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Reader Comments (Page 1 of 1)
4-12-2011 @ 6:08PM
Saelorn said...
I'm all for differentiation, but I think WoW has gotten to the point where it's kind of silly: you have classes like holy paladins and fury warriors who are wearing plate armor, but it's more efficient to have three enemies beating on one guy than to risk either of the other guys getting near-instantly squished.
I'm looking more for a scenario where the plate dps and the tank can both engage an enemy head on, but the retadin will take damage while still beating the enemy before dying, and the tank will take longer to beat his enemy but will take less damage while doing so. Something like a rogue could keep his enemy stun-locked, while a hunter would have the pet tank his enemy. Mages might rely on slowing or freezing, etc.
Basically, I'm looking for an extension of the base system that everyone does while playing solo, instead of the current system where the tank can't deal useful damage and nobody else can take a hit because the health and damage on dungeon mobs are cranked up so high. It would really take the pressure off of one person, by spreading it around to everyone.
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