The Care and Feeding of Warriors: Cataclysm tanking, part 4

Last week, we discussed hit and expertise. Before that, we talked about tanking etiquette and how to work up to tanking. This week, we're going to talk about the nuts and bolts of warrior tanking in heroics and raids. Before we do that, we should point you at the Protection 101 and Protection 101 talent guides, which will cover a lot of what we talk about here in more exhaustive detail.
Heroics and raiding are similar but have different demands on a tank. With the announcement this week of a new Call to Arms feature that will most likely result in added rewards for those of us willing to tank in the LFD system, it's a good time to familiarize yourself with the role and how to perform it to the best of your ability.
Frankly, I view tanking as something that requires more effort than DPSing. On my warrior, I find it takes less effort and less work to top DPS meters than it does to tank. This isn't necessarily because tanking requires more skill (I would argue it's no more complicated than DPSing in either spec) but rather due to a combination of added pressure, expectations and labor required to do it well and make it look like you haven't had to work hard at all. So let's talk about ways you can make it easier on yourself.

Know your toolset
First and foremost, learn and understand your talents and abilities. We listed them in two huge posts for a reason. If you're just using Devastate to hold threat, you won't hold threat. If you're never using Thunder Clap or Shockwave or even Heroic Leap for group threat, if you never use Shield Block to trigger Revenge or give you extra threat on a Shield Slam, if you don't use Shield Wall or Last Stand or even Enraged Regeneration to help your healers out when you're about to die, don't blame anyone else for your bad performance.
It's not worth beating yourself up over a bad showing in a video game, but it is worth looking at what you did and deciding what you could have done differently. Especially now, dungeons are designed in part to teach you how to tank more challenging content down the road. One of the ways to do this is to learn to use your talents and abilities.
As a quick and dirty summary, understand that you should not be using the same priority of abilities when tanking single targets as you do when you're tanking a group pull. On a single target, it's okay only to use Thunder Clap and Demo Shout to refresh the debuffs and focus much more on Revenge, Shield Slam and Devastate (to stack the Sunder Armor debuff to three). Shockwave should only be used if a stun would be helpful in most single-target situations. When you're tanking groups, you will rely much more on TC, Shockwave, Cleave when you have the rage, and Improved Revenge/Blood and Thunder if you have them. If you know adds will stream in from a certain location, Heroic Leap will be useful to catch them.
Keep track of threat
Install and use a threat and DPS meter (or a combined one if you can) like Skada (yes, not Skype) or Recount or Omen. You want more granularity than the Blizzard in-game system. You want to know more than just if you're about to lose threat; you want to know how much threat you're generating. Are you well in the lead, or are you noticing that you're struggling to get ahead of your DPS? Combined with an analysis of your talent spec and your gear, this is information that can help you start to pin down where your problems might be. A dedicated combat log parse is also useful if you find yourself dying more often than you think you should.
Being able to tell if you died because you were too slow to use a cooldown versus dying because you spent an extremely long time between heals will allow you to decide if the problem is something you need to work on or something out of your control. This is not carte blanche to be abusive to your healers if you think the problem lies with them. Even if the healing isn't measuring up, you can handle it better than idiotic tricks like the pull-drop or temper tantrums. Often, you don't even need to talk to the healer at all; just be aware and compensate as best you can.
To use myself as an example, I recently tanked Conclave of Wind on an extremely undergeared, fresh 85 tank. We managed to get the kill because I communicated with my healer, explained my gear situation and let him know I'd be taking more damage than the tank he was used to. Communication, not berating or sneering, is what helps you perfect your skills.
Prepare your gear within reason
It's also very important that you get every single advantage you can reasonably afford. Depending on your situation, it may be unreasonable to expect you to have the absolute best enchants, gems, and consumables for a run. That doesn't mean you should completely avoid any enchants, gems and consumables. Always get the best you can. If you can't get the exalted shoulder enchant from Therazane, get the honored one. If the Charscale Leg Armor is too pricey for you, get the Twilight. Green gems are better than no gems at all.
I've seen too many tanks not take the time and effort to minimally prepare for dungeons and wonder why they struggled, and I don't want you to go through that. Make use of reforging to balance out your stats whenever it would improve your chances.
First and foremost, learn and understand your talents and abilities. We listed them in two huge posts for a reason. If you're just using Devastate to hold threat, you won't hold threat. If you're never using Thunder Clap or Shockwave or even Heroic Leap for group threat, if you never use Shield Block to trigger Revenge or give you extra threat on a Shield Slam, if you don't use Shield Wall or Last Stand or even Enraged Regeneration to help your healers out when you're about to die, don't blame anyone else for your bad performance.
It's not worth beating yourself up over a bad showing in a video game, but it is worth looking at what you did and deciding what you could have done differently. Especially now, dungeons are designed in part to teach you how to tank more challenging content down the road. One of the ways to do this is to learn to use your talents and abilities.
As a quick and dirty summary, understand that you should not be using the same priority of abilities when tanking single targets as you do when you're tanking a group pull. On a single target, it's okay only to use Thunder Clap and Demo Shout to refresh the debuffs and focus much more on Revenge, Shield Slam and Devastate (to stack the Sunder Armor debuff to three). Shockwave should only be used if a stun would be helpful in most single-target situations. When you're tanking groups, you will rely much more on TC, Shockwave, Cleave when you have the rage, and Improved Revenge/Blood and Thunder if you have them. If you know adds will stream in from a certain location, Heroic Leap will be useful to catch them.
Keep track of threat
Install and use a threat and DPS meter (or a combined one if you can) like Skada (yes, not Skype) or Recount or Omen. You want more granularity than the Blizzard in-game system. You want to know more than just if you're about to lose threat; you want to know how much threat you're generating. Are you well in the lead, or are you noticing that you're struggling to get ahead of your DPS? Combined with an analysis of your talent spec and your gear, this is information that can help you start to pin down where your problems might be. A dedicated combat log parse is also useful if you find yourself dying more often than you think you should.
Being able to tell if you died because you were too slow to use a cooldown versus dying because you spent an extremely long time between heals will allow you to decide if the problem is something you need to work on or something out of your control. This is not carte blanche to be abusive to your healers if you think the problem lies with them. Even if the healing isn't measuring up, you can handle it better than idiotic tricks like the pull-drop or temper tantrums. Often, you don't even need to talk to the healer at all; just be aware and compensate as best you can.
To use myself as an example, I recently tanked Conclave of Wind on an extremely undergeared, fresh 85 tank. We managed to get the kill because I communicated with my healer, explained my gear situation and let him know I'd be taking more damage than the tank he was used to. Communication, not berating or sneering, is what helps you perfect your skills.
Prepare your gear within reason
It's also very important that you get every single advantage you can reasonably afford. Depending on your situation, it may be unreasonable to expect you to have the absolute best enchants, gems, and consumables for a run. That doesn't mean you should completely avoid any enchants, gems and consumables. Always get the best you can. If you can't get the exalted shoulder enchant from Therazane, get the honored one. If the Charscale Leg Armor is too pricey for you, get the Twilight. Green gems are better than no gems at all.
I've seen too many tanks not take the time and effort to minimally prepare for dungeons and wonder why they struggled, and I don't want you to go through that. Make use of reforging to balance out your stats whenever it would improve your chances.

Special responsibilities
Tanking a heroic means that you're often the center of attention. You almost never will be sharing the tanking role with another player in most 5-man situations. In 10-man and 25-man raiding, there usually is a sharing of the tanking role. With up to four tanks in most 25-man raids and at least two tanks in 10-mans, you're almost never the only tank, which means that for specific fights, you can have specific responsibilities. There is nothing wrong with changing your talent spec, glyphs, even enchants or gear sets to deal with the specific role you will be performing in a raid encounter.
I don't use the same tanking spec for the Ascendant Council that I do for Magmaw. Generally speaking, unlike tanking heroic 5-mans through the dungeon finder, it's easier in raids to work out in advance where you will be raiding and what your responsibilities will be on a boss-by-boss status. Therefore, it's feasible to tweak your talent spec accordingly (or even to use dual spec to have two tank specs, if you see fit). With dual talent specialization and a talent respec being generally much more affordable in the Cataclysm economy, adjusting your talents for the raid is the most feasible it has ever been.
This goes into the idea that when it's possible, you as a tank should know what the job entails -- not only your own talents and abilities, but what to CC, what to kite, what hits hard enough that you need to reserve cooldowns for it, etc., etc. Know your role and what that role will require of you; know the fights. Often I find it illuminating to run a dungeon as a DPSer, and then try to go right back in as a tank when possible, to try out tanking strategies other tanks use that I myself had not thought of. (I tank Ozruk differently than just about everyone else I've ever seen tank him, for instance.)
A tough role to fill?
A lot of people are scared away from tanking because it's presented as hard. As someone who has been tanking for a lot longer than I sometimes care to admit, I'll let you in on a secret. Often, tanking is the easiest part of a raid encounter or heroic run in terms of pure difficulty. Fights are often designed so that tanks don't have to worry as much about instagib abilities, or they will be getting healed as a priority.
The real effort in tanking isn't the actual act of tanking; it's all the ancillary details that get rolled into the job and players who do frustrating things like run ahead and pull half the instance before you know what's happening. You will have to deal with these kinds of things to tank, yes.
In the end, if you make the effort to learn how to use your toolkit, it's really not terribly difficult to learn to tank all the currently available content. It can be more work than DPSing, yes, but it can also be more satisfying when you've come to master it.
Next week, Single-Minded Fury, as requested on Twitter. If you have a subject you'd like me to discuss in a future column, either tweet it to me at @matthewwrossi, leave a comment here, or both.
Read: Cataclysm tanking, part 1
Read: Cataclysm tanking, part 2
Read: Cataclysm tanking, part 3
At the center of the dury of battle stand the warriors: protection, arms and fury. Check out more strategies and tips especially for warriors, including Cataclysm 101 for DPS warriors, a guide to new reputation gear for warriors, and a look back at six years of warrior trends.
Tanking a heroic means that you're often the center of attention. You almost never will be sharing the tanking role with another player in most 5-man situations. In 10-man and 25-man raiding, there usually is a sharing of the tanking role. With up to four tanks in most 25-man raids and at least two tanks in 10-mans, you're almost never the only tank, which means that for specific fights, you can have specific responsibilities. There is nothing wrong with changing your talent spec, glyphs, even enchants or gear sets to deal with the specific role you will be performing in a raid encounter.
I don't use the same tanking spec for the Ascendant Council that I do for Magmaw. Generally speaking, unlike tanking heroic 5-mans through the dungeon finder, it's easier in raids to work out in advance where you will be raiding and what your responsibilities will be on a boss-by-boss status. Therefore, it's feasible to tweak your talent spec accordingly (or even to use dual spec to have two tank specs, if you see fit). With dual talent specialization and a talent respec being generally much more affordable in the Cataclysm economy, adjusting your talents for the raid is the most feasible it has ever been.
This goes into the idea that when it's possible, you as a tank should know what the job entails -- not only your own talents and abilities, but what to CC, what to kite, what hits hard enough that you need to reserve cooldowns for it, etc., etc. Know your role and what that role will require of you; know the fights. Often I find it illuminating to run a dungeon as a DPSer, and then try to go right back in as a tank when possible, to try out tanking strategies other tanks use that I myself had not thought of. (I tank Ozruk differently than just about everyone else I've ever seen tank him, for instance.)
A tough role to fill?
A lot of people are scared away from tanking because it's presented as hard. As someone who has been tanking for a lot longer than I sometimes care to admit, I'll let you in on a secret. Often, tanking is the easiest part of a raid encounter or heroic run in terms of pure difficulty. Fights are often designed so that tanks don't have to worry as much about instagib abilities, or they will be getting healed as a priority.
The real effort in tanking isn't the actual act of tanking; it's all the ancillary details that get rolled into the job and players who do frustrating things like run ahead and pull half the instance before you know what's happening. You will have to deal with these kinds of things to tank, yes.
In the end, if you make the effort to learn how to use your toolkit, it's really not terribly difficult to learn to tank all the currently available content. It can be more work than DPSing, yes, but it can also be more satisfying when you've come to master it.
Next week, Single-Minded Fury, as requested on Twitter. If you have a subject you'd like me to discuss in a future column, either tweet it to me at @matthewwrossi, leave a comment here, or both.
Read: Cataclysm tanking, part 1
Read: Cataclysm tanking, part 2
Read: Cataclysm tanking, part 3
Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Cataclysm






Reader Comments (Page 1 of 2)
Wienerhead Apr 9th 2011 6:17PM
"Install and use a threat and DPS meter (or a combined one if you can) like Skype or Recount or Omen." I love my Skype addon. Helps me tank better everyday while vdeo-chatting my friends!
Harvoc Apr 9th 2011 6:24PM
I'm thinking Skada would make a whole lot more sense.
Perry Apr 9th 2011 6:25PM
This makes a great primer for all cata tanking, not just Warrior tanking. I'm very glad you've covered issues like threat and survival, as well as mentality and communication.
Maybe next week, you could cover Tanking Addons?
Myself, I use Tidy Plates - Threat Plates, Recount, Omen, Power Auras, Mactics (a wonderful addon for tactics), OmniCC, and, my MOST FAVORITE ADDON EVER: Reforgenator. When you know how to tweak it, reforging is a breeze.
I currently tank on my Warrior and Death Knight; and am gearing up my Warrior while leveling my Pally.
Wraithanne Apr 9th 2011 6:28PM
Think you may have meant Skada rather than Skype up there, sir.
And I agree, tanking isn't hard. All the management you must do while tanking is hard. I still have a hard time with marking for example. That'll teach me to be a healer/ranged dps for 6 years and not pay attention to who did what when.
Karcharos Apr 9th 2011 6:57PM
I'll add a couple other tips:
Add-ons:
Tidy Plates + Threat Plates =-=-=-=-=
Simultaneously the best and worst tanking add-on you can have. Best because you instantly know which mob you're losing threat on, and worst because always knowing when a fight is getting out of hand means sooner or later you get to watch a trainwreck in slow motion when DPS decides to unload on the wrong targets and Shockwave is on cooldown. Still worth it, though.
Specific tips, from my run today.
Stonecore Heroic - Ozruk
1a. When Ozruk starts casting ground slam, run straight through him.
1b. When Ozruk starts casting ground slam, run straight through him.
1c. When Ozruk starts casting ground slam, run straight through him.
1d. When Ozruk starts casting ground slam, run straight through him.
1etc. When Ozruk starts casting ground slam, run straight through him.
2. Your shield slam kills his shield, which magic DPS and heals need to bounce a DoT off of to avoid. Sort out how long they need to bounce their dots BEFORE the fight. You can single-handedly wipe a group by sticking to your standard rotation.
3. Do not charge Ozruk after fleeing shatter. You will almost certainly overshoot and wind up behind him, which means his ground slam will be pointed at the party. They won't see it coming, and will get splattered. Run back, or heroic leap.
Karcharos Apr 9th 2011 7:01PM
avoid *getting paralyzed*. Bah.
Saeadame Apr 9th 2011 7:21PM
Yeah, my advice would be to not use shield slam at all during the Bulwark... some classes/specs have only very short DoTs, so they have to wait until the last 2 or 3 seconds of the Bulwark to reflect, and you just never really know what's going on with people, sometimes they forget until almost the end or whatever. Best to just leave it alone.
Tyggyr Apr 9th 2011 7:03PM
I'd like to note that shield block ability no longer increases shield slam's damage; it merely increases your chance to block (and critically block, if you go above 100% CTC). Since revenge procs from blocks, you are more likely to revenge with shield block up, but threat is probably the last thing on my mind with shield block.
For extra threat, I have macro'd into my shield block (with a modifier)
/cast Berserker Rage
/cast Inner Rage
Given warrior rage generation (very high), I find I can typically go on a heroic strike spam (or cleave spam, if an aoe trash group) immediately on a pull (HS and Cleave macro'd into all the abilities as well - they're not on my action bars by themselves, with modifiers to escape using them).
Decaying Apr 9th 2011 7:36PM
2/2 Heavy Repercussions: "While your Shield Block is active, your Shield Slam hits for 100% extra damage"
Matthew Rossi Apr 9th 2011 7:44PM
Yeah, if you checked the link to Cata prot talents (and admittedly I probably should have repeated it here) I gushed about Heavy Repercussions like it was pumping boiling hot joy directly into me. So for me, Shield Block jacks up threat nicely.
Cambro Apr 9th 2011 7:33PM
I have a tip to share that may have been blindingly obvious to other long-term tanks, but somewhere along the way I missed the synergy on this one. One of your "I'm about to die need heals now" tricks is Enraged Regeneration, yes, but I just didn't realize that hitting Berserker Rage ACTIVATES it. So as an alternative to Last Stand (or in conjunction with it if I need a whole lot of health back quickly), we can hit Berserker Rage, which procs Enraged Regeneration, and give ourselves some love.
Oddly enough, I discovered this after someone told me that as fury, I could pop BR to trigger a Raging Blow. And I thought wait a minute...enrage effects.../headdesk.
It gives me a greater sense of control; rather than waiting for it to proc and hitting it to help the healers out, it's great to know I can force it.
Wulfkin Apr 9th 2011 11:02PM
Yes this is a great trick. Can also be combined with Last Stand and other health-boosting effects like trinkets, so that you get the most out of your self-heal (as it is based on % of total health).
I personally have stopped macroing them together though, as sometimes you just want a bit of self-healing, and sometimes you want an 'OMG' button.
Nazgrim Apr 11th 2011 7:36AM
Eh? Zerker rage does not proc Enraged Regenration. However you do seem to have to activate it in order to use regen. Which seems stupid as one of the effects of BR is to make you take more damage.
How come the enrage effect you get from one of the tanking talents (I forget which one now) does not seem to permit this? In Wrath I could activate regen at the touch of a button, in Cata I seem to have to activate 1 or two other things (sometimes it seems I have to activate Battle or Commanding shout as well.)
Cambro Apr 12th 2011 1:06AM
Actually yes, I just verified. Popping berserker rage DOES proc enraged regeneration, I did it tonight in both prot spec and arms spec. You still have to hit its button, but it becomes available, as long as you haven't already used it before its cooldown is up.
Enraged Regeneration requires an enrage effect to trigger/proc/use it, however you want to word it. Same with Raging Blow in the fury tree, and the fury talent Enrage give you a 3/6/9% chance of becoming enraged. Berserker Rage forces the enraged effect.
I think you're remembering how Berserker Rage used to work. If we were cold with zero rage, we would have to use Berserker Rage in order to use any of our shouts. They changed how Battle and Commanding Shout work. Now in addition to their buffs, they generate 20 rage, but have a 1 minute cooldown. Also, BR at one time might have caused us to take extra damage, I don't remember...it doesn't now. Berserker stance also used to make us take more damage...they took that away too, now it's a pure damage boost with no penalty other than the limit on which abilities you can use in that stance.
Nazgrim Apr 12th 2011 11:58AM
I sse what you're saying. BR certainly enables ER, i don't think you'd call it a proc, as if something procs it is generally considered to be happening, or at least that's the way I read it, but that's just semantics.
As a quality of life improvement i'd really like to see BS/CS taken off the GCD at the moment as they do not give rage in the same way that I used to get from BR. I have them macro'd to Shield Slam, where in Wrath I had BR there, but it seems to work differently. In Wrath it was an instant and was extra rage, in Cata as CS&BS are on the GCD it sometimes means I miss a SS just for 20 rage which I may or may not need - and for some reason it will only work if I am already in melee, meaning that I don't have a convenient button for rage before a pull. Also BR used to accumulate rage over 10secs (or more), whereas now if you pop BS or CS before a pull you instantly start losing the rage, which I think is poor design.
Another QOL improvement imo should be to make a talent increase the duration of Rend to match Thunderclap. At the moment there seems to be a big question over whether rend is useful in a single target rotation, as you have to TC 3 times as often in order to keep it up, imo this could be changed easily to make it more viable in raids.
Cambro Apr 12th 2011 12:43PM
Interesting thoughts. Personally I like that those shouts give instant rage but I don't like that if I use Battle (from habit) and meant to use Commanding, I have to wait 1 minute and yes, use up a GCD. When pulling, I'll often start with a shout, or Charge in (which builds rage) followed by Shield Block/Shield Slam, or Heroic Throw a caster and Charge it when it gets in minimum range. Lots of threat, decent rage.
I use Rend most of the time, as it's a dot that generates a little rage on each tick, even if it's a single mob. I'll also add in Thunder Clap, and as long as I refresh TC before Rend expires, that's one less button I have to push.
On groups, usually I'll Heroic Throw silence a caster and Charge another target, immediately Rend it, and Thunder Clap as soon as everything is in range. By this point I have a substantial amount of rage accumulated and work in Devastates and Cleaves, and of course a well-positioned Shockwave about 5 seconds into the fight. The only time I really find myself hurting for rage is at the beginning of a pull if I'm not quite far enough back to start off with a charge...but not difficult to recover with a quick shout/Rend/Thunder Clap.
Nazgrim Apr 13th 2011 4:54AM
My opening for a group goes:
Always skull a caster (or special case mobs that need dealing with early)
Battle Shout, Heroic throw (possibly a 2nd caster if there is one), charge skull, which mat get a Shield Bash to make sure it shifts. Thunderclap (I've given up on people waiting 2 secs for me to aoe before they go nuts). Then i'll be trying to get in a nice juicy Shield Slam on the skull, Shockwave the group to set them in a nice position and get in a Rend before the next TC. Then it's just tab around with your main rotation, Cleave spam, watch your cooldowns, see if you can interrupt or reflect as necessary.
I've ended up putting together a proper threat set with hit and expertise, using some of my dps gear. PuGs seem really bad at watching their aggro these days.
Eregos ftw! Apr 9th 2011 8:00PM
I'm a little bit curious as to why Matt put "(Yes, not skype)" there... and a little bit scared!
Tara K Apr 10th 2011 1:19AM
There was a typo earlier that has been corrected.
dark.phantom5 Apr 10th 2011 3:11AM
How do you tank Ozruk?