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4-13-2011 @ 9:31AM
Allison is completely correctIt’s not the player base with an attitude and attention span problem; it’s the anonymity of the RFD tool that is at fault. It’s not the users with the skills needed to be good single target melee who can’t figure out how to watch the entire instance and/or four other health bars at the same time; it’s the development staff and/or design issues with the dungeons themselves that is at fault. It’s not like many, if not all MMO style of games the last few years have increasing numbers of our problems; it’s a WoW issue only. We absolutely should try to address them in WoW. I commend the Blizzard team for attempting to do that. I don’t have to agree with enticing more bad tanks/healers and enabling more bad tanks/healers into more bad instances. I don’t have to agree with easier then harder then easier then harder content swings as they adjust to their paying client base general profile, or lack of when other games launch. I open WoW these days knowing that in some respects, it is a reflection of us. We have instant demands, instant gratification needs and an anonymous world to play in. (As well as game in…)I don’t heal because it is not fun. Not because of the content or the game itself, but because of the people who play it. I’m not saying that the game has devolved into too easy and no fun, though I liked some things just as I prefer some newer features. Call it another burnout if you want. The net result is that X number of characters across X number of accounts in this particular family of players are all using a DPS spec and not running heroic instances at all.
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