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Reader Comments (Page 1 of 1)
4-09-2011 @ 3:00PM
Trexxen said...
My solution for Ignite Munching is to rework the entire ignite talent from the ground up. Instead, work it so that it is like this:
- Procs on every crit, periodic or not
- Stores a "percentage" of that crit as a DoT, say...10%.
- Lasts ten seconds (Plenty of time for even lesser geared fire mages to get a crit)
- Each time it procs again, the new ignite number is added on to the old one.
- To prevent obvious balance issues, the DoT is capped at, say...2.5x your current spell power, or something similar.
Thoughts?
Reply
4-09-2011 @ 8:50PM
SINisterWyvern said...
I don't know why it can't be like many other dots and go "a more powerful effect is already active" meaning small ignites won't kill off the large ignites.
4-10-2011 @ 1:15AM
Jebediah54 said...
That's already how it works, but the problem comes when you get two crits right in a row. Say you get a Hot Streak proc, so you finish casting your current fireball, then Pyroblast! and they both crit. The game can't recognize that short of a time frame so it adds one of those spell crits to your ignite (don't remember which, the one that hits slightly before or after), and the other one is just a free bit of direct damage that isn't applied to the DoT.
Or perhaps you get a crit in the first two seconds of Ignite moving up to its 6 second duration as opposed to its 4 second duration (when you get another crit to stack on ignite, it increases the duration to 6), the new crit completely overwrites your previous ignite leaving you with a smaller ignite than you should have had.
The biggest problem comes from the fact that DoTs can crit and munch your big crits in either of the cases, but they're trying to fix that in the next patch by making it so DoT crits don't trigger ignite.
4-10-2011 @ 2:33AM
Trexxen said...
Well, that's kind of what the point of this new method is - it minimizes munching by having a "cap" that you can go towards, so any crits over the cap just extend the DoT, even if they munch.