Blood Pact: Witching around with demonology

Oloth plynn dos, brother and sisters. Last week I started an informal mission of sorts to go about "correcting" the various minor irks within our specs. The first of these was affliction, which may be seen as an odd choice to many since once 4.1 comes out, it should be our highest DPS spec. Before heading into the world of demons, which I am excited about, I want to take a little side trip.
Warlocks are excessively lucky at this point in the game. Out of all the pure classes, most generally only have two of their three specs considered "viable" (though I use the term loosely) for raiding. Warlocks are different in that regard. You do still see all three warlock specs raiding, and all three specs actually don't have that large of a DPS difference between them. Affliction in 4.1 may simulate as being the highest, but a better-played destruction or even demonology warlock will still out-DPS affliction. I like to think that this versatility is simply because warlocks are better people, but who knows the real reason why warlocks have hit that sweet spot Blizzard has been looking for?
Boss movement issues
There is one gripe that I have about actually playing as demonology, and it is this: Hand of Gul'dan is a fantastic spell. I love it, I really do. It's neat, it's interesting, and it's unique -- the perfect spell for demonology to have. HoG feels like the spell that warlocks have been looking for all this time in WoW, because it's a way for us to directly influence the damage of our demons in a way that isn't a simple, click, and put them on auto-attack. For all of the glory that is HoG, it is also a highly problematic spell.
HoG isn't your standard debuff ability, like many other abilities -- you do simply cast it at a target and keep the effect rolling, but there are some differences. Since the spell also leaves a persistent ground effect aura, you have to be more aware of which target you are casting it on. This adds more "skill" and "flavor" to the abilities. I really like that, and I think it's one of the best things about HoG.
For example, warlocks have to make a choice when using HoG. Do they toss it out on the primary target's location and keep their pet on the boss? Or would it better to toss it out on an AoE pack and send the Felguard over to deal some nasty group damage? Using HoG for AoE -- and you gotta love all the acronyms -- seems the most obvious choice, but it isn't always the correct one. Some times you have to choose, and sometimes making the right choice matters a great deal. That's why HoG is awesome.
Why HoG is not awesome is that things don't stay put. Targets move, and in some encounters they move rather frequently, which poses as something of an issue for demonology, where our DPS is rather balanced around this effect. The good side of this is that the increased critical strike chance isn't a huge fraction of DPS, but any small amount is meaningful to a certain degree.
For the purposes of AoE, where there are several encounters that have AoE targets that either aren't tanked or are frequently moved while tanked, this isn't too much of a problem. It matters because the Felguard does have a meaningful contribution to our AoE abilities, but overall, it doesn't make a tremendous difference.
The more worrisome aspect is on single-target fights, where the debuff matters most. Boss movement has been rather important in this game and has stayed that way in Cataclysm. While there are numerous encounters in which a boss is kept in one location, there are just as many in which the boss moves frequently and erratically, which causes issues with keeping them inside the HoG effect.
During some encounters, you might be able to predict boss movement to a certain degree to help with avoiding this issues. If that were always the case, then I would have less of a problem with this spell, but there are simply too many times when boss movement either can't be predicted or the predictions can't be relied upon. Arion, for example, teleports at random. Terestra is pulled out of a ground AoE that he casts. There are many similar bosses.
While I like the skill of keeping a target inside of the HoG effect to increase your DPS, the issue is that this skill isn't dependent upon the warlock's abilities -- it depends on the tank's. Now, there are two ways to this could be changed. The first is to have increased crit effect linger for a little bit outside of the aura. While not a perfect solution, it does retain some amount of skill in timing it according to boss movement, probably for the best. Given HoG's rather short cooldown, having the debuff linger for 4 or 5 seconds would be more than enough.
Alternatively, you could change it so that the primary target of the spell always has the critical strike increase effect, regardless whether or not they move out of the effect. This reduces the "skill" portion of HoG but makes the damage more consistent. I should also note that the lingering effect would slightly help with AoE as well, while this one would really impact AoE at all.
The felguard
I know that this came up inside the article dedicated to pets, but there's a minor point that I want to rehash. Demonology does and doesn't have much choice when it comes to pets. Currently, the Succubus with the Lash of Pain glyph is the best single-target pet for demonology, while the Felguard with the Felguard glyph is better for AoE.
In many respects, this is a good thing. Demonology is the only warlock spec that can choose between two demons that increase DPS in different ways in different situations, which is how it should be for the master of demons. On the other hand, it seems poor that demonology doesn't always make use of its specialization.
It's a sticky situation, really, and there are supporters from both sides. There are demonology players who want to have choices when it comes to demons, and there are those who believe they should use their specialized demon because it's unique to them. I would rather not choose a side, because I see the merits in both.
Metamorphosis
Oh Metamorphosis, what is there to say about you? A lot of things, really.
You get a few cool new abilities while changed into the giant, evil demon form, but for the most part, it's really just used as a damage-increasing buff. The issue is the issue that it has always had: Immolation Aura. Immolation Aura is still a pretty significant increase in damage when it is used, the downside being that you have to be within 8 yards of the target for it to be hit by it. For a ranged caster, that is usually 30 something yards away during the encounter; this creates something of an issue.
It isn't so bad, as you can Demonic Leap to the target and then merely teleport back out once the effect ends, but there are some encounters for which this isn't always a possibility. Furthermore, it is rather annoying to raid leaders as well to have to account for the warlock changing melee/ranged positioning during an encounter.
There are lots of encounters in which positioning between ranged and melee matters a great deal. Sometimes you need to have a specific number of players out at ranged; sometimes you can only have a specific number of players in melee. You may have to run outside of melee during an encounter for any larger number of reasons as well. It's annoying.
This aspect of demonology has bothered people for a very long time, and there have been some attempts as fixing it, but sadly, as long as Immolation Aura exists, there is no means of fixing the problem.
What's worse is the AoE aspect of the ability. Being able to use Immolation Aura is a large groups of mobs is a rather huge increase in AoE damage, but there are numerous AoE encounters in which doing so is problematic. While this doesn't "hurt" demonology in the sense that it tanks its AoE capabilities, it is frustrating when you have this awesome ability that you simply can't use due to encounter mechanics. Again, there's no fixing that. As much as it pains me to say, you can't make warlocks special little butterflies that can ignore encounter mechanics just so they can use an additional AoE abilities. It sucks.
Demon Soul and Impending Doom
Demon Soul is a fantastic ability that we gained in Cataclysm. Honestly, it's like Demonic Sacrifice, only 1,000% better in every single way. Impending Doom is another great talent that demonology has gained that allows for us to show our bad side that much more often. Downside? Always.
Due to the way that damage-increasing effects such as Demon Soul and Metamorphosis stack, it's a pretty significant difference in damage to use these abilities in conjunction with each other. In many ways, this works out great! Metamorphosis has a 3-minute cooldown innately, but with Impending Doom procs, it usually gets knocked down to about 2 minutes. Demon Soul has a 2-minute cooldown ... Everyone is happy!
No, everyone is not actually happy. Impending Doom can actually work to make Metamorphosis have less than a 2-minute cooldown, depending on RNG favoring you and haste factors. In some ways, this is a good thing; more frequent use of Metamorphosis is a DPS increase, after all, but the sad truth is that it just doesn't end up being that clean-cut.
Simply due to stacking Demon Soul and Meta being that powerful, you have to hold out on either cooldown for up to 20 seconds before using them exclusively. That's not a terrible thing, really; it creates smart gameplay in a sense. Warlocks who know when it is best to use their cooldowns are smart warlocks and need to be rewarded.
The problem that this poses is that it creates gaps within Impending Doom due to cooldown conflict. It is a fairly awkward system in the most technical of senses, when there are various points of RNG that are far better than other points of RNG that the player has little influence over. Haste has some factors involved in the system, because the more casts that you can do in any given time frame increases the number of possible procs.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 2)
Andrew R. Apr 18th 2011 5:07PM
I recently dusted my warlock off and am leveling him to 85. He's currently demo and 82. Should I be using the succubus while leveling or stick with the felguard?
Artificial Apr 18th 2011 5:25PM
Felguard. While leveling, single targets die quick enough in any case, so there's no reason to optimize for single target damage. Felguard will give you more damage when you need it most.
bldavis59 Apr 18th 2011 6:25PM
plus a felguard is a better tank for you then a succubus is
just stick with FG until you are raiding, or possibly heroics
the only thing i dont like about demo is we pretty much always are carrying around 2-3 stacks of dust to swap glyphs now...
we traded soul shards for dust
Noyou Apr 18th 2011 7:03PM
Felguard. I was affliction from about lvl 34-84. One day while switching specs to put points in my Demo off spec I decided to stay in it as I went to Uldum to quest. The rest as they say is history. Have hardly played Affliction since then. Felguard is a complete beast and has 2 moves that garner a lot of attention. Bladestorm which does insane DPS numbers and the axe toss (can't remember the spell name) which is good for pulling or fleeing mobs. I would probably say pulling more because after you apply a couple DoTs and the felguard rips in, there won't be much time for mobs to flee ;) It is a good move if you want to use him for PvP although some would probably argue that is not the pet for that particular job. Fun times.
Nick Apr 18th 2011 5:16PM
Havn't really made an honest attempt at leveling a lock yet... might have to do that soon
Noyou Apr 18th 2011 7:08PM
Do it soon. It may be your favorite class. Was one of my top 3 favorite to level. I would say level affliction but after finding out how magnificent the felguard is (and I think you get him at 10 now) that is probably the way to go. Also if they still have the Warlock quests (I think they removed them) they are probably the better class quests they had.
Necromann Apr 18th 2011 5:20PM
Although my Warlock is low lvl, I have tried all 3 speccs and I found I like demo the most and destro the least.
Akurano Apr 18th 2011 5:31PM
Well that makes sense since most of destro's really good abilities dont really kick off until much higher level. I have a lvl 50 lock and he's demonology cuz destro has pretty much the same abilities at lvl 50 as they did lvl 20.... and 1 thing about leveling as demonology. It sucks that we get molten core at about lvl 40-50 yet we dont get incinerate all the way till lvl 64 i think... i look at my molten core proc and i just sigh.
jon.jacob1281 Apr 18th 2011 5:23PM
Something I have gleaned from the patch notes that it seems NO ONE is talking about is the change in the mana feed talent in the 2nd tier of demonology.
"Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter." From http://us.battle.net/wow/en/blog/2356431#blog
Now, I understand that warlocks are supposed to put out as much dps and BBQ mages with a honey glaze at every opportunity, and while the Succubus might still be better single target damage in 4.1, wouldn't the mana return from the felguard be preferred as in some fights it could mean not having to Life Tap even once?
Also, I feel it will bring more affliction locks deeper into the demo tree as to make full use of the fel hunter and make a drain life filler almost necessary.
Thoughts, holding the caveat that these changes may not make the live realm patch.
Artificial Apr 18th 2011 5:39PM
Affliction can't go deep enough into Demo to pick up Mana Feed without giving up better Destro talents. It's a DPS loss regardless of which spell you're using as filler, and you don't need the mana anyhow...
mazca13 Apr 18th 2011 5:46PM
Affliction definitely does struggle for mana more than the other two specs - I have to lifetap very regularly compared to when I run as destro. Particularly given that simulations are showing the drain-life filler to be equal to or better than shadow bolt filler (given good play and good latency), it may well be worthwhile to try an Affliction drain-life spec with Mana Feed. We'll see.
Xaklo Apr 19th 2011 3:42PM
@artificial, when you consider that Affl locks that have a felpup out are more likely to be using drain life as a filler, then the destro talents are the ones not contributing to anymore dps. A drain-life lock will only need shadow and flame (not bane, since the only shadow bolts casted will be instants) to keep up debuff.
albanesp Apr 19th 2011 4:42PM
The reason Felguard/Felpuppy return 4x the mana is because their main attacks (Legion Strike and Shadow Bite) are on 6 second cool downs. All this change is doing is equalizing out the mana returned from mana feed.
Ilmyrn Apr 18th 2011 5:33PM
I don't really like Demo that much, probably sue to my old warlock from Vanilla who was almost exclusively Demo with frustrating results. Maybe I would have felt differently if I'd ever had a Felguard?
It's only now that I rolled a new one and went Affliction that I'm really enjoying the Dark Arts again.
Noyou Apr 18th 2011 7:15PM
@Stella
Totally agree. That is exactly how I leveled. Afflic to 84 then just for grins I switched to my offspec (demon) and haven't gone back. I haven't done heroics yet with my Lock but I will probably try both and see which one does better with my playstyle. I would think Demon would suit me a little better offering utility over a little DPS.
Katherine Apr 18th 2011 5:53PM
Someone said in the comments of a previous warlock thread that Imp was performing slightly better than Succubus, so I immediately switched glyphs to the Imp glyph and I've been using my Imp on most bosses. I really don't enjoy using the Succubus >_<
Can't wait until we have options for our demons' gender :>
netty Apr 18th 2011 5:59PM
So, your 'solution' for HoG "reduces the "skill" portion".
You don't like the fact that Immo Aura relies on positioning and needs a certain amount of choice whether to use or not.
You acknowledge that the potential mismatched between Meta and DS are "not a terrible thing, really; it creates smart gameplay" but want it done away with.
Just how much do you want demo dumbed down? The challenge and complexity of the spec has already been demolished by doing away with ImpSF haste and the tight HoG/Immo refresh window. What was once a notoriously tricky spec to master is now the easiest to play of the 3 warlock specs, and as a longtime demo player who's struggling to maintain interest I have to question whether making the spec require even less thought is really a good idea.
Noyou Apr 18th 2011 7:23PM
You are whining because Blizzard is trying to reduce the amount of addons you have to use to get optimum play out of your class? It's a game dude. If you want a challenge try:
Feeding the homeless, fighting corruption in politics or balancing the national deficit. If that's not good enough take a stab at world peace. :))
Maccabeus Apr 20th 2011 3:56PM
I still find it a wierd spec to play. I use it alternately for Pvp and certain boss fights such as when we dont have a hunter and mage on magmaw, or adds on maloriak.
Demo wrecks melee in pvp though. holy crap. Rogues is mah bitchez.
Kylenne Apr 18th 2011 5:58PM
I'll probably get my mage license revoked for even commenting on this column, but I did have to say that your Drow is impeccable.
In the spirit of Drowish good will: "L'alurl warlock zhah elghinyrr warlock." ;)