Blood Pact: Why the affliction spec needs tweaking

So, I was a flipping through the WoW Insider posts today, as is often the case, when I stumbled across something. I'm not often a huge reader of Arcane Brilliance -- for some strange reason, the ramblings of a deranged mage don't quite appeal to me, but I figured I would take a peek just this once. As per usual, nothing written actually made sense to me; seriously, I don't think those people understand simple English, but I thought the topic Mr. Belt was trying to convey wasn't a bad one.
You see, AB has taken to looking deep into the flaws of the mage specs (if you can call them that, since I consider the entire class flawed), and it got me to thinking. As glorious as warlocks are, as near perfect we may be, I feel that we simply deserve something a little bit more. Everything can always be improved, so why not warlocks? I see no reason not to.
Dual-target damage
For all the talk that Blizzard had previously done on lowering the importance of AoE within this expansion, this simply hasn't come to pass. While AoE damage has been reduced across the board, AoE damage in and of itself has still remained a very strong factor in many boss encounters. More so than AoE, a system that has always existed is dual-target damage. There's a variety of encounters out there that have you attacking two and sometimes more primary targets at any given time.
Just off the top of my head, there are heroic Magmaw, Theralion and Valiona, phase 1/2 of Nefarian, phase 1/2 of Twilight Ascendant Council, and a few others. In these encounters, the ability to deal high levels of damage against two targets at the same time is rather significant, and we often see specs that are capable of doing this well accelerate to the top. Combat rogues, for example, perform spectacularly well on Halfus due to Blade Flurry.
For the most part, affliction is a rather strong spec when it comes to dealing with two or three targets. We have strong DoTs that we can keep rolling constantly on several enemies at once, but, sadly, it the power of this tactic and the level of work involved to make it function just isn't on par with a variety of other specs.
For a balance druid, shadow priest, or even a destruction warlock, it isn't difficult in the least to split damage between a scattered few targets. Their DoTs are innately stronger, especially in the case of balance, which has two DoTs that are virtually the most powerful in the game. Destruction has the ease of Bane of Havoc, which is simply ridiculous in double-target encounters.
Affliction, on the other hand, has to deal with a lot of convoluted mess in order to be on par with these specs. You cannot merely cast a second set of DoTs -- or use Soul Swap, as the case may be -- to get the ball rolling on a secondary target; it takes a lot more prep time than that. Beyond DoTs, you also need to keep Haunt and Shadow Embrace rolling on both targets for the damage to even be on par with the strength of others.
That's the primary issue that faces affliction in these situations. Prior to Cataclysm, one of the biggest challenges was always juggling the DoTs themselves on multiple targets, while Haunt and Shadow Embrace were ... important but less significant. Blizzard took great strides in making multi-DoTing far simpler with Soul Swap, but it seems a fear of affliction's prowess in having this ability has led to a rather difficult situation.
This amount of juggling isn't bad in the strictest sense of the meaning. The complication is that no other spec has to go through the same hoops in order to function in these types of encounters. A combat rogue merely toggles Blade Flurry on and he's set, nothing more required. A balance druid just keeps two DoTs rolling on the secondary target, and that's it. That's a disparity that shouldn't exist.
It would be one thing if the reward for the additional performance paid off, but juggling three DoTs, Haunt, and Shadow Embrace on two targets only nets you DPS on par with other specs in the dual targeting department. That's wrong. If Blizzard isn't going to equalize the difficulty between dual-target damage between specs, then those with far more complex rotations should have ample reward.
The easiest solution would be to finally make Shadow Embrace a stacking buff on the warlock instead of a debuff on the target. Why this hasn't happened already is mind-boggling. Shadow got Shadow Weaving as a stacking buff when it was still a talent, and it functioned exactly the same way. Why should we be any different? Would our DoTs really be that much more powerful if we didn't have to focus on keeping Shadow Embrace stacked on multiple targets during these situations? No.
Glyphing issues
When it comes to prime glyphs, affliction's choices are rather straightforward. You pick up Haunt, Bane of Agony, and then Lash of Pain. Now that we're switching back to the Felhunter over the Succubus, the last is replaced with Corruption. Overall, this isn't a huge deal; in fact, it's rather agreeable. BoA's glyph rather annoys me simply because the entire mechanics of BoA annoy me, but I suppose there isn't much that can be done about that.
Really, my major beef with affliction glyphing is Soul Swap. Yes, it's nice that we have a major glyph that's a really big deal -- several specs do -- but the general mechanic of the glyph is rather irksome. It's the double-edged sword of its existence that bothers me.
On the one hand, we are balanced around the factor of having this glyph. In any situation that it's expected that we keep DoTs rolling on multiple targets, we're expected to be using this glyph. Blizzard expects it; raiders expect it; it's just a given. Because of this, it seems silly that we should be required to have this glyph in order to make use of an ability that we're already talenting for. It's a talent; it should perform its basic function as a baseline.
Then you have the situation in which it's entirely possible that you actually do want to temporarily remove your DoTs. Encounters like heroic Magmaw, Chimearon, and Twilight Ascendant Council have pretty specific timing for when you want to push phase transitions. Having the ability to remove your DoTs when a call to stop DPS goes out can be pretty handy, so it's nice to have that ability at times.
While it seems a viable argument, I simply don't buy it. Being able to stop DPS is a key feature for any raider, and in general, a raid leader should know to account for DoT damage. No other class is capable of dropping its DoTs in this manner, so our doing so really is just a drop in the ocean. If DoTs are going to push a phase transition early, they're going to do it whether your DoTs are there or not.
If anything, the glyph should have the reverse function that it does now. Since having the ability to remove your DoTs is apparently this huge deal, then allow us to glyph for Soul Swap to provide that. It makes no sense whatsoever to have such a required glyph when the ability is virtually worthless without it. Even where the ability is supposed to shine -- trash encounters where your DoTs won't last their full duration -- having the glyph is far better than not.
It would be nice to be able to use a prime glyph for its true purpose of providing utility benefits instead of a DPS benefit. We've got a lot of great utility glyphs to choose from, but affliction simply can't. Shadow Bolt factors into DPS due to mana conservation; it's the same with Life Tap. Then you have Soul Swap, which is also a DPS glyph ... Why? They may be minor, but it's silly.
Shadow Bolt
Yes, I know, it's everyone's favorite subject. Personally, I still vote that Drain Life should be affliction's filler of choice, but that is neither here nor there. Instead, there's a different matter with Shadow Bolt that I take offense to.
Shadow Bolt is a destruction spell. I understand this, but it's terrible that the only talents that we pick up for Shadow Bolt are located in the destruction tree. Particularly for leveling, this really irks me. Low-level affliction is downright terrible to play until you get high enough to fill out Bane. (This is actually a factor for demonology too, but that's a different matter entirely.)
Blizzard spent an entire beta lamenting about how it really wanted for Shadow Bolt to be affliction's filler, and yet there is absolutely no support for the spell in the affliction tree. Does it really come as a surprise that the spell that is supported by mastery and several talents ended up performing better than the spell that got kicked to the curb?
Simple fact: If you want Shadow Bolt to hold such a lauded position within the affliction spec, then why is there not talent support for it? Seriously, Blizzard, get it done.
Utility madness
Before I begin this little segment, allow me to say one quick thing: I love affliction. Affliction is my warlock spec. Numbers aside, I will always choose affliction over any other spec, given the choice. As long as affliction is viable, I will play it. I do this because the spec is amazingly fun, but it has a very significant drawback.
Affliction is an utterly pointless spec. Hear me out. Break it all down, assume for a moment that affliction, destruction, and demonology all deal the exact same DPS, so there's no pressing reason to choose one over the other. Why would you go affliction? The obvious answer: It's fun.
Now, why would you go destruction? Oh -- well, it brings Replenishment, it has better protection against magical damage, it has an instant-cast AoE stun on a short cool ... Need I go on? Destruction has things; it has pretty stuff that makes you feel all warm and fuzzy inside, like you are contributing more than mere damage to a raid. And you are!
So -- demonology, then. Okay, well, you have an AoE root, and you have one of the most powerful caster buffs in the game. Can you really ask for anything more than that? Oh yes, you also gain the benefit of being far more flexible in demon summoning should you ever have to switch for utility purposes -- a rarity, and you can save Soulburn for that ... But still.
Affliction just doesn't have anything. It brings absolutely nothing at all to the table. As far as utility goes, there's Jinx, which can be picked up by any warlock spec should it be required, and then there are two single-target slows. Useful? Perhaps, but I've honestly never heard of a single use for Curse of Exhaustion in terms of PvE raiding utility. Most things that need to be slowed need to have an AoE slow on them, and affliction just isn't going to cut it for that.
Affliction is in desperate need of utility. I know it seems that utility has been handed out like candy to anyone and everyone, but I am being entirely serious when I say that affliction literally brings nothing to the table. Slightly better uptime on Dark Intent? Gone within the next raiding tier, maybe two if we're lucky.
Better survivability? Only in AoE situations when we can have Corruption rolling on 50 different targets at a time. Outside of that, destruction is better at taking punches than we are. If we can use Drain Life, then we'd be king, but Blizzard wants Shadow Bolt.
Affliction really just needs a niche to fill. It's supposed to be the disabling/survivability tree with multiple ways to generate health and more ways to make our enemies less effective, yet we have none of this. All things being equal, affliction just isn't the proper spec to choose. Why would you? You gain absolutely nothing from it, so what's the point of equalizing DPS?
The spec doesn't have to be amazing. It doesn't have to have this huge raid DPS increase or anything. There just needs to be something there so that I can say, "Oh yeah, being affliction would totally help in this situation!" Right now, we don't have that, and it makes me sad.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 3)
damoronsonline Apr 11th 2011 9:34AM
I'm sorry but have you looked at 4.1. Not only is Affliction the top warlock dps but the drain life rotation beats them all. Also it is impossible to keep Haunt rolling on 2 targets, the cooldown is too long. As a progression raider I have had to go destro or demo for best damage purposes. Come 4.1 I finally get to go afflic again. No the spec isn't pefect but it has come a long way.
Tyler Caraway Apr 11th 2011 12:52PM
Considering that I did an entire article on that subject already; yes, I'm rather certain that I do realize affliction is the highest DPS spec in the next patch. I fail to see how that holds any meaning at all.
Aside from dual-targeting factors, which I advocate more towards making the process simplier, I never said affliction needed more damage.
damoronsonline Apr 11th 2011 1:02PM
I agree with the need to make dual-targeting easier and to make Shadows Embrace a self buff. With the added CD coming to Glyph of Soul Swap all Blizz did was make it harder. Right now you can sqweak it in if you hit it on CD. With a 15 sec CD your looking at Corruption and (depending on haste level) UA falling off. Not right IMO.
Nyold Apr 11th 2011 1:11PM
@Tyler
I thought his post addressed the lack of utility. You said that, all things being equal, Affliction sucks because there's no utlity value unlike Demonology and Destruction. Now his point is that, there IS a reason for speccing Afflic, that is the superior dps you offer.
For dual target damage, I don't know if it's possible to simulate dual target dps with Rawr, or if you have to write a customized program to do it. But maybe the increased single target dps also leads to increased dual target dps, which in turn justifies the complexity of dual-targeting?
Tyler Caraway Apr 11th 2011 1:16PM
Oh, I forgot to talk about the Haunt thing. Could have sworn it was in a different comment. Oh well, here we go.
True, you cannot constantly keep Haunt rolling on two targets at the same time. There is, however, a small window of time, approximately 3 seconds, where you can have it on two targets at once. 3 seconds may not seem like a lot, but it's actually nearly half the cooldown, and it's a pretty big deal.
Actually, now that I think about it, the timing could be a little bit longer than 3 seconds. Theoretically, 3 seconds is likely close to the limit that you could get given an 8 second cooldown, 12 second duration, and then a cast time of at least 1.5 seconds but reduced by haste. Haunt does, however, have a fractional travel time, so based upon distance it can take up to 1.5 or so seconds to reach a target at max range.
Assuming that one target is at max range and one target is in short range -- such as V&T -- you'd actually be able to have a time frame of around 5 seconds where Haunt is on both targets. Of course this would be off-set in the next portion of the rotation, but it's a point.
Khijin Apr 12th 2011 12:00AM
@damoronsonline:
Well, Drain Life Might Be Higher In Theory, I Don't Disagree, But Who Here Has An Ethernet Connection To All The US Server Boxes, Cable Short Enough For 0 Ping, And Has Fingers Moving At The Same Speed As Electricity?
To Play Aff Drain At That Level, Is NOT Humanly Possible.
Haunt Won't Roll On 2 Targets, But That Extra 4 Seconds By Switching It Every Cast Is A DPS Increase As Opposed To The Usual Clipping.
And As A Progression Raider You Had To Go Destro Or Demo For An Epic DPS Increase Of 50 Per Second?
Really?
50?
Shadow Embrace SHOULD NOT Be A Self Buff.
DoTs Adapt Their Damage To Buffs/Debuffs On The Target, Not To Buffs Or Debuffs On You, Changing That Would Have A Huge Impact On Our First Dot Sequence.
Even Though The Increased CD On Soulswap Means UA And Corruption Falling Off, It Does Also Mean More Ticks Of BoA, So The Nerf Is Minor And Hardly Notable.
It's Still Better Than Casting These Dots Manually Like We Used To Have To.
@Tyler,
Affliction Still Has A Lot Of Utility, Unfortunately It's Utility Is, And Has Always Been Very PvP Orientated, Though The Real Point Of Affliction Isn't Those Gimmicks In The Other Specs You Mentioned, But Rather The Way In Which It's Damage Is Dealt.
Destro Provides Very Consistent 10 Second Bursts, Demo Is Very Much Reliant On Procs And Can Have Amazing Bursts When The Right Things Tick Over, As Well As AoE Situations.
Affliction On The Other Hand, Has An Extremely Long Ramp Up Time.
We Have Purely Consistent Damage, That Multiplies Ridiculously In The Last Quarter Of The Fight, Which Is Often Enough To Make Up For The Stupid Mage That Stood In Fire.
Our Soulburn Isn't Required For DPS Like The Other Specs, Leaving Us With A Dash, HP Increase, A Little More DPS With A Quick Heal, A Pet Change, Or An Explosion Of Nightfall, Soul Leech And Eradication Procs.
I Can't Help But Feel You're Down-Playing Affliction, I Agree The Spec Doesn't Quite FEEL Right, But That Doesn't Mean We're Completely Useless.
/Wall Of Text.
TL:DR; Warlocks Rock!
damoronsonline Apr 12th 2011 12:16AM
Just tested this (about 5 minuts ago) a single tick of Corruption + UA is way more than two ticks of Bane of Agony. Assuming non crits I was getting about 1250 Bane of Agony hits (at the end of the dot btw) vs 2500 UA ticks and 2400 Corruption ticks. 4900>2500
Khijin Apr 12th 2011 1:10AM
I Did Say it Was A Nerf, But 2400 Every 15 Seconds Isn't That Noteworthy.
That's A 160 DPS Loss.
Now, I'm Assuming You Tested This On Live.
Because Despite That 160 DPS Loss Thanks To The Soul Swap Change, Affliction's DPS Is Going Up Significantly, Complaining About That 160 DPS We're Losing For The Amount We're Gaining Is A Tad Petty Don't You Think?
poggg Apr 11th 2011 9:34AM
You just expressed all of my problems with the Affliction tree ten times more eloquently than I could have. I tip my nonexistent hat to you, sir.
OneMHz Apr 11th 2011 9:39AM
Don't forget, shadow priests can mind spike and remove their DOTs.
vocenoctum Apr 11th 2011 11:07AM
And sometimes I wish my shadowpriest had a glyph around that too... :)
I first thought of the mage-sheep talent that removes dots, different in application, but still there technically.
Tyler Caraway Apr 11th 2011 12:55PM
You are right, I had totally forgotten Mind Spike. In my defense, I rather not think of anything shadow priest related and Mind Spike changed so many flippin' times in Beta I don't even know what it does any more.
Either way, the point would still be true. With the exception of a 10-man raid, it's unlikely that having your priests and affliction warlocks remove their DoTs will prevent an accidental push. Balance druids, fire mages, assassination rogues, feral druids, retribution paladins, all death knights, all hunters, shaman, and at least arms warriors will have DoTs running as well. And of course you can't forget destruction and demonology warlocks.
Jamie Leyland Apr 11th 2011 9:42AM
Seconded. I love affliction, and hate that I'm basically forced to play destruction with a demonology offspec because of what it brings to the table in the current content, the only one I can justify playing affliction in is Chimaeron. I would love to see any of these changes happen, I feel like it's just a pipe dream to ever believe it will happen though, at least in the forseeable future
souvlaki Apr 11th 2011 9:43AM
Aff needs more dot damage and more single target pressure while removing some of the ramp-up time. Most of the talents and abilities the affliction warlock uses are basically nerfs to our base dot damage:
Curse of the Elements
Haunt
Shadow Embrace x 3
Dark Intent x 3
All of this has to be put up to deal the maximum damage we're balanced from. I could live with haunt (for upping pressure to one target) and curse of elements. But SE and DI should go away. Specially DI as there's so much disparity depending of with who you team with.
SE it's just another single target limitation added to haunt, just add the SE to haunt and we'll improve the ramp up without buffing our spread damage.
Obviously being able to put this in a PVP environment means that the other team must be made up of /dancing bots. I can't think of a class that has so much set-up abilities that cannot get to their maximum dealing damage in PVP.
Reanne Apr 11th 2011 9:53AM
WARLOCKS SUCK!!!!!
Fuzd Apr 11th 2011 10:21AM
I really wish we could downgrade to absolute black so posts like would dissapear completely
Nyold Apr 11th 2011 1:13PM
Yes we do, we suck. We suck souls of pathetic people like you and burn them to damage our enemies with more oomph. You're the metaphorical human cannons we throw at out enemies.
Merus Apr 12th 2011 5:20AM
Mage + Kungaloosh = parent comment
Cuts Apr 11th 2011 10:06AM
PvP
Know Apr 11th 2011 10:15AM
Hey Tyler,
Love your column but seriously, there are two whole other warlock specs to cover.
Regards,
Demo and Destro
PS. Destro for life!