Ready Check: Get ready for raiding changes in patch 4.1

Signs are pointing to the release of patch 4.1 soon. While there's a lot going on in the first content patch of Cataclysm, there are no new raids. The reason for that is that general progression hasn't sufficiently conquered contemporary content; it's still a little too soon for a whole new raid tier.
But as with most things in the delicate ecosystem of WoW, you can't make many changes without those changes impacting other arenas of gameplay. There aren't new raids, but there are more than enough changes in patch 4.1 that raiding will be affected.
The biggest impact on raiding probably comes from valor point changes. If you're like me, you probably have trouble logging in every single day to accrue valor points. As of patch 4.1, you'll be able to run your daily random dungeons in batches. You can manage your play time without being forced to do a dungeon every day, as if it were some household chore.
This is a huge benefit to raids, since many raid members will now be able to pick up their full allowance of weekly valor points. More points translates into more gear, which will also translate into more progression. This is a change I've been hoping to see since Wrath, and I'm incredibly thankful to Blizzard for making random dungeon life more manageable.
Entry barrier reduction
While most raids try to maintain a stable roster of characters (and players), many folks still have to regularly deal with getting new characters into raids. When a new character hits 85, you've then got to deal with reputations, crafted gear, heroics, and sundry other things to make that new character raid-ready.
The two new instances will help smooth that entry. The gear's quality is somewhere between heroic and raid drop. Since the new instances are for 5-man groups, it'll be relatively quick to get new characters into them. It's a small, subtle benefit, but it'll definitely make life easier. Check out the retribution paladin gear for an example of how these new items can fill gaps before you pick up raid gear.
Also new: The dungeon finder will attempt to avoid putting classes with the same armor type in the same group. While it's a subtle thing, this makes it much more likely that people running heroics to prep for raiding will get important gear when it does drop.
Mechanics changes
While there are relatively few non-class mechanics changes, many of the changes that do appear will make overall player quality of life much better.
- You can resurrect characters using raid frames, even if the character has already released. This will make a huge difference to battle resurrection, saving the time it takes to find corpses on the ground.
- Interrupts that don't do damage will now always hit the target. This will be amazing for tank classes, who don't really gear for hit. While interrupts rarely missed, it was just incredibly frustrating when misses did happen.
- Battle resurrection is being given to death knights and warlocks, making it much easier to get a rez mid-fight. Even if you have a druid in your raid, you're hosed if the druid happens to die. Seeing this key ability spread out a little more will be helpful.
Class changes
The class changes are where you'll see a lot of your new raiding benefits. While going through and analyzing the list of adjustments is the province of WoW Insider's class specialists (read their thoughts in the columns listed in the Class category at the far left of the drop-down menu at the top of the site), these are some of the differences that raid leaders will pick up on immediately.
- Desecration will no longer occur when used against bosses. It's a small quality of life improvement, but it will help declutter effects-heavy fights.
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Enrage no longer increases damage taken by your bear tank. This will make your bear tank's life much easier on initial pulls. Bear tanks are also getting other improvements, increasing their AoE threat and damage capability as well as buffing their defense capabilities. - Protection and retribution paladins won't be throwing Word of Glory around quite as universally, since it now has a cooldown. That cooldown isn't terribly arduous though, so you may never notice.
- Rogues who are willing to give up a little DPS to use Recuperate will find themselves with a little more survivability; the effect is being increased from 2% to 3% health healed.
- Rogues will also be able to use Tricks of the Trade 100 yards away from the tank, instead of just 20.
- Warriors will be able to shout a Rallying Cry, providing raid members a temporary boost to their health. This will give the healers a little more buffer during big raid damage effects but won't decrease the amount of incoming damage.
You will now be able to buy Maelstrom Crystals with honor or justice points. If you're like many guilds, you've been selling the shards for cash. The gravy train is unfortunately over; sell those off now!
Overall, patch 4.1 doesn't bring huge changes for raiding. However, there are quite a few little quality of life improvements, and bear tanks are being made even a little more viable. It's all pretty subtle stuff, but I think most raid leaders will appreciate the patch.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding)
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Reader Comments (Page 2 of 2)
Amanda A. Apr 15th 2011 7:09PM
Reply fail.
Transit Apr 15th 2011 7:25PM
"Entry barrier reduction
While most raids try to maintain a stable roster of characters (and players), many folks still have to regularly deal with getting new characters into raids. When a new character hits 85, you've then got to deal with reputations, crafted gear, heroics, and sundry other things to make that new character raid-ready.
The two new instances will help smooth that entry. The gear's quality is somewhere between heroic and raid drop. Since the new instances are for 5-man groups, it'll be relatively quick to get new characters into them...."
Um... Did I miss something? I thought the new instances are particularly NOT meant for NEW 85's. Don't you need a item level of 346 to get into one? How is a new 85 going to get a 346 item level right away?
If anything these instances seem to be aimed at existing raiders who may need offspec gear, stuff to fill in the gaps, or just want the shards for enchants. If these new instances are aimed at getting more people into raiding, I don't see it. The Item level requirement seems to almost demand having at least some epic gear already.
Saeadame Apr 15th 2011 7:47PM
It really doesn't take that long to get to avg ilvl 346, particularly if you're in a guild that's helping you out. If you throw on a tabard for a faction that has an exalted/epic piece, run lvl 85 regs and then heroics for a day, supplement with JP gear with all the JP points you're getting from those heroics, and maybe drop a little money on some BoE epics, you can be ilvl 348 or 350 after a good day of solid heroic running. And sure, that's not entirely "new," but it's about the same thing that people used to do in Wrath to gear up someone for ICC (spam the older heroics, then move on to the ICC instances and you could be ICC geared in about a day).
Amanda A. Apr 15th 2011 8:03PM
I'm thinking that these new 5-mans will drop the cost of BoE epics (and even 333+ blues) so it'll be more feasable to buy a piece or two for your newly 85 alt. In addition, you don't need a 346 item level to walk in, just to queue. If you have overgeared guildies who are willing to 4-man it (or 4.5 man if you put out reasonable damage for a new 85) you can go there the old fashioned way, get your alt carried for a few trips, and be suited up in a decent set of epics with a little luck.
awesinine Apr 15th 2011 8:24PM
^^this. If anything it's going to make it harder for new 85's. On my server you already need ilvl350+ to be not auto-booted from raids. All the 2 new heroics will do is bump that number up, and add another step pre-raid.
Thats common sense too, all the new "best pre-raid" items will change...
Nick Apr 16th 2011 8:00AM
Whilst I agree with blizzard that 333 ilvl is fine for heroics, and 346 is the min to join any pugs I create I also feel that there is little reason for any but your first 85s not to have 350 gear. BOE 359 gear is readily availible - my shammy had 352 ilevel within a few hours of hitting 85.
Blacksen Apr 15th 2011 8:23PM
Raid Cooldowns are getting shaken up quite a bit. In addition to rallying cry, Tranquility now becomes a neat cooldown for Redto Druids on a more managable 3min cooldown. Barrier and Raidwall both having their cooldowns increased, while Shamans are getting a new one.
Heroic Nefarian will be interesting with Raid Stand for every crackle, but a more challenging reduction rotation. Resto Shaman totem will be pretty cool during phase 2.
darktitana Apr 15th 2011 9:24PM
actually, while I'll admit its a minor issue, having rightous fury up in pvp makes you get agro on all the hunter pets, so at least in random bgs, I think its better to have off
Herman Apr 15th 2011 10:40PM
umm, those maelstrom crystals cost 3750 JP. thats a ton of heroics for one crystal. the real reason maelstrom crystal prices are gonna tank is the new instances and the tons of groups that are gonna farm em for crstals.
Saeadame Apr 16th 2011 12:49AM
Yep, I think it'll take between 48-54 heroic boss kills to get that much JP. Even if you get Deadmines every single day it would still take you a while lol.
Japith Apr 15th 2011 11:13PM
Bear love! *happy*
Xayíde Apr 16th 2011 3:25AM
"Battle resurrection is being given to death knights and warlocks"
I was under the impression brez for Warlocks was not 100% confirmed for this patch.
Tondef Apr 16th 2011 7:15AM
Looking at that top picture, think I have seen that before in EverQuest 1.
http://common.allakhazam.com/images/f/e/fe6e8b39a5abd3ce60700b04a0cb6862.jpg
Yup, it's Overseer Dal'gurr. Lord knows I killed him enough times to get that Halfling illusion mask in EQ, and now here he is in WoW. Hopefully he drops an illusion item too.
oakleykid120 Apr 16th 2011 6:59PM
the new heroics require ilvl346 to get into. and they're epically hard, so even if you didn't have to get that level of gear, you wouldn't be able to get through them as a fresh 85.
Hyaline Apr 19th 2011 11:18AM
Enrage no longer increases damage taken by your bear tank. This will make your bear tank's life much easier on initial pulls. Bear tanks are also getting other improvements, increasing their AoE threat and damage capability as well as buffing their defense capabilities.
Thanks Blizz, I know as a bear tank being rage less at the beginning of a pull or even mid pull sucks. Especially with trigger happy dps from the dungeon finder. Enrage used to be a staple in the bear's arsenal for gaining rage. Hopefully they give us back our fear break in bear form only. But that's neither here nor there. But once again thank for the bear love blizz.