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4-12-2011 @ 4:36PM
I think people are hitting on a key fact that is this isn't a game problem, but more of a behavior problem. Basically, for most people, even dps, the Dungeon Finder is something of a last resort when it comes to running a heroic. While it is perfectly adequate for finding a missing cog or two for a guild group, most people will want to run with people they know, because of the reasons that you state in the "BC" period of tanking. More or Less, solo queuing is a last resort, and thus you get the people whom need it as last resort. While that includes the good people that make WoW a game with playing, and not a grindhouse bore, it also includes the dregs populate ignore lists and tank's nightmares because have failed in the metagame of realm and guild reputation.The remeditation of this problem is not looking at the dungeon finder as the end all, be all of ever running a heroic, but as a useful tool for filling out already premade groups, instead of sitting in LF 1 Healer, then g2g abyss in trade chat. Also if players from the same server where paired together more, and the group composition could be previewed, that could help. Also personal preference list, akin to an ignore list in trade chat could be useful. If you never want to group with "THAT hunter" or "THAT healer" or THAT "&*(#$@*(&" ever again, maybe the dungeon finder could make sure never to pair you with that person again. Or take something from Starcraft 2, and have a rating and league system for Successful Pugging, or at least a way to score Completed Verus Non-Completed Dungeons. It could help people focus if they will always have that "loss" on their records if they drop group.
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