Gold Capped: Profiting with tailoring

Tailoring is a profession often accused of being a profitless pursuit. While any profession can be unprofitable if you try hard enough, let's talk about some of the things you can do with tailoring. I'm going to start with the market that's newest for this expansion: PvP gear.
PvP gear
Tailoring can make quite a selection of cloth iLvl 339 blue resilience items; there is an Emberfire set and Fireweave set that may both appeal to aspiring cloth-wearing PvP debutantes. The first thing you'll notice is that this gear is a nice upgrade to the greens and iLvl 333 blues your average fresh 85 is wearing when they ding. You'll also notice that while the blue gear you can buy with honor is all significantly better; the honor prices for those pieces represent a very serious investment of time to earn. At maybe 200 honor for your first battleground win of the day and some 400 honor every time you successfully retake Tol Barad, you're looking at several hours per piece.
For one reason or another, PvP entry-level gear for any profession sells. It usually sells quickly, and that means that unless there's someone already in place really capitalizing on this, it'll sell for high margin.
The addon best-suited for the job of making PvP gear is probably TradeSkillMaster. You want to ensure that every crafted piece with the same materials cost is in its own group. What would happen if you put them all in the same group? It would post them assuming the materials cost of every item in that group is the same, namely that of the most expensive piece. Create a tailoring PvP category, and add all these groups to it. It makes the large number of groups manageable, because you can set a default price and markup for all the pieces and adjust it on a item-by-item basis at a later date if needed.
While regular scans will ensure a fair "market value" number that TSM can use to do your profit calculations, you'll want to adjust the cost of the materials manually to reflect your reality. For example, if you only buy cloth in volume when it's below market value, you'll need to manually adjust the materials cost in the profession setup window of TSM.

- Deciding which items to craft based on profit
- Building a shopping list
- Crafting all the items you've targeted
- Keeping track of how many items you have in your inventory and on the AH
- Posting all your items
Cooldowns
There are five recipes that you can use to make Dreamcloth, which is a component of several desirable craftables. Interestingly, none of the epic gear you can craft directly takes Chaos Orbs, which are required to make many blues and epics for other professions. Of course, you could make your Dreamcloth out of orbs if you have them piling up.
The interesting thing about Dreamcloth is that each of the five weekly cooldowns you can use to make the stuff takes a different volatile. This means that your weekly materials cost for five Dreamcloth will always be the same, but each cooldown has a different cost. I'd recommend using the average cost to make five as your actual cost when you calculate your profits. Anything else won't make sense. Also, be prudent about buying volatiles. If your realm is anything like mine, the price varies by as much as 30% a week. It's not very easy to predict, but it's easy to spot when it happens, and I stock up when I see it.
Two of the things you can make with Dreamcloth, other than gear, are permanent leg armor enhancements and bags. If the epic gear, leg enchants, and bags are not expensive enough to justify the cost for you to make Dreamcloth, don't despair. There's always bags.
Bags? I thought we just ...
Yeah, bags. The best-selling bag in the game, hands down, is still the Netherweave Bag. This market hasn't changed much since I wrote about it in Wrath of the Lich King. People still buy them day and night, and they still spend as much as 15 gold on them! The difference is that nowadays, that's a much smaller amount of money than it used to be. Still, if you can afford the time and effort to make and market these, you will probably be able to carve out a nice profit for yourself.
One thing about the bag market you will want to keep in mind while you work on it is that even a small number of bag makers can saturate the market. The more populated the realm, the more bag sellers it'll support. That said, it's a little lower per person than it was in previous expansions because every new character now has access to cheap 16-slot bags when they get revered with their home faction.
Take a long-term approach to this market. If you can build up an inventory of cheaply acquired cloth, you'll be well set to weather any storms of new entrants trying to undercut you out of the market. Also, this is one of those markets where the demand is so reliable that you might want to consider ignoring people who undercut too heavily and wait for them to run out of stock. Don't forget that each bag takes a long time to make, and when someone tries to out-volume and out-price you, it's only a matter of time until they run out of cheap cloth and are forced to raise prices or stop posting.
Filed under: Economy, Gold Capped






Reader Comments (Page 3 of 3)
Pyromelter Apr 14th 2011 5:51PM
And to add to the goodness of selling bags:
You can make tons of bags completely AFK. And with minimal hassle. (Really, does a tailor need TSM to make a simple bag pattern?)
Maybe I'm the only one who ever found tailoring to be as awesome as it is for making gold.
Tailoring bags = printing money.
Leifo Apr 14th 2011 4:55PM
Basil suggests averaging the cost of the cooldowns. I prefer to bide my time and just use the lower-end cooldowns (on my server, the ones with volatiles in the 8g-12g range: life, water, sometimes earth, sometimes fire). That's ~300g in volatiles plus 40 cloth @ ~2g = 380g per dreamcloth. Using Volatile Air (often at 20g or up) or buying up Earth and Fire when the prices soar above 15g can hurt the margins badly by driving your cost per cloth up over 600g.
When I look at the dreamcloth craftables, I figure out cost per dreamcloth. For instance:
Belt: ~2400g, about 600g per dreamcloth
Legs: ~5000g, about 830g per dreamcloth
Illusionary bag: ~6000g, about 750g per dreamcloth.
Time to make legs this time. I generally only make one or two at a time, however, because they do NOT sell well or quickly. As you can see from the above example, if you're averaging your dreamcloth cost up by using Volatile Air and Fire, you can't make a profit off the Belt. These prices fluctuate... I've seen the Belt on for 3k, the bag was originally 10-12k but now gets as low as 5k on occasion, the legs occasionally dip into the 4's. It's not the steady petty cash of the other tailoring activities, but it supplements that nicely with some big ticket income at minimal exposure.
Sky Apr 14th 2011 6:16PM
Note on the selling of PvP gear: check the market in your server first before making a ton of these products. In PvE servers especially the market for this could be abysmal and making them without checking the market first could be a recipe for disaster.
Note on the selling of spellthread: The most important thing when selling these is timing. Posting them at night will generally net you a higher profit than posting them in the daytime. In my realm, you can really make bank on this every tuesday, saturday and sunday night. The best part is that the price of these items are relatively stable and you can be assured that they will be demanded throughout the expansion. These are hands down the safest and most profitable item you can make from dreamcloth
If you have an enchanter, and Crystal prices are still high in your server then making epic belts and sharding them could also be profitable. Obviously the price of volatiles and spellthread in your server are huge factors on whether this will be a profitable thing to do and I would say 9 times out of 10, you make more money on 4 threads over 1 crystal but keep an eye out anyways for that 1/10 of the time that this is more profitable
varilhigh Apr 14th 2011 6:21PM
I don't buy the air, it's always crazy expensive. The primal earth and water sell dirt cheap on my server, the fire is a little higher but still leaves me with a big profit margin.
raven.quiet.storm Apr 14th 2011 7:47PM
I make the most out of making the nightmare leggings, sure it can take a while but you sell each one for 3500-4000 g
saregos Apr 14th 2011 7:48PM
Sorry, why are you complaining? It's the same model as Skinning...
Sebastian Apr 15th 2011 6:02AM
I'm not convinced that PvP gear is a new market - I was selling 1-2 sets of Frostsavage a week in Wrath, at around a 150% mark up. It wasn't huge money, but it was perhaps 3x what I made on bags, because for some reason I can't fathom, there's very little competition.
samiamknot Apr 15th 2011 1:44PM
@ Basil,
I've read your most of your columns and am 1/5 th the way to gold capped on my scribe alone. It's your articles that drew me to the wow insider in the first place.
@ Everyone else,
While netherweave bags have been my consistent bread and butter, I've made some decent gold selling abyssal bags especially now that they are no longer just shard bags but 22 slot regular BoE. Currently the spellweave and shadowweave mats are cheaper than the volatiles and embersilk cloth on my server. That and my wrath leftovers across all of my alts have been put to good use. A few shouts in trade on a weekend earns me 350 - 400 gold per bag. Not sure how long that will be the case especially with less people dumping their old wrath mats into the ah, but at this point there is still profit to be made.