Reader UI of the Week: Triple play with Shaynk's UI
Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com.
As we push forward toward patch 4.1 and the ensuing fun and merriment that awaits all patch launches, we must temper our excitement with good, old-fashioned introspection. What better way to introspect (whatever!) than to explore one of the community's fascinating user interfaces?
There is a sense of curiosity, a kind of magic moment when you look at a screenshot of someone else's user interface and, for a split second, realize that you are looking through their eyes. Every day or night they sit down to play World of Warcraft, this is what they see. It's like Being John Malkovich, except without the controlling part or the John Cusack part. Today's interface gave me that sense of wonder for a longer time than the average. Why? You'll see ...
Shaynk's UI: rogue, DPS, multiple screens, LUI
Three screens? Three screens! Take it away, Shaynk.
Thanks for the email and submission, Shaynk.
For me, it's not hard to imagine the need, the want, or the purpose of playing WoW on three screens. There are, theoretically, a million users for a game that is so interface-driven as WoW for multiple screens, let along two extras, including a separate place for each crafting UI, keeping raid and DPS/healing information off to the side of each screen, and much more. Will I ever be blessed with the capacity of this type of setup? Oh, please please please, yes.
Three times the fun
Shaynk's UI is based off of the LUI complete user interface replacement with some tweaks. Again, while I'm not super-keen on featuring reader UIs that are stock compilations, I do like to feature UIs with something real crazy, like three screens. Did I mention Shaynk's UI is WoW across three 23" monitors?
Here's what Shaynk's UI does correctly: As a DPSer, he pushes nonessential raid information off to the side in favor of essential DPS addons like Omen, Recount, and unit frames. While I am not a fan of the amount of space LUI's unit frames take up or their configuration, the monitor and screen real estate is large enough to accommodate a little extra baggage. I think Shaynk's setup on the main screen would be about 50 times more awesome if all of the unit frame information was moved a quarter of the way down the screen, nestled above the Forte bar.
What is the purpose of multiple monitors, anyway? For raiding, it seems a bit counterintuitive because of the nature of information when in a raiding environment. On the one hand, more screen real estate means more open areas to see things on the ground to assist in movement. On the other hand, the effectiveness of raid information is lost when it is spread out to such a large degree. I like most of Shaynk's setup because it keeps the raid essentials close to the center, even though the temptation could be to move things off onto other screens. For raiding, I'd recommend doing just that. Figure out the most essential addons and keep them center screen.
A whole new UI world
Here's the real beauty of multiple monitor displays: nonessential UI elements. Whether you're hanging in Orgrimmar grinding out tailoring or out questing on your new draenei priest alt, keeping your addons and interface elements spread out means getting to see a lot more of the world created for you to play in. And, really, after so many years, it's awesome that the world holds up so well in WoW. Texture artists, at it again!
While at PAX East, Fox Van Allen and I went over to the 3D display booth to check out how awesome 3D technology is (hint: I'm still not impressed.) Fox did what any self-respecting WoW player would do -- he checked his auctions on a three-monitor display in 3D. It was funny and a joke, but it sowed the seeds for some serious UI consideration.
After receiving this email, I restarted my plan for the optimal setup for three monitors, because my dreams don't have to be tempered to potential reality levels. The middle screen would be the main screen and hold everything essential to my character, just scaled down even further. The second screens are everything deemed nonessential, from the minimap to Wowpro, the auction house interface, and crafting addons. Addon clutter is utterly avoidable, because anything deemed nonessential gets to live with its brothers and sisters in separate screen land.
What I would change
While I love Shaynk's setup, I'm not sold on LUI. There are other compilations I favor over it, even if I think it is a capable UI replacement. With such a wonderful canvas available to him, I think Shaynk should dig in deep and create his own user interface from scratch and get away from some of the annoying aspects of LUI, yet keep a lot of the same spacing. Having the minimap just out of the main screen is a great idea, and I'd move the unit frames around. Since he's a DPSer, Grid is not essential, so having it live off to the side is also excellent.
The most important thing to remember about multiple screen user interfaces is to plan around the dead zones where the monitors are separated. One of the best aspects of Shaynk's setup is that he planned where interface elements begin and end based on these dead zones.
Good work, Shaynk, and if you get any more monitors, be sure to send them my way. They are for research, I assure you. Yes, research. See if you can take the time to throw together your own setup or move those damned unit frames. I will never understand why some compilations and UI replacements make the unit frames so damn big.
See you guys next week!
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
As we push forward toward patch 4.1 and the ensuing fun and merriment that awaits all patch launches, we must temper our excitement with good, old-fashioned introspection. What better way to introspect (whatever!) than to explore one of the community's fascinating user interfaces?
There is a sense of curiosity, a kind of magic moment when you look at a screenshot of someone else's user interface and, for a split second, realize that you are looking through their eyes. Every day or night they sit down to play World of Warcraft, this is what they see. It's like Being John Malkovich, except without the controlling part or the John Cusack part. Today's interface gave me that sense of wonder for a longer time than the average. Why? You'll see ...
Shaynk's UI: rogue, DPS, multiple screens, LUI
Three screens? Three screens! Take it away, Shaynk.
Hello WowInsider!
I'm a daily reader of WoW Insider and as far as I know you've never featured a UI using a triple monitor setup so I thought I'd show off mine. Attached is an obnoxiously wide screen shot of my UI while fighting Nefarian. It's basically LUI which as you know is a complete UI package but I've moved everything around to take advantage of my three 23" HD monitors. The vertical black bars represent the bezels of my monitors.
I'm playing at 6160x1080 resolution. As you can see I'm using most of the default LUI elements with my own tweaks to the information it shows. Raid frames are Grid. Unit frames are oUF. The buff timers over my unit frame are from ForteXorcist. I'm also using Chatter, Button Façade, Bartender4 and Mapster and MoveAnything to get everything in place. Omen and Recount are reskinned by LUI and are visible in the lower corners of the center screen. As you can see I've moved the non-critical but still important information like Grid (I realize healers would not consider moving Grid off their center screen), Chat, Buffs and the minimap to the inside edges of the outer screens. This frees up my primary field of view.
In the center, I've got my most critical information like combo points, player, focus, target and target of target unit frames in the center. And only my most essential buffs are displayed using color coded bars over the player frame. I'm pretty happy with everything I've done here with the exception of all the mod icons in the lower right corner of the right screen. Those are the "minimap" icons that typically attach themselves to the default minimap. I haven't figured out how to get rid of those yet.
If you're wondering how to render WoW across 3 monitors here's the technical side of it. I use a pair of ASUS GeForce GTX260 video cards running SLI. I'm using three AOC 2300v 23" monitors. When in SLI the nVidia control panel has an option to "span displays with surround" which is key. Simply using multiple cards and monitors won't let you render WoW across 3 monitors. They need to be identical GPU's running SLI (at least with nVidia cards. I'm not familiar with how to do it with ATI cards).
Feel free to respond with questions regarding the triple monitor setup.
Shaynk of
Medivh-US
Thanks for the email and submission, Shaynk.
For me, it's not hard to imagine the need, the want, or the purpose of playing WoW on three screens. There are, theoretically, a million users for a game that is so interface-driven as WoW for multiple screens, let along two extras, including a separate place for each crafting UI, keeping raid and DPS/healing information off to the side of each screen, and much more. Will I ever be blessed with the capacity of this type of setup? Oh, please please please, yes.
Three times the fun
Shaynk's UI is based off of the LUI complete user interface replacement with some tweaks. Again, while I'm not super-keen on featuring reader UIs that are stock compilations, I do like to feature UIs with something real crazy, like three screens. Did I mention Shaynk's UI is WoW across three 23" monitors?
Here's what Shaynk's UI does correctly: As a DPSer, he pushes nonessential raid information off to the side in favor of essential DPS addons like Omen, Recount, and unit frames. While I am not a fan of the amount of space LUI's unit frames take up or their configuration, the monitor and screen real estate is large enough to accommodate a little extra baggage. I think Shaynk's setup on the main screen would be about 50 times more awesome if all of the unit frame information was moved a quarter of the way down the screen, nestled above the Forte bar.
What is the purpose of multiple monitors, anyway? For raiding, it seems a bit counterintuitive because of the nature of information when in a raiding environment. On the one hand, more screen real estate means more open areas to see things on the ground to assist in movement. On the other hand, the effectiveness of raid information is lost when it is spread out to such a large degree. I like most of Shaynk's setup because it keeps the raid essentials close to the center, even though the temptation could be to move things off onto other screens. For raiding, I'd recommend doing just that. Figure out the most essential addons and keep them center screen.

Here's the real beauty of multiple monitor displays: nonessential UI elements. Whether you're hanging in Orgrimmar grinding out tailoring or out questing on your new draenei priest alt, keeping your addons and interface elements spread out means getting to see a lot more of the world created for you to play in. And, really, after so many years, it's awesome that the world holds up so well in WoW. Texture artists, at it again!
While at PAX East, Fox Van Allen and I went over to the 3D display booth to check out how awesome 3D technology is (hint: I'm still not impressed.) Fox did what any self-respecting WoW player would do -- he checked his auctions on a three-monitor display in 3D. It was funny and a joke, but it sowed the seeds for some serious UI consideration.
After receiving this email, I restarted my plan for the optimal setup for three monitors, because my dreams don't have to be tempered to potential reality levels. The middle screen would be the main screen and hold everything essential to my character, just scaled down even further. The second screens are everything deemed nonessential, from the minimap to Wowpro, the auction house interface, and crafting addons. Addon clutter is utterly avoidable, because anything deemed nonessential gets to live with its brothers and sisters in separate screen land.
What I would change
While I love Shaynk's setup, I'm not sold on LUI. There are other compilations I favor over it, even if I think it is a capable UI replacement. With such a wonderful canvas available to him, I think Shaynk should dig in deep and create his own user interface from scratch and get away from some of the annoying aspects of LUI, yet keep a lot of the same spacing. Having the minimap just out of the main screen is a great idea, and I'd move the unit frames around. Since he's a DPSer, Grid is not essential, so having it live off to the side is also excellent.
The most important thing to remember about multiple screen user interfaces is to plan around the dead zones where the monitors are separated. One of the best aspects of Shaynk's setup is that he planned where interface elements begin and end based on these dead zones.
Good work, Shaynk, and if you get any more monitors, be sure to send them my way. They are for research, I assure you. Yes, research. See if you can take the time to throw together your own setup or move those damned unit frames. I will never understand why some compilations and UI replacements make the unit frames so damn big.
See you guys next week!
Filed under: Add-Ons, Reader UI of the Week









Reader Comments (Page 1 of 2)
Kasila Apr 19th 2011 6:20PM
All Fox does on ANY system or monitor is to automatically check his auctions.
Saeadame Apr 19th 2011 6:26PM
Three monitors sounds like something that would be awesome to try out, but I'm not sure I'd like it.
splodesondeath Apr 19th 2011 6:34PM
Haha, this looks so fun.
I'd probably get a headache though.
Twill Apr 19th 2011 7:04PM
How did he get Recount to look the way it does? Mine is all ugly...
Revynn Apr 19th 2011 8:43PM
That's LUI, the compilation he's using. It automatically reskins Recount, Grid and Omen to look like that upon install.
talkaboom Apr 19th 2011 9:25PM
Its no Rocket Science, Default LUI gives you gray colored bars. The idea is to sit down and play around with the settings a bit. Even if you do not have LUI, a basic texture pack will help you out a lot to get more out of your UI. Its mostly bling, but does make it look unique.
Talia Apr 19th 2011 7:11PM
"Those are the "minimap" icons that typically attach themselves to the default minimap. I haven't figured out how to get rid of those yet."
I see by those icons that you have Auctioneer. Bundled with it is a separate-ish addon called "Slide Bar" (at least I think that's where mine came from originally). It will gather all your minimap icons and put them in a little moveable bar that slides off the side of the screen until you mouse over it. A few icons get missed, but at least it reduces the clutter.
Nice setup! My bf and I are very jealous. He plans on moving to 3 screens soon (he has 2 now - not so good in centre-based games), so he was quite interested in this.
Revynn Apr 19th 2011 8:48PM
I had the same issue when I was using LUI, I couldn't figure out how to get rid of all the extra minimap buttons and such that I normally supressed with SexyMap. I had to go the same route and start using SlideBar (which I hate with a passion) in order to clean things up.
PonTelon Apr 20th 2011 5:49AM
I use Mini Map Button Frame. Super-simple. Super-effective.
5thlive Apr 19th 2011 7:13PM
Quick question for whomever knows the answer:
I used to use a addon to make black letterboxes on the top and bottom of my screen (not laying over the world but making it wider), but back in 4.0.1 when the new water effects came I found out that they messed up the effect so it were very bad looking. The addon I used back then were CBH or CHB viewpoint, which were discontinued long ago.
Any one know a addon that does the same without messing with the graphics of the game?
Chronnick Apr 19th 2011 7:45PM
Skinner can do that.
Devin Apr 19th 2011 11:49PM
If you want something a little more lightweight than skinner try viewporter. It's very basic but did exactly what I wanted. No options menu even, all / commands like "/vp bottom 200"
cfen74 Apr 20th 2011 9:25AM
CBH Viewport still works, even though it's out of date. Just need to enable out of date addons in the loading screen.
Mister EDgAr Apr 20th 2011 2:02PM
I believe you are looking for Sunn. While I don't like or use it it can do what you are asking for and there are loads of templates.
Noyou Apr 19th 2011 8:33PM
Wow. Can we get something else in the middle of the screen? I see the concept, put the info where your eyes are. I play all my toons zoomed out so I can see more. That would totally not work with my playstyle. I could see having maybe one thing in the middle or off center. The 3 screen thing is brilliant if you can pull it off. I have to tip my hat to him on originality. He may have not been the first to do it but it's the first I have seen/heard of it.
Brouck Apr 19th 2011 8:40PM
With the picture, the question bears asking:
Which book in the Dark Tower series does the WoW Insider Staff like best?
For me it's book 4: Wizard and Glass
Brouck Apr 19th 2011 8:41PM
Sorry for epic fail, meant to go in Queue... the wifey switched to a different article without my knowledge.
Revynn Apr 19th 2011 9:03PM
- " . . . I'm not sold on LUI. There are other compilations I favor over it, even if I think it is a capable UI replacement. . . . and get away from some of the annoying aspects of LUI, . . . ."
^ This
I used LUI for a while and while I loved certain features (the little click-drop down micro menu or click-pop out action bars on the side), there were several aspects of it just were not user friendly and annoyed me to no end (ie. Recount moved somehow one day and I could never get it back to the proper spot, moving one thing always seemed to screw up 5 others). After about a month, I had to ditch the package altogether and create my own UI from scratch again.
http://img402.imageshack.us/img402/8391/wowscrnshot012311214231.jpg
radda Apr 20th 2011 1:59PM
Details on your addons would be much appreciated.
Revynn Apr 20th 2011 2:19PM
Elkano's Buff Bars - Buffs in the top right, DoT's on target and Procs on Player (not shown in that screenie but just mirrored from DoT's)
Necrosis - Sphere AddOn in the top center, handy warlock addon for pets, healthstones, soulstones, etc.
VuhDo - Perty/Raid frames in top right
TidyPlates/ThreatPlates - Nameplates
MSBT - Combat Text
IceHUD
Shadowed Unit Frames - Player, Target, Focus, Boss and Pet Frames
Prat - Chatbox
Quartz - Cast Bars
Dominos - Action Bars
Skada - Threat/DPS meters.
Chinchilla - Minimap (Using the "Gloss" skin - separate install)
Bazooka - Makes up the little Data Center over my minimap with a handful of random brokers.
The center console is _kgpanels with a custom texture I made in Photoshop.
Cruising around:
http://img208.imageshack.us/img208/4503/wowscrnshot012211091631.jpg