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Reader Comments (Page 1 of 1)
4-13-2011 @ 3:31PM
PTW said...
Yes, Allison has it right.
I also think we are seeing some of these factors behind the general malaise of raiding in this expansion. DPS used to primarily have two jobs: put up big numbers, stay out of the fire. Sure there were threat issues and target priority but aside from something like the Valkyrs on LK, generally speaking it was attack and move.
Now there are so many more possible points of failure for DPSers that have serious consequences. It's one think to fail on a mechanic that costs the healers some mana. It's another thing entirely to cause it to generate Sound, forcing the additional use of a gong or else losing that player entirely. It's one thing for a DPSer to miss something in his rotation, lowering his DPS. It's quite another to be slow on an interrupt now, which can wipe a raid group either now or in 2 minutes from now when the healers OOM.
Don't get me wrong. There are many, many good DPS players out there. However, I see that the role tends to also attract and keep the less capable players (because they fail more often as healers or tanks, or because they either do not want or cannot handle the extra responsibility). These players were fine in the WotLK raids. They are not fine in the Cata raids because more is expected of them. This is tearing apart guilds.
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