Encrypted Text: The secret rogue skills

The word "rogue" has several meanings. Some people envision a swashbuckling pirate, deftly wielding two maces and smashing faces in. Others imagine a trained ninja, assassinating marks silently in the night. Many of those with Dungeons & Dragons experience expect rogues to be similar to the thief, sneakily disarming traps and picking locks. I love the rogue class because it has enough versatility to meet all of these stereotypes and more.
Before dungeons were the streamlined "on rails" encounters of today, they were complex and open-ended. There were several paths to victory, and rogues had the ability to use their unique flair to unlock alternate routes. While it's obviously not good for business to have rogues be a pivotal part of every dungeon, it was nice to see our utility actually being utilized. Young rogues today don't get the experience of playing their class outside the box.
Avoiding detection for fun and profit
Indiana Jones hates snakes, and rogues hate dogs. Batman hates dogs too, so we're in good company. The hounds and pooches of Azeroth are typically able to see right through our Stealth, but a sneaky rogue can find a way around them. Knowing the limits of your Stealth is key to avoiding detection and the mark of a good rogue. With the old Master of Deception and Camouflage baked in, rogues are sneakier than they've ever been. The key is to use your Stealth to your group's advantage.


Players have learned how to pull rogues out of Stealth with AoE abilities. If a priest thinks you're nearby, expect to see a spam of Holy Novas. Hunters will toss out a Flare and put their pets on high alert. Practice dueling with friends until you can reliably get an opener against every class. With good timing (which Sprint can help with), you can get a Sap off on anyone. Rogues perform at peak efficiency when they're setting the tempo, and getting the opener is key to establishing your dominance.
Picking locks
I've said it before and I'll say it again: A true rogue levels lockpicking. Blizzard's even made leveling LP simple -- you just need to level your character. Lockpicking is one of the spices that make up the rogue class. Without LP, how are you going to pick all of the Junkboxes you've been Pick Pocketing? You have been Pick Pocketing everything, right? There are epic weapons, blue gems, and Rogue's Draughts to be found!
No other class has a utility ability like Lockpicking, and we need to embrace it if we want to keep it. As classes are being streamlined and superfluous abilities are being removed, lockpicking is at risk of disappearing. Keep picking every lock you find, and offer your skills in trade chat. It might just be useful in a dungeon again.
Disarming traps
Have you ever seen a bomb squad working? They're careful, meticulous, and patient. These are the traits that a rogue will need to be successful at disarming traps. I can't tell you how many rogues I saw setting off traps in the opening hallways of Icecrown Citadel. If you want a crash-course in properly disarming traps, go to ICC and try to disarm all of the traps before Lord Marrowgar. You'll need to use your Stealth skills to avoid detection by the patrols, while patience and caution will let you discover any traps before you activate them. Blizzard seems to toss traps into instances every blue moon, and so disarming traps is still a valuable skill to have.
You can also disarm an enemy hunter's traps, though that can be much more difficult. They'll usually have a Flare nearby, making it almost impossible to reach the trap. If you're standing on the edge of a Flare and you reach with both hands, you can make the crucial right-click to disable the trap. Hunters never see it coming, and often they're so shocked that they forget themselves for a moment.

There's not really a lot of creativity when playing a rogue in combat. Our optimal rotations have been theorycrafted, and anyone can be trained to push the right buttons at the right times. All melee classes share the same strategy of bashing their targets in while making sure to stay in range.
The suite of Stealth and thief abilities is what separates us from every other class, and we need to respect their importance. I want to be the rogue who's actively looking for opportunities to use Stealth to my advantage. I want to be the rogue who has every trap in the room disarmed before anyone else even realizes there were traps. I want to be the rogue who pops open the lockbox to claim the riches inside. I want to embrace our class' unique aspects; otherwise, I'm just playing a warrior in leather.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 3)
Mgssidley Apr 13th 2011 2:06PM
Anyone know of somewhere with more of these random "Stealth Tests"? I'm leveling a Rogue and it would give me something to do =P
velutina Apr 13th 2011 2:26PM
The counterpart of Plugger for druids was soloing Mother Smolderweb in Lower Blackrock Spire at level 60 for your Wildheart boots.
paradoxfactor Apr 13th 2011 2:34PM
One I used to do as a stealth challenge used to be in Lower Blackrock Spire obtaining both the Smolderweb and Worg Pup pet. You had to stealth in and snag the smolderweb eggs and the worg pup to get the pets. Now both have been changed to guaranteed drops. the true challenging part was to see if you could do it at level 55, the first level the quest became available.
Sheehun Apr 13th 2011 3:14PM
The Suppression Rooms before Broodlord Lashlayer in BWD provide a fair challenge for rogue. I'm surprised it wasn't included in the article. To get to Broodlord Lashlayer one must go through several rooms with suppression devices - traps that give off an AoE aura which reduces movement/attack/casting speed by 80%. A rogue can of course disarm the traps. However, if you get too close to the traps the aura will break stealth, and you also have to be cautious to not agro any of the mobs scattered throughout the rooms. It takes a skilled rogue to chain disarm the traps leading to the Broodlord without breaking stealth.
Chase Christian Apr 13th 2011 3:16PM
I was torn on including the Suppression Room, as it's not really possible to "solo" and you need a raid group there to help. However, I consider it to be one of the greatest "gauntlets" in WoW history, especially for rogues. If you can get some help clearing Razorgore and Vael, definitely take a spin through the Suppression Room.
Rapskallion Apr 13th 2011 2:21PM
I may be mistaken, but didn't they remove LP leveling in favor of just letting it scale with your character's level like weapon skill? I think it's crap they did that as I remember farming boxes and hitting the stationary boxes scattered around zones in Vanilla and TBC to level mine.
Chase Christian Apr 13th 2011 2:25PM
Wow, I guess it has been that long since I leveled a new rogue! Thanks for the correction, I edited the article to reflect that.
Rapskallion Apr 13th 2011 2:29PM
Glad to be of assistance. Keep pumping out the great rogue articles, Chase!
dariuslloyd Apr 13th 2011 2:25PM
lockpicking auto-levels now!
Bumblebee Apr 13th 2011 2:27PM
Doesn't Lockpicking just level up with you nowadays?
In any case, I find it quite interesting to try to do Stealth runs on old dungeons. Try timing them, see if you can beat your personal best.
Ilmyrn Apr 13th 2011 2:30PM
I remember trying to do the Atheneum back in Vanilla. We'd wiped a few times after being overwhelmed by respawns, so finally the rogue int he group volunteered to try and solo it. And so he stealthed off alone and all we could do was watch the minimap and his health and buffs/debuffs.
It was at that moment that i wanted to roll a rogue. That whole area right there is, to me, what playing a rogue in WoW was and should still be.
Ttam Apr 13th 2011 2:41PM
Disarm Trap has a 40 Yard range. I'm not sure what the range is on Flare, but i typically have no problems Disarming all of a Hunter's traps even with a Flare up.
Is very fun when your are setting up for a kill and all of those traps go away
Chase Christian Apr 13th 2011 3:03PM
The range on Disarm Trap is only 20-yards (to the best of my knowledge), while the range on Flare is 10-yards. There's a 10-yard window of opportunity, but it's still dangerous to be that close to a hunter and his pet.
Ttam Apr 13th 2011 4:43PM
After some searching, i believe you are right. idk where i got the idea that the range was 40 yards. I think it may have been back during the epic pvp battles in front of Ulduar where i would spend time waiting for a raid to start disarming traps and watching Hunter's Flare about frantically.
EidlonImp Apr 13th 2011 2:37PM
Err, keep lock picking leveled? I don't know how to break this to you...
Khirsah Apr 13th 2011 2:45PM
I hope they bring back LP leveling. It is a sense of pride to pick enough pockets to get enough boxes to level the skill.
And speaking of lost rogue arts, I also miss either farming, finding or buying the herbs to make my own poisons. It was fun getting random herb drops and saving them up to make the next level of a poison.
Brenna Apr 13th 2011 2:53PM
I love my rogue. :P This was a fun read, thanks for posting it!
Fubar Apr 13th 2011 2:54PM
No, no, no. The real fun of disarming traps was in ICC, after killing Saurfang Jr. You wait and see how many people run in and die from the freezing fog, assuming that the "helpful" rogue disarmed that trap...
nieboh Apr 13th 2011 4:59PM
I dunno. I always always ALWAYS disarmed that. Preferably before anyone else ran in. I've heard of a few people dying from that gas stuff who didn't even know it was there the few times I couldn't make the raid.
When I'm playing a rogue I take a trap to be an insult, a deliberate slap in the face. I have to disarm them as a matter of principle.
I had some trouble over this on early ICC runs because I disarmed the traps in the starting area and they wanted to kill those bone giant things for the rep. I just shrugged and explained they would have to get their rep elsewhere.
Fubar Apr 14th 2011 10:29AM
@Nieboh:
Don't get me wrong. I did always disarm the ice fog trap. Just not always promptly...
:-)