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4-12-2011 @ 9:40PM
@Bodrake - the other way of looking at it is that it was the LK content that caused Blizzard to achieve the 13000000 customers. @Rajah - How could Blizzard change our character "flaws"? You are absolutely completely correct that only a fraction of the player base genuinely enjoy a challenge. All Blizzard can do is to decide what game they want to try to sell to these people. Do they want more money & subscribers or less money & subscribers. I can understand why people who have never been employed would say Blizzard should provide the challenge that the customers do not want. I can not understand why an Activision shareholder would want that.I could play WoW better. But if I were to write down my self-improvement suggestions for this year, I can not think of anything WoW related that would make my top 50. It's hard not to feel guilty that any time I spend playing WoW could be better invested in my job, relationships, family or retirement fund.
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