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4-12-2011 @ 4:29PM
Right, but I'd argue that that's the crux of the post; right now there is very little incentive for a tank to queue for a *random* dungeon, and that's precisely what Blizzard's having trouble getting people to do. People who rely on in-guild tanks or friends who are tanks can get somebody to do a run for them, but if you're random DPS #37,549 in the queue, you're going to wait the hell of a long time for a tank who's willing to bypass Options A and B. It's not that tanks weren't willing to do the more difficult BC-style heroics, but they were respected for doing it (assuming they did it well) because there weren't any options beyond your own server. People knew if you were good. In Wrath, it was impossible to retain that social advantage through the dungeon finder, but nobody cared because the dungeon finder debuted at a time when almost everyone was overgeared for heroics anyway. Right now in Cata, I'd attribute DPS queue times to difficult heroics + anonymity (which is to say, lack of accountability) through the dungeon finder + lowest possible level of gear (seriously, things will never be worse than they are now) = astronomical DPS queue times.DPS are in the same position as tanks in not being able to build a reputation through the dungeon finder, but tanks rely on that reputation in a way that DPS don't because they are expected to lead their groups. To put it another way, which tank is more likely to get cooperation needed to complete a dungeon run smoothly from their DPS -- the guy in blues or the epic'd out raider rocking the Dragonslayer title? And while this is more a question for next week, I suppose, but does the proposed Call to Arms system really incentivize the latter to start pugging?
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