglow and Furor will increase.
In a general sense, I would say that you should probably be running with 2/3 Moonglow and 2/3 Furor as a minimum for entry-level raiding, switching out to only hold 3/3 Furor once you get full raiding gear. At that point, you shouldn't have any mana concerns for any encounter you come across.
Which glyphs should I be using? I thought Starsurge was best. That's a little bit of a complicated answer, because glyphs really do change between encounters. If you want an all-purpose best glyph, then you probably want to go with Wrath, but there just isn't any way around needing to change for different encounters, depending on the situation.
For pure single-target encounters, Wrath is the best, primarily due to all the work that we have to do with Eclipse in regards to the four-piece bonus. Starsurge only works if you are able to use Starfall on cooldown every time that it comes off cooldown. When you have to delay using the ability because of Eclipse procs, then you start cutting into your gains -- that, and Wrath no longer has the restriction of needing Insect Swarm up, which is a far larger deal than people think.
When you get into AoE encounters, however, you'd probably better off switching to Starsurge. This is because Wrath will account for far less of your damage, as you'll end up casting far fewer of them overall. Your number of Starsurge casts shouldn't change all that much, though, since you can get a few uses out of Shooting Stars before losing an Eclipse proc.
This way, you'll at least get some benefit from your third glyph instead of getting nothing.
If we're talking about major glyphs, well, that's a lot easier to narrow down. Rebirth is a given. You can't risk bringing people back only to have them instantly gibbed, and you don't want to waste additional healer mana just to have them heal up a target. Then, you easily want to use Starfall, since it's a flat reduction in the cooldown.
After that, you have something of a choice. There are a lot of encounters in which you can make use of Focus. It's an increase in damage, but generally the decrease in range won't be an issue, especially since 4.0.6. There are, however, some encounters for which you won't be able to retain the reduced range for Starfall. In those situations, it really doesn't matter what you use. Innervate works, but you shouldn't need the mana, anyway.
Thorns can still be viable in a few situations where there are a lot of adds that have to be tanked, but those are rather few and far between.
Why do you hate shadow priests so much? Because they're just terrible people. I've known quite a number of shadow priests in my time, and I don't think there's a single one that I've actually liked. A certain nameless priest in particular irritates me beyond reason.
Is there anything you can't do better than shadow priests? There are! I'm not quite as good at begging, groveling, dying, or knitting pretty scarves for the winter. Oh, and I do admit that priests tend to look better in fancy shoes -- damn my trollish feet not fitting into anything sensible. I do look better in a dress, though.
What do we call you now? I'm a boomlock. I know, it's confusing, but it does sound better than warkin. Or you could simply call me Murmurs, or Tyler ... Either works.
Is there such a thing as too much haste? Not really. With certain combinations of procs or abilities or trinkets, you can still break the GCD on Wrath and Starsurge; however, this is rarely much of an issue. In nearly all of the cases that this is going to happen, doing so will also provide you with an additional tick on your DoTs, so it rather works out in the end.
Now, as with everything else, there are a few things to keep in mind. For example, if you have a haste trinket that you can use and you know it won't be up again before the encounter is over, then it's best to use it during a time when you are casting Starfire if it is going to haste-cap you on Wrath. Ideally, you use it just before getting into Solar, so that you get the maximum Starfire benefit and then be able to apply both of your DoTs with the effect still up once you hit Solar.
There may come a time in the future that this is more of a concern, but that will just be something that we'll have to deal with when the time comes. There won't even really be a point that gearing for haste isn't the best choice, but the point at which you use haste trinkets or other such effects may be impacted slightly.
Why doesn't my Moonfire macro work for Sunfire? It's very common to see this issue, and it's kind of understadable why it happens. Sunfire is a highly unique talent that isn't reflected in any other ability out there. The talent literally goes into your spellbook and untrains Moonfire, only to replace it with the Sunfire ability. Normally, this doesn't do anything; the game itself goes through your keybinding lists and replaces Moonfire with Sunfire. Macros, however, are a different story.
Macros are direct inputs to the system, so to speak. Blizzard cannot innately change them the way that it does a common keybinding, so when you use a Moonfire macro during a Solar Eclipse, you are literally attempting to use a spell that does not exist in your spellbook.
A fix for this is actually rather simple: You merely need to add a /cast Sunfire string to the macro just after Moonfire. This will cause the macro to attempt to cast Moonfire and, failing that, cast Sunfire instead.
Blizzard has said that it would like to fix this little quirk, but I don't honestly see how that will ever be possible. Moonfire and Sunfire are entirely different spells in the game coding, and macros aren't changable by the game sever itself. This minor workaround is a very simple solution, though.
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Amaroese Apr 8th 2011 6:18PM
Good post.
Why doesn't Blizzard just put Sunfire in game but only make it active during the certain phase of Eclipse?
Footrot Apr 8th 2011 6:17PM
"A fix for this is actually rather simple: You merely need to add a /cast Sunfire string to the macro just after Moonfire. This will cause the macro to attempt to cast Moonfire and, failing that, cast Sunfire instead."
Not true in all cases. This works for my main druid, but not for my alt druid. :( Try it, of course, but don't expect that this is a 100% cure sadly.
john_hayes Apr 8th 2011 6:34PM
Same here, Footrot. Also don't know how applicable this is for castsequence macros...
Tyler Caraway Apr 8th 2011 7:57PM
I've seen it work in most cases, but it's nice -- I guess -- to know that it isn't a total fix. Shame really, though. :(
Necromann Apr 8th 2011 6:26PM
Would a cast sequence macro work or the moonfire/sunfire issue?
Footrot Apr 8th 2011 7:03PM
No, it wouldn't sadly. The problem seems to be that your system/setup falls into one of three categories...
- Can't macro Sunfire. To workaround this, you need to setup a button with Moonfire dragged onto it from your spellbook. You then find the name of that button via macro such /script print(GetMouseFocus():GetName()) which you run while holding your pointer over the button. Once you have that name, you can use /click NameOfButton in your macro instead of /cast Moonfire or /cast Sunfire. Because this button will automatically change between Moonfire and Sunfire based on Eclipse, it's all taken care of.
- Can't macro Sunfire, but you won't need to. Some systems will cast Sunfire when in Solar simply by running a /cast Moonfire line in a macro.
- Can macro Sunfire. I haven't verified this 100% (I suspect my system falls into this category). You simply use /cast Moonfire /cast Sunfire in a macro and if you're in a Solar Eclipse, the Moonfire line will fail and the Sunfire line will succeed.
But regardless of which one your system falls under, the first one will work for everyone until Blizzard fixes things. I present the other options because they're simpler if you can get them to work for you.
Rob Apr 8th 2011 6:56PM
Why all the hate for spriests? The toons in general are far more eye pleasing. :)
Harvoc Apr 8th 2011 7:45PM
Sacrilege!
Natsumi Apr 8th 2011 8:13PM
If by pleasing you mean eye-gougingly-horrible.
Signed,
The Warlock that's not giving SPriests Dark Intent
P.S. Muahahahahahahahaha
Qeww Apr 8th 2011 7:31PM
You know what's I'd like to see with the Moonkin form, is a Malfurion Stormrage Moonkin form or someother Druid Elite that you see thru the game. That would be awesome!
It could be a Glyph or something like that, maybe even a Rep reward so it's earned and not given out like candy.
I don't know, just a thought.
Shadamehr Apr 9th 2011 5:28PM
I'd like to see female druids take on Dryad form rather than the circus clown suit they're forced to take on now, leave that for the males
Harvoc Apr 8th 2011 7:45PM
Warkin sounds a whole lot cooler than boomlock. Just saying.
Natsumi Apr 8th 2011 8:14PM
Warkin sounds too much like the horrifying spawn of a Chocobo and a mage.
Kim Apr 8th 2011 7:58PM
Here's another solution to moonfire/sunfire macros that I found on the MMO-C forums. Credit goes to Taryble.
''Basically, you have to put the Moonfire button on some action bar (you can hide the bar if you want). Then, type /fstack and mouseover the button where you just put Moonfire. Write down the frame name (BT4Bar5Button6 or whatever - that's just an example).
Then use this macro:
#showtooltip Moonfire
/click BT4Bar5Button6''
dragon_eel Apr 9th 2011 11:47AM
Do you have a link to the mmo-champion post? Why would I have to click one button that clicks another button? How would that macro fix another macro?
Matthew Apr 8th 2011 8:17PM
When you Hate on Shadow Priests, is it Hate from a Moonkin perspective or a Warlock-in-hiding perspective? - kindling the "which shadow spec is more potent: a warlock or a shadow priest battle."
I love watching Shadow Priests and Warlocks duel.
Tyler Caraway Apr 8th 2011 9:19PM
It comes from the balance druid in me, but the warlock portion isn't too pleased with them either. They're cheap copy-cats that make my blood boil. No matter which toon I'm on, nothing good has ever come of a shadow priest. They're disgusting little creatures.
Iirdan Apr 8th 2011 11:00PM
SPriests get all the cool toys that Warlocks really, really want. Dispersion. Shadowform. Vampiric Embrace. A Life Tap that also damages the target.
Man... Warlocks would be so sweet if they had those.
Fox Van Allen Apr 9th 2011 2:11AM
There's nothing wrong with shadow priests. He's just upset that I'm a shadow priest, and that I have more fans than he does. >.>
Tyler Caraway Apr 9th 2011 6:32PM
@Iirdan You can keep your self-silence, warlocks don't need it at all. VE was neat...until it got nerfed to hell and back. Yay for worthless overhealing? And then Shadowform, really? Yes, we'll have a crap talent that only exists to make our damage balanced while you get the utter downside of every single mount looking exactly the same because of the "cool" graphic. Let's not forget that in PvE, Soullink is better damage mitigation than Shadowform, oh, and we have better self-healing than shadow does.
Yeah, warlocks are so jealous of shadow priests.
@Fox There's everything wrong with shadow priests. Really, I don't see why priests need a DPS tree, they're obviously created to be healers. Shadow was only there to be a leveling tree, I think we should go back to that design. There's a reason priests have two healing trees, both of which are far more useful than shadow.