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4-11-2011 @ 9:22PM
What I find priceless is the fact that the last thing people got up in arms about, realid, would have actually done quite a bit to fix the issue people are claiming CtA is merely a bandaid for. Take away their anonymity, and a lot of the people cause conflict in groups would be too afraid to let their true colors fly. Irony at it's finest.Although what I find most entertaining is that this, and the majority of the problems in heroic dungeon groups can be traced back to a single root source. Skipping bosses, ditching dungeons, the inordinately long DPS queues, the impersonal groups that never see each other again, all stem from the fact that random dungeons give valor points. It forces an inordinate amount of players who would otherwise not be running dungeons to queue for their daily inconvinence. If they are removed from the equation, then those who need gear from heroics, need JP, or simply choose to run 5 mans as their endgame activity don't have to slow down raiders who only care about VP. The total population in the LFD would plummet across the board, rendering queue times closer to the 10-15 min wait times seen in leveling instances during the post release push. Bosses won't be skipped because everyone in the group is there for loot or for JP. Instances will remain challenging, as there will no longer be groups of DPS in greens afking while being towed in the wake of a tank who outgears the content by 50+ item levels, who is just looking fo his two frost badges.
4-12-2011 @ 1:38AM
A forum and friend only set-up would have ended Random Dungeon asshattery? I don't really see how, but I agree with your second point.
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