Officers' Quarters: How to replace an absentee guild leader

A few weeks ago, I wrote a column about the high rate of burnout among officers and guild leaders in particular. Lately I've been hearing about a lot of situations where guild leaders have stepped down or outright vanished. Not all such decisions are the result of burnout, of course. Sometimes, real-life obligations get in the way.
Regardless of the reason, losing a guild leader can be absolutely devastating to a guild. If the community was already on the rocks, the disappearance of a guild leader can be the last straw. How can the remaining officers make the transition to new leadership with their guild intact?
Gone, baby, gone
When a guild leader has simply stopped logging in without telling anyone why, players often feel helpless. That person has access to all of the most crucial guild controls and settings and in some cases is the only player who can withdraw from certain bank vaults. It can be difficult to get things accomplished without that access. To accompany these concerns is the worry that the guild leader will suddenly log in one day, rob the bank blind, and disband the guild.
The first step here is to attempt to contact the guild leader and find out his or her status and intentions for the future. Does he or she plan to return at some point? When? Does he or she expect to remain guild leader during that time? If you can get some answers, then you can discuss the implications among the officers. This column assumes that you can't.
If your guild leader has been MIA with no communication for some time, you should assume that he or she is never coming back. Waffling on this point will only accelerate the decline of the guild. Guilds live and die by their leadership. If no one can fill the void quickly, then you're headed for hard times.
In the meantime, talk to your members about what's happening, even if you have no concrete answers yet. Otherwise, speculation and rumor will run rampant.
Reassure members that control of the guild can eventually be reassigned. Unfortunately, you must wait 30 days since the guild leader last logged in before you can petition a GM to reassign control. Make every effort to contact your lost guild leader before you move ahead with the petition. During that time, it's also crucial that you identify a replacement. That player will have to be the one to open the ticket.
A new warchief
Replacing a guild leader on short notice can be a harrowing ordeal. For some lucky guilds, the successor is obvious and willing to take the job. Congrats! You have a new guild leader.
For many other guilds, however, the issue is much more complex. Perhaps there are no obvious candidates. Perhaps there are obvious candidates, but none of them wants to wear the guild leader hat. Perhaps multiple candidates want the position, but the officers can't agree on whom to choose. Or perhaps there's one obvious candidate who wants the hat, but he or she also wants to change fundamental aspects of the guild as part of the deal.
It's rare in any of the above cases that a solution can be reached without compromise, so be prepared to make some difficult choices. Every situation is different, but here are some guidelines to help you select the right player for the job.
1. The promoted player must want the position. You can nudge an officer toward the role, but don't pressure him or guilt him into taking over. Guilds with reluctant leaders rarely succeed in the long term. It's far better for the health of the community if the guild leader is excited to lead than if he or she feels obligated to.
2. Be careful with voting. Voting can seem like the most elegant solution, but I recommend caution when using such methods. You can opt for an officers-only vote, or you can have the entire guild help with the selection. Involving the entire guild is certainly democratic, but guild-wide votes all too often turn into popularity contests. The most well-liked officer isn't always the best candidate to top off the totem pole.
One way to include members without allowing them to control the vast majority of the vote is to count the nonofficer voting majority as a certain amount of officer votes. For example, if the majority of members vote for Officer X, then you could count that as two officer votes. Then say you have six officers who each vote for a candidate. Three vote for Officer X, and three vote for Officer Y. The nonofficer vote breaks the stalemate, and Officer X wins.
Regardless of how you decide to vote, don't leave the field wide open. Announce specific, officer-approved candidates to vote on, and be doubly certain that these candidates do in fact want the responsibility.
3. Talk to nonofficer members about the candidates. Whether you're voting or just debating until there's enough agreement to pull the trigger, make sure to talk to your members about each of the potential candidates. Try to feel out how people would react if that person is chosen. If you find that the candidate is so disliked that players would actually quit the guild when he or she is put in charge, that's a fairly obvious red flag.
In most cases, you won't hear anything so blatant, but you can still gather some valuable information about the membership's perception of the candidates that can help to guide your decision.
4. Agree to allow the new guild leader to make changes -- within reason. If you're having trouble finding willing candidates, promise some leeway to change the guild. Don't expect someone to assume all that responsibility but have no say in the policies that they'll have to enforce. Maybe he always disagreed with the loot system and wants to change it. Maybe he thinks the criteria for new recruits is setting the bar too high or too low.
You don't have to agree to everything, especially if the candidate's ideas will drive players out of the guild or completely change the nature of the organization. However, do keep an open mind about such changes. Even if you have reservations about the new policies, sometimes the alternative is much worse.
5. Consider sharing the role. Many guilds operate just fine while having two guild leaders or even three. If none of the candidates seem ideal, then consider allowing multiple players to share the responsibility.
Another possible solution is to divide up the duties of the former leader among all of the remaining officers. Discuss options before any major decisions are made, and avoid making any choices that any single officer is completely against. It's not the most efficient way to run a guild, but it can work, as long as you don't have officers who constantly disagree about the direction of the organization or its methods. If you can't find anyone who wants the guild leader position, then this could be your last resort short of disbanding.
In any shared-leadership situation, someone will still need to be named the guild leader -- there's no option in the game's software to appoint more than one person. (Note to Blizzard: Make it happen, please.) I recommend choosing the officer who is the most trusted and level-headed of the group to satisfy the game's single-leader limitation.
I'd love to hear from some officers who have managed to keep their guild together during this kind of transition. How did you choose a new guild leader? Did your choice turn out to be the right choice? Tell us below!
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
shatto.a Apr 11th 2011 2:07PM
Great article, it's a problem I've run into more than one time. Fortunately, this most recent time, there was a definite second in command, and she petitioned the GM's for control of the guild. It can get really, really messy when that doesn't happen, though.
Erik Apr 11th 2011 2:11PM
Our guild leader decided to stop playing, and made a forum post explaining that he would promote me (an officer) to GM so I could continue running the guild. He then disappeared for over a month and couldn't be bothered to log on for 5 minutes to pass me lead. Several other folks quit, and what was a progression raid turned into 4-5 folks who had been abandoned.
After some massive recruiting, we found a great group of players on another server and essentially merged them into our guild. It took a lot of work, but we built things back up and we're back to progression and have a decent rank on our server. As a nail in the coffin, our former GM sabotaged our old forums as a final act of awesome "leadership."
So, existing GMs, if you're burnt out, please make a graceful and smooth exit. Don't make it harder for the people who still want to play the game!
dengarsw Apr 11th 2011 2:53PM
http://wow.joystiq.com/2011/03/10/februarys-guild-of-the-month-the-earthbound/ (that comment isn't from a guildy but just some random)
earthbound.guildportal.com
mibu.work1 Apr 11th 2011 2:12PM
I've had this problem in old guilds before, and it can be terrible. I had a guild leader disappear for almost a year back in BC, the other officer and I held it together during that time, kept up the raiding, replaced the guild leader's raid spot, and even expanded the guild. Then, one day, the guild-leader shows up, disbands the guild, and disappears. We reformed right away, under a different name, but with most of the same people. Took us forever though.
Necromann Apr 11th 2011 2:12PM
Our leader has taken some breaks off for RL stuff, but we have a clear 2nd in command who took over quite handily.
nymrohd Apr 11th 2011 2:23PM
Well our guild leader actually died on us. She was ill over a period of time and had discussed succession among the officers but we were unwilling to replace her and then suddenly she disappeared for a long time till someone logged in to inform us.
One of the primary issues in management is the succession issue. Even the most widely succesful leaders can fail at training a replacement.
Scard Apr 11th 2011 3:10PM
First off, condolences on the loss of your guild leader. If your guild is anything like mine, it'd be a huge loss.
As to you point on training a replacement, it's a tricky endeavor. As I have come to experience, in training a replacement, the trainee will often get to a point where they will feel as though they could do a better job at that position than the trainer. What ensues is a long nasty battle between the two which can devastate any organization. Think Julius Caesar and Marcus Brutus.
The key is teaching them enough to be capable of taking over if called upon, but not giving them so much they feel entitled to the position.
Nina Katarina Apr 11th 2011 2:30PM
Our guild leader has been mostly absent due to serious real life concerns these past few months, and it hasn't really affected our guild all that much because we've got some very good structures in place to distribute responsibility. The raid leaders kept two raid groups running, a random someone stood up and did several heritage raids and an attack on Stormwind for funsies, we had an anniversary party, we hit guild level 25, we got an influx of new members who we're integrating into the guild group gestalt.
We'd love to have our guild leader back full time, but we're doing quite well while she's gone because of all the work she put in making sure we would be able to get along without her.
Trilynne Apr 11th 2011 2:31PM
"1. The promoted player must want the position."
This, sosososososo much this! My old guild had a leader elected who DID NOT WANT to lead, and it lead to a negative change in overall guild atmosphere, until, venting problems from his personal life I'm pretty sure, he used passive-aggressive means to tear up guild friendships, then quit the game. It left the guild in a very bad place, and very fractured. I had to quit shortly thereafter for RL reasons, but I don't think it ever recovered.
Rachael O'ray Apr 11th 2011 2:33PM
We had a gm not show due to RL, officer's on less due to job, and after a week the gquits started leading to an irreparable failscade. Now all the guild rep I grinded for has to be done again at another guild. If I want to continue WoW that is. Which I am not sure I do. I don't understand this new guild design.
silvernoise Apr 12th 2011 10:10PM
i was unfortunately one of these guild leaders. had to stop playing for two or three months, still havent returned to the game (still check wowinsider occasionally to see whats going on). i appointed our second-in-command to GM, and we kept in touch through weekly or bi-weekly emails. he would let me know how things were going, ask my opinion or input, things seemed to be going smoothly. few weeks go by where i don't get an email, i send one out, no response. i end up hearing from a RL friend who used to be in the guild but is still in contact with some of the old peeps that the GM suddenly went and did a faction change, left the guild to a new guy who he recruited in my absence, who then proceeded to ninja the bank. the remaining members convinced him to give the GM tag to a long-time member, but still... very shitty situation. dont know if there will be anything to come back to when i come back. i had an agreement worked out with my first officer that he would give GM to me when i got back if i wanted it. i had decided that if things were going well, he could keep it going, but now hes not the one with the authority to make those decisions anymore and im not sure how its going to go down when im able to resub, or honestly if the guild will even still be there.
Glamdr1ng Apr 11th 2011 2:48PM
If I remember correctly, those at the bottom of the totem pole were most revered rather than those at the top.
Guyver2 Apr 11th 2011 3:09PM
Usually, being the low man on the totem pole indicated greater, not lesser, importance within the tribe.
Badgelooter Apr 11th 2011 3:02PM
Had an interesting situation occur in my guild. Turns out the GM was sort of a tramp. She’d been having an affair with one of the officers, while carrying on an e-affair (lots of texts and IMs, but nothing physical) with another officer. She managed to keep her real lover (and her husband, who I’m still not sure is totally aware) in the dark about her e-lover. About a week before all hell breaks loose, Don Juan (her email lover) professed his undying love for her, which set the events in motion. She begs him to keep it quiet, but we’ve been friends for months and the other officers and I get his side of the story, which doesn’t jive well with her version (i.e. he was a crazy stalker who misinterpreted her being nice as love in return, calling her at home and work, constantly messaging her after she turned him down). He subsequently gets booted from the guild, but not before forwarding months worth of texts and instant messages showing it was a two-way street between them. One day she pops up in officer chat, announces that she and Romeo are server transferring, taking most of what’s in the guild bank, changing her name, booting everyone from her RealFriend ID, and riding off into the sunset. Still haven’t found her, though I’d love to. The one honorable thing she did was promote an uninvolved officer to GM.
Since then, we’ve changed leadership because the new GM wasn’t able to commit what he thought was enough time to running things. It’s sort of evolved into a council of officers who use our guild forums to make decisions about the direction the guild is taking, membership, and use of the little bit left in the guild bank. While the Game Masters we’ve contacted have been pretty sympathetic, they aren’t able (or willing, I’m not sure) to restore the items she took or the significant amount of gold.
Matthew Apr 11th 2011 3:28PM
Are you on Sisters of Elune or Silver Hand?
Shinae Apr 11th 2011 2:54PM
The guild I'm in has been around for 6 years. Much of that is due the the GL passing the lead to officers (who were fine with taking the lead) during the times that he couldn't spend much time in WoW due to RL. Part of being a good leader is knowing when you need to pass it on.
My sympathies for those who have had to deal with guild leaders who aren't good leaders.
Sally Bowls Apr 11th 2011 3:04PM
An unpopular endgame you do not discuss is selling the guild. Some games like EVE Online have shareholders with some rights but currently WoW has a GM with absolute power.
I think as guild levels get higher, they will get more valuable. I read gold blog posts about buying guilds for profits. I can see GMs selling for any number of evil reasons: they are angry and want to be jerks, they are emo realm changing or even selling their toon. Why would a sociopath (they are a GM after all; extra credit if they are also a tank. :-) jk jk) not want to get an extra 20 or 50k?
While not common, as a consequence of guilds having value I foresee this happening occasionally but with much drama when it does.
Telwar Apr 11th 2011 3:08PM
I've seen this happen twice, once with a negligent guild leadership and once with a responsible guild leader.
First time, the guild leaders went "away for a weekend" as posted on boards. They didn't show up for a month. By this point, there was one officer, who'd been hastily promoted and didn't want the job. By three weeks in, the guild had fallen apart. The last remaining officer led a looting of the guild bank (with the remaining members who'd helped earn the loot). There were like five people left in the guild when the leaders came back.
The other time was when the guild leader of a small social guild had a stroke. This also happened to be a friend of mine. When I went to visit him in the hospital, he handed me his account information and authenticator. I wasn't in the guild on my mains, but I went ahead and transferred guild leadership to a trusted officer until my friend was recovered enough to resume leadership.
Wolfshanze Apr 11th 2011 3:34PM
All I can think of is Gone Daddy Gone by Violent Femmes...
Only choice now is kinda like a front seat/back seat option:
Original 80s:
http://www.youtube.com/watch?v=ekL7o8BQkZM
or New CGI look:
http://www.youtube.com/watch?v=RkaUFB-EASI
Anaxamander Apr 11th 2011 3:53PM
My current GL just transferred lead to an alt, and went to go raid on another server, promising to "recruit us in," once he's settled.
The remainder of us left behind can be described as "surly about the process."