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4-12-2011 @ 4:59PM
I enjoyed the article, and it reflected my thoughts. But I was really hoping to see potential solutions to the problem listed in the article. I mean, that's the big question: how does Blizzard give tanks incentive when the feature (Dungeon Finder) can't be lived without, but players want a degree of difficulty so they can learn and be challenged?Even now, people complain heroics are too easy -- and it is easy, for DPS. The mindframe I constantly see is -- Interrupts? Tank/healer/another DPS will handle it. AoE fire or low HP? Healer can heal through it. Debuff ticking? Healer can cleanse it. Have aggro? Tank can taunt it. The DPS I have encountered are focused on smashing out their rotation.Cata has made the game more difficult, but it made it difficult for the wrong roles. Healing and especially tanking had additional responsibility heaped onto them with the expansion, picking up the slack and dealing with their own challenges. But therein lies another issue: the more responsibility you give to DPS, the less control the tank has, and the more helpless they feel when everything goes wrong. (I understand that some tanks and healers have no issues; you are truly skilled but many of your brethren are switching over to DPS because they simply can't handle all of the pressure that accompanies the learning process.)The tank shortage is a very difficult problem and I commend Blizz for their attempts to deal with it, as it's by no means an easy fix. (How do you fix player behavior?) I'd be very interested in seeing an article by you, Allison, tackling this issue and proposing solutions.
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