The Light and How to Swing It: Streamline your prot paladin tanking with macros

Tanking successfully often hinges on control -- control over your surroundings, the enemies around you, your damage intake, the threat ceiling, and so on. The more drops of tanky goodness you can squeeze out of your every one movement, the better. And that means that the more efficient you are with your GCDs, the better your performance will be.
One of the easiest ways to make your actions more efficient is with the judicious use of macros. No, I'm not talking about the heresy that was the oft-paired 9 macro and 6 macro back in Wrath, but rather some neat little tricks that can give new forms to your abilities, prevent disastrous side effects from others, give you better raid utility, or even allow you to dominate the interrupts chart on a certain fight.
Debuff? What debuff?
/cancelaura Divine ShieldOne of the dark secrets of the tankadin is how deliciously overpowered Divine Shield can be. Okay, it's not so secret, but my point stands. The above macro, when hit twice, will cast and then immediately remove your Divine Shield, immediately purging any painful debuffs right off you. For example, a prot paladin can immediately slough off a stack of Halfus' Malevolent Strikes.
/cast Divine Shield
This macro has been amazing for a long, long time. Tankadins have been dropping debuffs since time immemorial for challenges like Nightbane's Bellowing Roar, Nalorakk's Mangle, or Gormok the Impaler's (aptly named) Impale. Basically, as long as there have been bosses slapping debuffs on paladin tanks, we've been shedding them like worn-out snake skin.
Of course, this fleeting deification can also be given to other tanks with the help of Hand of Protection. But you can't beat the fire-and-forget facilitation that is the Divine Shield macro.
An emergency heal that doesn't shoot us in the foot
/cancelaura Divine PleaProbably one of the better uses for Divine Plea is to allow for an emergency 3-holy power Word of Glory heal, since the threat benefit from popping the ability and then Shield of the Righteous is often a wash, considering the ramp-up time and the huge possibility of a miss at current hit/expertise levels. However, Divine Plea reduces our healing by 50% while active. This can, you'd be wise to assume, easily put a damper on any emergency heal.
/castsequence Divine Plea, Word of Glory
To mitigate the existential agony of shooting yourself in the foot with the elephant gun while Stampy is bearing down on you, slap a cancelaura for Divine Plea at the beginning and (like the first macro) hit it twice to quick-chain two GCDs together for an excellent heal. Apply Vengeance vigorously for additional wonder.
Be more than a pretty face for your allies
Share the love with the following macros:
/cast [@mouseover,help] Word of GlorySometimes the tank isn't the one immediately in danger. Especially when content slowly becomes farm and your every motion doesn't hinge on the balance of life and death, you'll find yourself with the spare GCD or two to assist the healers by keeping some member of the raid alive. You can be an immense help to your comrades by throwing out the occasional WoG for a quick boost (I know, it hurts me too thinking of spending our hard-earned holy power on anyone other than ourselves), Hand of Protection to clear some awful debuff or make them drop threat from an add, Salvation to knock the topmost knucklehead from a lofty perch at the top of Omen, or perhaps throw a Cleanse to remove a poison or disease effect from a raid member and save your healer the mana from doing it himself. (This also works for the remaining Hands, like Sacrifice and Freedom, of course.)
/cast [@mouseover,help] Hand of Protection
/cast [@mouseover,help] Hand of Salvation
/cast [@mouseover,help] Cleanse
Granted, these can also all be accomplished through the addon Clique. If that's not your cup of tea, at least go for the macros.
Save your co-tank's skin
Carrying futher the sentiment of the last batch of macros, remember that as a prot paladin, you don't just bring your own damage reduction cooldowns to the table; you bring cooldowns for the whole tanking family, like a life-saving bucket of chicken or something.
Focus your co-tank and proceed to make liberal use of the following:
/cast [@focus] Hand of SacrificeThis transfers 30% of the co-tank's damage taken to your heroic self, at a cap of 12 seconds or 100% of your maximum health. Train yourself to be more cognizant of when your equally iron-plated buddy is takin' the hurt and lend a helping hand to shave some of that damage off, and give your healers some breathing space (plus that fun moment of shock when they have to suddenly wonder why you're suddenly taking 15,000 damage when you're not even tanking).
"Can someone post the interrupts chart? Oh, I was in first? I wonder how that happened?"
One fight where a macro can place front and center is on Cho'gall. That walking riposte to the adage two heads are better than one has a delightful ability in which he'll mind-control random raid members into worshipping him until their adorations are interrupted. As a tankadin on that fight, you can perform some fantastic feats of interruption with the following Avenger's Shield macro:
/cleartargetAssuming your raid stacks up during the non-add worships, you'll be able to quickly dispatch up to three mind controls in one button press! Not too shabby.
/targetenemyplayer
/cast Avenger's Shield
/targetlasttarget
Using this macro, I was easily able to post around 75% of the interrupts done while my guild was learning the Cho'gall fight. Nothing else can compare to the quick reaction that a macroed shield toss can provide. And on top of that, the players you release are barely inconvenienced at all, with the remains of a 3-second silence. Much easier to recover from than a multiple-second fear interrupt that removes players' control of their characters!
E-peen aside, the addon can also be a lifesaver if you're on Cho'gall while the co-tank is off wrangling the add. When it's you and a tank healer or two, having one of your lifeguards knocked out with worship can spell disaster. However, with judicious use of this macro, you can usually free your healer(s) of their forced reverence and get them back to healing you with precious little downtime.
And now I turn it to you
I'm sure there are some macros I haven't stumbled upon or haven't figured out that can be huge life- (or effort-) savers. Do you have any secret weapons? Perhaps some much more efficient versions of the ones above? I'd love to hear them!
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
steve Apr 15th 2011 5:31PM
I'm pretty happy with my taunt macro that will taunt if I target an enemy or cast Righteous Defense if I'm targeting a player.
/cast [harm] Hand of Reckoning; Righteous Defense
I use a similar macro for my judgment. Although it's more relevant for my healadin set, allowing me to cast judgment if I'm targetting a "harm" or if I'm targetting a player, to cast Judgment on their target. This prevents accidental judgment pulls or cc breaks.
/cast [harm][target=targettarget] Judgement
themark0fevil Apr 15th 2011 5:36PM
I'd suggest adding "nodead" to your "@mouseover" and "@focus" macros. =\ Macros don't check if they're dead or not still (to my knowledge), and if they're dead when you try to cast on them, you just get the hand cursor outlined in blue.
themark0fevil Apr 15th 2011 5:37PM
Oh, and of course, Righteous Defense mouseover macro is really handy, too:
/cast [@mouseover,help,nodead] Righteous Defense
Sleutel Apr 15th 2011 5:55PM
"Train yourself to be more cognizant of when your equally iron-plated buddy is takin' the hurt and lend a helping hand to shave some of that damage off"
Hear that, Druids? Hand of Sac is NOT FOR YOU. :D
In other news, I'm stealing that Avenger's Shield macro for my Heroic Throw for Cho'gall, and I'm reposting it to our forums so everyone else can adapt it for themselves. I never knew /targetenemyplayer existed.
Dave Apr 15th 2011 6:17PM
The mouseover WoG has been invaluable for me during Theralion. If someone's low on life during a spread after Blackout I can just pop a WoG over their raid frame and keep them alive.
Romeoo Apr 15th 2011 6:41PM
I am definitely using your Chogall macro. I also have about four hand of reckoning macros fort taunting different mobs for different fights (drakes for H halfus)
I tank the skeletons in H magmaw and right before magmaw mangles i use
/target magmaw
/cast hand of reckoning
/targetlasttarget
then the MT taunts back so im at the top of the threat table after the head phase.
DragonFireKai Apr 15th 2011 9:50PM
You know, the MT can taunt Magmaw himself during the mangle, the aggro wipe happens as soon as the tank gets grabbed, he just doesn't do a melee until he comes off the spike. use a /tar magmaw command to grab magmaw back.
Tynan Apr 15th 2011 9:34PM
#showtooltip Righteous Defense
/cast [target=targettarget, help] Righteous Defense; [help] Righteous Defense
Makes Righteous Defense work like a taunt, so you don't have to search for who has agro, but if you're being targeted, it makes it work like normal.
DragonFireKai Apr 15th 2011 9:52PM
They made that change to righteous defense back in 3.1, if you cast righteous defense on a target that can be taunted, it'll taunt that target.
Aruhgulah Apr 15th 2011 11:04PM
#showtooltip Righteous Defense
/cast [target=focus] Righteous Defense
I then /focus healer'sname...and let the DPS know that my RD is focus targeted on the healer only and to watch their aggro. Healer gets the love, and DPS gets a lesson in consequences if they don't watch their threat.
Taino Apr 16th 2011 9:22AM
I haven't had a use for this one in Cata yet, but it is one that I used when I was stuck tanking Keleseth, and when tanking mimiron to keep the head basically on me. Just focus the boss you need to taunt. Helped tremendously with Keleseth so I could keep targeting the purple shadows, and running around. Omen can also be set to keep a monitor on your focus. With those two together it made knowing when I lost agro and needed to taunt very easy.
#showtooltip Hand of Reckoning
/cast [target=focus] Hand of Reckoning
nieboh Apr 16th 2011 10:04AM
That's kind of a weird order for using "etc" on. Shouldn't you either use an ascending or descending order instead of a random mix? Also, you listed 5 of them then "etc". Couldn't you just list them all?
I wouldn't be so picky if I already knew these, but I don't and I would like to. Now I'll have to google them or something.
mike Apr 16th 2011 12:42PM
I use this one when I have dps around me taking AOE damage and the healers are having a hard time keeping up. That way I bubble myself with divine protection and divine guardian decreases damages to those around me. While at the same time healing them.
/cast divine protection
/cast divine guardian
/cast holy radiance
ZeroDesu Apr 16th 2011 2:56PM
Can someone explain to me why either of the first two macros are even useful at all? For starters, Divine Shield has a FAR longer cooldown than it does uptime, so no matter what you do, it will be gone by the time you have to use it again.
Then, the Divine Plea/Word of Glory pairing is USELESS. Word of Glory works off of Holy Power, not Mana, and seeing as Divine Plea restores your Mana but does nothing for Holy Power...
steve Apr 16th 2011 3:29PM
This is a thread for protection paladins. Perhaps you play a different type of paladin.
1) When tanking, leaving divine shield up is a disaster because all of the mobs will go attack someone else... in raids this means extremely quick death for your skirt wearing friends. The first macro allows you to cast divine shield, thus wiping off all the bad spells that have been cast on you, even things like malevolent strike from Halfus that can not be dispelled by anyone. Then when you immediately press the same button again, it will cancel the divine shield so that the boss doesn't go kill your friends.
2) When protection paladins cast divine plea, it gives us 3 holy power. The second macro gets you the 3 holy power and then cancels the divine plea so you can heal yourself without it being cut in half. Generally, it's not hard for us to get back to full mana using judgement so the mana part of divine plea is not very valuable.
ZeroDesu Apr 17th 2011 4:34AM
I'm not an idiot, I know what a Prot paladin is and why it's different. I tank, dude. In response:
1) Then shouldn't the macro be reversed? Cast Divine Shield first, then wipe it? Wiping it then casting it again is just bad macro logic. You'd have to use it once initially to "cancel" the aura that isn't even there, then hit it again to cast it, then hit it AGAIN to ACTUALLY clear it. Seems like it would be easier if you'd cast THEN clear.
2) I was not aware Divine Plea gives us 3 holy power. It doesn't say that anywhere in the tooltip, and I've never actually used the spell myself because I've never been that hard up for mana.
ZeroDesu Apr 17th 2011 4:37AM
Wait. Got it. The /clearaura isn't a separate step, it's used immediately when the button is pressed, but just before Divine Shield. Still don't know why it wouldn't be second, though, but at least I understand why it would be two button presses instead of three.
Kaboomski Apr 17th 2011 9:49AM
There's a talent in the Protection tree that makes Divine Plea give you an instant 3 Holy Power. So that's why that one isn't useless.
The first (Divine Shield) macro is intended to press twice in quick succession, so that you cancel the bubble directly after applying. That way, you can keep tanking instead of being invulnerable for 12 seconds (but unable to do anything).
Pryn Apr 23rd 2011 7:28AM
I think its a shame that some of these have been so far downrated. I mean sure the initial attitude wasnt exactly endearing, but this shows just how good Matt's articles are that someone learned something new and slightly sharpens their Protadin performance as a result.
steve Apr 16th 2011 3:47PM
Maybe you are really asking how the macros work. The /cancelaura party of the macros only takes effect if the particular aura is up. Otherwise, the macro simply proceeds to the second part. Sooooo if divine shield is not up when you press this macro, it casts divine shield. If divine shield IS up, then it cancel's the aura of divine shield. If divine plea is NOT up when you press the second one, it casts divine plea. Then the second time you press it, it will cancel the divine plea and then proceed to the second part, where it will now cast word of glory (that's the castsequence part).