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4-11-2011 @ 9:34AM
I'm sorry but have you looked at 4.1. Not only is Affliction the top warlock dps but the drain life rotation beats them all. Also it is impossible to keep Haunt rolling on 2 targets, the cooldown is too long. As a progression raider I have had to go destro or demo for best damage purposes. Come 4.1 I finally get to go afflic again. No the spec isn't pefect but it has come a long way.
4-11-2011 @ 12:52PM
Considering that I did an entire article on that subject already; yes, I'm rather certain that I do realize affliction is the highest DPS spec in the next patch. I fail to see how that holds any meaning at all.Aside from dual-targeting factors, which I advocate more towards making the process simplier, I never said affliction needed more damage.
4-11-2011 @ 1:02PM
I agree with the need to make dual-targeting easier and to make Shadows Embrace a self buff. With the added CD coming to Glyph of Soul Swap all Blizz did was make it harder. Right now you can sqweak it in if you hit it on CD. With a 15 sec CD your looking at Corruption and (depending on haste level) UA falling off. Not right IMO.
4-11-2011 @ 1:11PM
@TylerI thought his post addressed the lack of utility. You said that, all things being equal, Affliction sucks because there's no utlity value unlike Demonology and Destruction. Now his point is that, there IS a reason for speccing Afflic, that is the superior dps you offer. For dual target damage, I don't know if it's possible to simulate dual target dps with Rawr, or if you have to write a customized program to do it. But maybe the increased single target dps also leads to increased dual target dps, which in turn justifies the complexity of dual-targeting?
4-11-2011 @ 1:16PM
Oh, I forgot to talk about the Haunt thing. Could have sworn it was in a different comment. Oh well, here we go.True, you cannot constantly keep Haunt rolling on two targets at the same time. There is, however, a small window of time, approximately 3 seconds, where you can have it on two targets at once. 3 seconds may not seem like a lot, but it's actually nearly half the cooldown, and it's a pretty big deal. Actually, now that I think about it, the timing could be a little bit longer than 3 seconds. Theoretically, 3 seconds is likely close to the limit that you could get given an 8 second cooldown, 12 second duration, and then a cast time of at least 1.5 seconds but reduced by haste. Haunt does, however, have a fractional travel time, so based upon distance it can take up to 1.5 or so seconds to reach a target at max range. Assuming that one target is at max range and one target is in short range -- such as V&T -- you'd actually be able to have a time frame of around 5 seconds where Haunt is on both targets. Of course this would be off-set in the next portion of the rotation, but it's a point.
4-12-2011 @ 12:00AM
@damoronsonline:Well, Drain Life Might Be Higher In Theory, I Don't Disagree, But Who Here Has An Ethernet Connection To All The US Server Boxes, Cable Short Enough For 0 Ping, And Has Fingers Moving At The Same Speed As Electricity?To Play Aff Drain At That Level, Is NOT Humanly Possible.Haunt Won't Roll On 2 Targets, But That Extra 4 Seconds By Switching It Every Cast Is A DPS Increase As Opposed To The Usual Clipping.And As A Progression Raider You Had To Go Destro Or Demo For An Epic DPS Increase Of 50 Per Second?Really?50?Shadow Embrace SHOULD NOT Be A Self Buff.DoTs Adapt Their Damage To Buffs/Debuffs On The Target, Not To Buffs Or Debuffs On You, Changing That Would Have A Huge Impact On Our First Dot Sequence.Even Though The Increased CD On Soulswap Means UA And Corruption Falling Off, It Does Also Mean More Ticks Of BoA, So The Nerf Is Minor And Hardly Notable.It's Still Better Than Casting These Dots Manually Like We Used To Have To.@Tyler,Affliction Still Has A Lot Of Utility, Unfortunately It's Utility Is, And Has Always Been Very PvP Orientated, Though The Real Point Of Affliction Isn't Those Gimmicks In The Other Specs You Mentioned, But Rather The Way In Which It's Damage Is Dealt.Destro Provides Very Consistent 10 Second Bursts, Demo Is Very Much Reliant On Procs And Can Have Amazing Bursts When The Right Things Tick Over, As Well As AoE Situations.Affliction On The Other Hand, Has An Extremely Long Ramp Up Time.We Have Purely Consistent Damage, That Multiplies Ridiculously In The Last Quarter Of The Fight, Which Is Often Enough To Make Up For The Stupid Mage That Stood In Fire.Our Soulburn Isn't Required For DPS Like The Other Specs, Leaving Us With A Dash, HP Increase, A Little More DPS With A Quick Heal, A Pet Change, Or An Explosion Of Nightfall, Soul Leech And Eradication Procs.I Can't Help But Feel You're Down-Playing Affliction, I Agree The Spec Doesn't Quite FEEL Right, But That Doesn't Mean We're Completely Useless./Wall Of Text.TL:DR; Warlocks Rock!
4-12-2011 @ 12:16AM
Just tested this (about 5 minuts ago) a single tick of Corruption + UA is way more than two ticks of Bane of Agony. Assuming non crits I was getting about 1250 Bane of Agony hits (at the end of the dot btw) vs 2500 UA ticks and 2400 Corruption ticks. 4900>2500
4-12-2011 @ 1:10AM
I Did Say it Was A Nerf, But 2400 Every 15 Seconds Isn't That Noteworthy.That's A 160 DPS Loss.Now, I'm Assuming You Tested This On Live.Because Despite That 160 DPS Loss Thanks To The Soul Swap Change, Affliction's DPS Is Going Up Significantly, Complaining About That 160 DPS We're Losing For The Amount We're Gaining Is A Tad Petty Don't You Think?
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