Skip to Content
4-11-2011 @ 3:10PM
I started WoW as a gaming masochist.. My first 2 characters was a priest leveled as holy and a warrior leveled as prot; both before dual-specs and RDF. But I tell you, it was a great way to meet new people and make friends on my realm, so that's the one part I miss about the "old days."Otherwise, I've been very happy about most of the "quality of life" changes that have been done over the years. Patch notes tend to make me happy.
4-11-2011 @ 4:14PM
I came from FFXI and leveled a holy priest as my first character, at launch. I was thrilled to be able to do damage! and solo! and had no idea what people were talking about when they said how surprised they were that I was able to level a holy priest. I was having a great time, and it was a hundred times easier than FFXI. Then I leveled some alts - a fire mage, a feral druid, an arms warrior - and finally understood.
4-11-2011 @ 9:35PM
I'm very happy with the game improvements, unfortunately the latest improvements don't seem to be cutting it for a lot of people. The elephant in the room is a fall in player participation. Most guilds are having trouble filling raid slots and my own guild now has trouble getting a 10 person raid together once a week.In hindsight, the reasons are apparent. Heroics are harder and require more concentration and teamwork than a lot of of pugs can handle. I will not pug as a tank - I don't play this game to have to put up with abuse from 14 yr olds for and hour and a half. Heroics with guildies, sure, but even getting a five person heroic is starting to get hard considering it means a 1-1.5 hour committment. This doesn't mean you can't have the occasional great pug, but they're the exception rather than the rule. The latest bribe a tank approach won't work either on me as I could care less about pets and mounts - if they had an epic in the goodie bag maybe, but only as long as it took to get that epic. Currently pugging is like wanting to hit your head against a wall because it feels good when it stops.There's no denying the facts. There just aren't that many people raiding as before. All the guilds on our server and I assume other realms have the same problems. Not enough people turning up or new people each time. Even the hardcore guilds are starting to poach other members.The irony of course is that we got what we asked for. WoW is more challenging and requires more teamwork, skill and understanding. Unfortunately, what appears challenging to some of us, is a road block to others.WotLK was fun, Cata - not so much. It would be fun if we could get enough people to turn up regularly, but that isn't happening at the moment.A positive change would be to shorten the dungeons. Either nerf em or take out a boss or two. Raiding content is also very unforgiving and has certainly contributed as a deterrent to playing.I do applaud the conversion of honor to JPs which will allow me to gear up my alts without having to pug, so I see a lot of bgs in my future ;-)
4-11-2011 @ 10:52PM
Psh. Try being a ret paladin since 2005. THAT is masochism.
4-11-2011 @ 10:56PM
Tony hit it right on the head. I remember the Heroics in Lich King being challenging for a while, but there were also more people around (guildies, friends, and Puggers) to take on the challenge.Part of it, I think, is because people were still exploring Northrend after they hit 80. My main had never set foot into Storm Peaks, Icecrown, or Grizzly Hills when he hit the level cap. Come to think of it, I'm pretty sure he was still in Zul'Drak. And this was at launch, when none of us had heirlooms yet.So there was a lot of content for a level 80 to explore, never mind rep grinds. Consequently I was playing a lot, as were most of my guild, and throwing together a dungeon run was usually as easy as saying "/g Anyone want to run the Daily Heroic?"Contrast that with Cata, where I hit 85 in a month and was halfway through the Twilight Highlands. I hadn't been to Wash yet, but Uldum was done and Deepholm was halfway done. My Alchemy was maxed out and there just wasn't that much left to do.So really quickly I was on just long enough to do some dailies and maybe a random dungeon. With all of my guildmates in the same boat (or already working on alts) there just never seemed to be a lot of us around to put together a guild run of anything.At first I thought it was just a problem with me and my friends, but looking here and at the Forums I see it's more widespread.
4-11-2011 @ 11:38PM
@TonyMcSI mostly agree with you. Tanking heroic PUGs is too frustrating, which led me to completely avoid them; besides, I can only have more than half hour of uninterrupted gameplay during weekends (mind you, I can usually play multiple hours per day, only they aren't contiguous). Besides, heroics going for over an hour is just too long; being stuck for a few hours with a single bad group could make me unwilling to play for a few days (I'm too loyal for my own good, so I would stay until the group broke apart even if other players were unreasonable or I was sure the group would be unable to complete the dungeon).So, I did almost no heroics, which meant no chance to get the needed gear to raid, which meant my guild lost it's tank.A month after Cataclysm I unsubscribed. No use paying for a game that was more frustration than fun. Other MMOs right now are much more to my liking.BTW, for me, the two best heroics up to now, regarding both difficulty and length, were PoS and HoR. Loved them. FoS would be nice too, if it had less trash (and either railings on the pathways, or a way to rezz any foolish player that fell; it was tiresome to wait for someone to get back and run the whole instance. How I love the way DCUO lets the player keep all his fast travel options even inside instances).
4-12-2011 @ 4:54AM
@ TonyMcS"Currently pugging is like wanting to hit your head against a wall because it feels good when it stops."I think I love you.
4-12-2011 @ 8:44AM
Personally I think that in a lot of ways things are more challenging and definitely more interesting these days. Do we really want to go back to the 5 second rule, epic dps gear that was worse than blues because only spell damage mattered, and every single fight being tank and spank or some badly thought out gimmick. Trash in some of the new instances is more interesting than a few vanilla raid bosses. As for any issues I have I think my biggest issue is that long does not mean challenging. I like a challenge I don't necessarily like spending two hours in any instance.
4-12-2011 @ 8:53AM
I totally agree with @TonyMcS. Cataclysm is not as much fun as Wrath was, specially when it comes to endgame experience. I think the focus of this expansion was leveling: streamlining the content, balancing all classes in low level content, making quests have meaningful (and apparent, in-your-face) lore, etc.This left us with not much to explore once we reach 85. Actually, if you think about it, it feels exactly like half an expansion: instead of having all "90" content, we have half of it at "85".I really miss having a new continent to explore like we did in BC and Wrath.
4-12-2011 @ 9:58AM
LOL, just thinking. I guess the new challenge for the leets will be filling the raid and paying the $92/month fee to play once all the servers merge down to 3 (RP, PVP, PVE). But hey sometimes they need to step up and earn more RL $$ so that they can play. Or as I like to think l2e (learn to earn) since all us that play for fun have been leaving WoW. 4.1 can't come fast enough, but then I think they released Cata months to soon.
4-12-2011 @ 11:34AM
For those complaining that heroics are hard...FYI, in 3.0, Wrath heroics were hard. Tanks used to beat themselves silly in Halls of Stone for gear. Repeated wipes on a boss were the norm.Once we had a tier shift, and the emblems could buy ilvl 213 (Naxx 25) gear, things got easier.When the Dungeon Finder hit in 3.3, and emblems could buy Tier 9, the heroic facerolling was in full force. Remember the wailing of "it's too hard!" when the ICC heroics showed up?My prediction is that by the time 4.3 rolls around, people will think that the current set of dungeons as being trivially easy.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.