WoW Archivist: The Gates of Ahn'Qiraj
Readers have requested that the Archivist cover the opening of Ahn'Qiraj a number of times since the reboot of this feature. The original intent was to explore it when we reached that point in our journey through the patch notes of old, but I bow to the demands of the masses on this one.
The Gates of Ahn'Qiraj was one of World of Warcraft's first attempts at a massive, server-wide world event. Ahn'Qiraj didn't simply open when it was patched in, like every other raid zone in WoW. It had to be opened by the players, and how quickly or how slowly it opened depended purely on the population's participation. The event was plagued with chains of server crashes and other such performance problems, but ask any truly old-school WoW player and they will almost certainly list this event as one of their fondest WoW memories.
Gathering war supplies
There was a lot of preparation players had to deal with before the gates could be opened. There were two primary branches of this prep work: gathering war supplies and reconstructing the Scepter of Shifting Sands. The Scepter quest chain was aimed at raiders with access to high-end content. Anybody could contribute war supplies to the cause, however. Players needed to gather hundreds of thousands of items.
Both factions needed to gather:
- 90,000 Copper Bars
- 26,000 Purple Lotus
- 80,000 Thick Leather
- 17,000 Spotted Yellowtail
- 400,000 Runecloth Bandages
- 28,000 Iron Bars
- 24,000 Thorium Bars
- 20,000 Arthas' Tears
- 33,000 Stranglekelp
- 180,000 Light Leather
- 110,000 Medium Leather
- 20,000 Roast Raptor
- 14,000 Rainbow Fin Albacore
- 800,000 Linen Bandages
- 600,000 Silk Bandages
- 22,000 Tin Bars
- 18,000 Mithril Bars
- 96,000 Peacebloom
- 19,000 Firebloom
- 60,000 Heavy Leather
- 60,000 Rugged Leather
- 10,000 Lean Wolf Steak
- 10,000 Baked Salmon
- 250,000 Wool Bandages
- 250,000 Mageweave Bandages
While at its base it's just a lot of grinding, the event gave you a true sense of scale. The war effort needed these supplies. If you needed some of it for yourself, good luck finding it on the auction house for anything resembling a reasonable price. It wasn't going to happen. There was a linen shortage. A thorium shortage. A leather shortage. The world was going to war, and you had to decide who needed the resources more: you or the world. If the answer was you, did you have the financial fortitude to buy a stack of linen for 100 gold?
This event also encouraged a lot of cross-faction cooperation. I remember, as an Alliance player, farming up Lean Wolf Steaks because it was easier for Alliance players to get their hands on the meat, thanks to Duskwood's proximity to Stormwind. The Horde wasn't gathering their steaks very quickly, so I went out and cooked up a few hundred of them and put the stacks up on the neutral auction house cheap. The Horde returned the favor by listing Roast Raptor cheap, because that one was easier for them.
There has never been an event since then that encouraged so much cooperation between players. All other world events pale in comparison to the sheer scale of this one. No other event has made grinding out thousands of senseless items feel so urgent or important, either.
The Scepter of the Shifting Sands
I'll be honest -- I don't want to talk about this entire quest chain in detail, so I won't. I'll just provide an overview. It's incredibly long and involved and I could easily dedicate a good 10,000 words just outlining the effort required to complete it, how every quest was done, and the costs involved. This was the most "epic" quest chain in World of Warcraft, unquestionably. The challenges it required you to face were substantial. This is no "kill 10 rats." It was pure dedication.
To reassemble the Scepter of the Shifting Sands, you had to acquire three shards that had been distributed to the red, blue and green dragonflights.
- Red Shard The red shard was entrusted to Vaelestraz, who old-school players may know as the second boss of Blackwing Lair. Vael was hunting down Nefarian to rid the world of him, but it didn't go so well. Nefarian beat, broke and enslaved Vael and took the scepter shard from him. To get the shard, you had to start the quest at Vael, kill him, and clear Blackwing Lair (including Nefarian) in five hours. If you killed Nefarian but failed to do it within five hours, he dropped From the Desk of Lord Victor Nefarius instead.
- Blue Shard Easily the most involved step of the entire process, the blue shard sent you all over creation following Azuregos's wacky ramblings. Learn draconic, kill multiple unique outdoor raid bosses, assemble a fishing buoy crafted out of the most expensive crafting materials in the game, then cap it off by killing Maws, another outdoor raid boss fished up with the buoy that broadcasted a server-wide message on death, alerting every player online that you had done the deed.
- Green Shard After killing a boatload of corrupt green dragons, you head to Moonglade to tackle corrupt green dragon prime: Eranikus. This was a server-wide event in Moonglade that required the participation of more than one raid group. Tyrande and Keeper Remulos work together to purge the corruption from Eranikus, so you could get your hands on the green shard. Again, this event would broadcast a server-wide message notifying players that it was happening. This event was easily griefable; rival raid groups that didn't want you to finish your scepter could set themselves at war with the Cenarion Circle and kill Keeper Remulos. Remulos dies, you fail.
This quest chain was a massive undertaking when you had a raid group of friends to help you. Your raid would choose someone to champion, and everybody would work together to get that person the Scepter of the Shifting Sands. Even with 40+ people working together, this quest chain could take weeks. After the end of vanilla WoW, players started undertaking this quest chain solo, assuming The Burning Crusade would make it all trivial. It didn't. Someone trying to complete this quest chain solo, quite simply, couldn't. Not even in Wrath of the Lich King. You could make progress with a few friends helping you, but it wasn't at all uncommon for it to take years to complete this quest chain as a casual player. Not days. Not weeks. Years.
Some people would call it inaccessible. Me? I would call it badass.
It was all removed in patch 4.0.3, the patch that introduced all of Cataclysm's world changes.
Banging the gong
Once all of the war supplies have been gathered, it took five days for all of it to be transported to Silithus by NPCs. As the days passed, there would be less and less doodads lying around Ironforge and Orgrimmar, and more appearing down in Silithus. After five days have passed, if someone had completed the Scepter, then they could ring the gong. Ringing the gong caused the following server-wide message to appear:
(Gong Ringer's Name), Champion of the Bronze Dragonflight, has rung the Scarab Gong. The ancient gates of Ahn'Qiraj open, revealing the horrors of a forgotten war...The Gates of Ahn'Qiraj shattered, and the Qiraji poured forth. This was a 10-hour event, wherein the combined forces of the Horde and the Alliance, with High Overlord Varok Saurfang as their Supreme Commander, had to stop the Qiraji before they could overrun Silithus and eventually Kalimdor. The qiraji General Rajaxx commanded the opposing forces, and an endless flow of silithids and anub'isaths flooded Silithus. Every one of those mobs was a minor raid boss, and players truly had to work together to bring them all down.
The spoils of war were worth it, too; many of the bosses you encountered over this 10-hour period were capable of dropping bind on equip items. One of the rarest epics in the game for years was Teebu's Blazing Longsword. It was rare because it could only drop off of elite mobs higher than level 60, of which there were very few. Teebu's had a less than 0.01% drop rate. If you saw a Teebu's Blazing Longsword during vanilla WoW, chances were very good it was found during the battle for Ahn'Qiraj and had made the rounds on the auction house many times, with nobody willing to equip it. Teebu's was a larger sign of status than legendaries like Thunderfury or Sulfuras.
This battle stretched across all of Kalimdor, with qiraji resonating crystals summoning mobs for players of all ages to tackle. The fate of Kalimdor rested in our hands over the course of a grueling 10-hour battle.
This was a truly massive battle -- probably the only one World of Warcraft will ever see. Why will we never see one again? Well, because they break everything. You have probably all experienced what happened to Northrend when Wintergrasp was in progress in early Wrath of the Lich King. Multiply that by a hundred. We're not just talking server crashes (though that certainly did happen). We're talking things breaking. There was horrendous lag, hour-long queues to get onto servers, servers constantly losing peoples' locations upon death and porting them to the default graveyards in Stonetalon and Westfall, and boats doing all sorts of crazy things.
Sometimes the boat to Kalimdor would simply disappear from underneath everybody aboard it, dumping them into fatigue waters, where they would meet a watery grave. Sometimes the boat would hit the loading screen and never leave it. Sometimes you would hit a loading screen, stay on it for 20 minutes, then find yourself on a ghost ship in the middle of a grey miasma under the world, with no idea of where you actually were.
Despite all of the problems, all of the frustrations, all of the failures ... you'll still find countless vanilla WoW players who consider the opening of Ahn'Qiraj to be one of the funnest days they've ever had in the game. It was a completely unique experience. Even if you didn't get to participate in the battle and only experienced the crippling bugs and glitches the server instability caused, you probably had a bit of a laugh and saw things you otherwise wouldn't have. It was an experience you might never have again.
And you never will have it again. As of patch 3.0.8, back in February 2009, the Gates of Ahn'Qiraj always defaults to being open, even on new realms. The North American realm Borean Tundra was the final realm to experience this event. As of patch 4.0.3, all of the architecture that supported the event is gone. It will never happen again -- not intentionally, not through a glitch, and not through a miracle.
Many thanks to the following people for contributing screenshots to this piece: Jadiera of Cenarion Circle (US), Ruana of Llane (US), Nynaeve of Eldre'Thalas (US), Unbarc of Kael'thas (US), Aothereon of Venture Co (EU), Trogar of Agamaggan (EU), and Brajana of Hydraxis (US).
The WoW Archivist examines the WoW of old. Follow along while we discuss beta patch 0.8, beta patch 0.9, and hidden locations such as the crypts of Karazhan.
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Reader Comments (Page 1 of 5)
Abbadon Apr 19th 2011 1:13PM
I regret not being around for this... I wish there were more events and chains like this, but as recently posted in The Queue, it is doubtful we'll see anything like this again. Fortunately, I did finish my Scepter quest a couple months before Cata! ;-)
And nice job Blizz... I thought it was awesome that you gave props to the players of Medivh in the video for being the 1st to open the gates.
Stephen Mack Apr 19th 2011 3:48PM
Abbadon, you reminded me of this classic comment on WowHead (see http://www.wowhead.com/quest=8743/bang-a-gong#comments): "We often see in these large online games bitter-sweet victories and forgettable events; while it is true that the first time you sever the head of VanCleef you feel a surge of pride, it is sullied by the knowledge of the thousands that came before you and those who will soon follow.
Actual history has many more memorable events because they are truly that, history. While the actions are repeatable, none are equal to that original moment in any way, but merely act as homage to that unique moment. This however is one of those true moments of game history, set in a world where history is usually repeatable.
To most they only knew of it second-hand, a friend of a friend hearing something about a hasty Black Wing Lair run; while to others it was a frenzied pace of night-after-night raids and countless hours of grinding to help form this Champion, to help herald in this event.
You may still be able to grasp at shadows of what this once was, and follow the path of those who did it before you, but in this rarest of quests there are none on par with the champions who broke the seal of Ahn’Qiraj to face the would-be god C’Thun, and quest beside us a Scarab Lord.
They, and only they, opened the Gates of Ahn’Qiraj, and ended the Great War Effort."
Knob Apr 19th 2011 2:29PM
I'm so glad I was around for this event. At the time I didn't know too much about it, but looking back on it now I'm glad I was playing at the time when the event was going on.
I was level 42 at the time when the leading guild on my server rang the gong. I still have the screenshot of the server-wide message that went out when the gong was rung. I was in STV, killing Bloodsail mobs for the Booty Bay quests when it rang at midnight server time. Yes, midnight, not primetime. The guild did it at that time so that not many people would be online or in Silithus when they rang it, they also didn't mention beforehand when they were going to ring it like many of the other guilds on other realms were doing.
I remember going into Feralas and there was this Qiraji crystal in the middle of Camp Taurajo. Every so often, it'd mind-control the players near the crystal and you'd be ganked by the Tauren guards. I died oh so many times from that. And while there were some whines on the forums about these mind-controls killing your character, I personally never held a grudge against it. It was the flavour of the event, the one-time thing that you'd never get to experience again....why would you whine about that? The same thing happened during the zombie apocalypse in the pre-Wrath event and I'm staggered that some people can't take a slight one-time-only discomfort in their otherwise mundane daily routine.
Anyway, the event was over as quickly as it began and things went back to normal, albeit with the few raiding guilds on the server now being able to access AQ. I reached 60 but was never really a raider in classic WoW so never got to experience the classic raids (outside of MC) at the appropriate time. The endless blooper screenshots of the Fankriss tunnel bug pull on the forums never got old though. :D
Marcosius Apr 19th 2011 6:14PM
"Yes, midnight, not primetime. The guild did it at that time so that not many people would be online or in Silithus when they rang it, they also didn't mention beforehand when they were going to ring it like many of the other guilds on other realms were doing."
What douchenozzles, I hope they got roasted on the realm forums.
Amaxe Apr 19th 2011 10:13PM
I think I was around near the end of this, but I had just started WoW, and someone with a level 60 escorted me from Auberdine to Stormwind. There was so much that was overwhelming that I had no idea that new content was existing (I think my first character was level 18... and I felt special to have got there).
I was only aware of some quest giver wanting bandages and copper bars for a war effort, and some sort of list of xxxxx/28,000 bars already turned in. (Ok... so this is like some sort of quest, right?)
I wish I had been experienced enough with a high enough level toon to actually know what was going on and take part.
briker Apr 19th 2011 1:18PM
Thanks for the memories! I was a casual in a hardcore raiding guild during that time, so I got to participate in many pieces of it I wouldn't have otherwise seen. It was a blast.
Perhaps you could link to or write-up the complete Scepter quest line? I don't believe I have actually seen all of it before.
briker Apr 19th 2011 1:23PM
D'oh! Nevermind - you did link to it. Still, a complete write up and interpretation by you would not be unwelcome.
Kierbuu Apr 19th 2011 1:19PM
I was around back then at it was a lot of fun. The Shift Sands questline and the (seemingly) endless rep grinds weren't for me, but the supply gathering part of the war effort was worth the price of admission. I still remember gathering supplies to get commendations to get rep with trolls to get a raptor mount for my undead warrior. Even with the server meltdowns at the end, one of the best times to be a WoW player.
alzeer Apr 19th 2011 1:20PM
i knew the questline was epic but omg it soo much more than i thought
Nopunin10did Apr 19th 2011 1:21PM
This was the patch most near to the date that I started playing WoW. I was far too low a level to see our realm's opening event, but I do remember working hard to gather a few wolf steaks for the war effort.
The Dewd Apr 19th 2011 4:49PM
I made a small fortune (just chump change in today's economy) off linen and linen bandages. I was too low level to do anything else and after a few turn-ins realized there was money to be made. I did a lot of harpy farming for that linen.
Eirik Apr 19th 2011 1:22PM
The questgivers, the quest enders, the commendation vendors, all those have been removed. But I can testify that some of the quests remain in the database.
I have one. I can testify that, long after the NPC that gave the quest has been gone, the purple lotus quest remains in the game.
You can't turn it in. But you can share it.
Zombie quests. Fear them...
(cutaia) Apr 19th 2011 2:36PM
I picked up the purple lotus quest in Wintergrasp not too long before Cataclysm, so I've kept it. :D
Charron Apr 19th 2011 4:10PM
LOL i just got this quest last night from a guildie in BWD. Timr to spam it in TB!
I was there for my server's gate opening. I think we had more fun in moonglade, oh the constant ganking back and forth! Definitely my most favorite quest chaib I have done cross the expansions, second being completing Benediction at level 60.
It's too bad we won't see anything to this scale again. Blizzard had an opportunity with it for Wrath and the Argent Tournament. I was expecting to see Icecrown phase over time as Alliance and Horde made headway through the various Gates leading up to an epic confrontation in front of ICC, as eluded to in one of their trailers.
I missed that final AQ gate opening by weeks :(
furrama Apr 21st 2011 2:57AM
I still have the Halloween quest from Karazan, (where you could get the bat pet), from a few years back.
I never bothered to run Kara when the time frame was there, but I always kept it for some reason.
Revynn Apr 19th 2011 1:27PM
FWIW, Grizzly Hills-US was one of the last servers to see the Gates opening . . . It wasn't pretty. The gates opened -EARLY-, well before anyone was actually ready for it. Servers were reset and the gates opened early AGAIN. The whole thing was a technical nightmare and most people on the server at the time attribute the removal of the event to that fiasco.
kerese Apr 19th 2011 1:28PM
Question:
Could the raid bosses actually overrun the defenses in silithus and kill the friendly NPCs? Or was it simply timed for 10 hours and at the end your side "wins" whether or not anyone participated?
Also, did some servers ring the gong at peak- and off-hours? I would be pissed if my server's gong was rung at like 11 PM on a wednesady, and the event ended 10 hours later.
Knob Apr 19th 2011 2:20PM
Saurfang would single-handedly own the anubisaths. This was where his already big reputation gained from annihilating Alliance raids on Orgrimmar grew to mammoth proportions.
Grak Apr 20th 2011 5:11AM
The server I was playing on at the time had the gates opened at around 3 or 4am. I found out when I was at work the next morning that the event had been going on for several hours and was due to finish before lunchtime, before I or many other people would be able to get home and see it.
I'm glad they dont do events anymore that can be controlled by a tiny minority.
Nyold Apr 19th 2011 1:28PM
I was wondering if they wouldn't repeat the war supplies part, maybe when we're up against Deathwing? The novels have all said that the War against the Scourge cost both Alliance and Horde a lot of money. Maybe this time they really ran out of money and had to beg mercenaries (us) to help them gather supplies? And maybe, just maybe, when that phase is active, Deathwing would get really annoying and start bombing people every 5 minutes? (to the point that we actually want to get the supplies so that high end raids can kill him ASAP)