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4-10-2011 @ 6:42PM
Oh, the GURPS disadvantages. The memories you just brought back...The weirdness magnet was my favorite, too -- as a GM. Especially when certain players started taking multiple disadvantages in order to take more advantages. Oh, ESPECIALLY then. There was no end to the trouble I dumped on my players when someone took that particular disadvantage, thinking it was easy extra advantage points.It'd be great if they could incorporate those into WoW as a whole, somehow. I'd love to see how the weirdness magnet would play out. MUAHAHHAHAHHHA....
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