WoW Archivist: The Gates of Ahn'Qiraj
Readers have requested that the Archivist cover the opening of Ahn'Qiraj a number of times since the reboot of this feature. The original intent was to explore it when we reached that point in our journey through the patch notes of old, but I bow to the demands of the masses on this one.
The Gates of Ahn'Qiraj was one of World of Warcraft's first attempts at a massive, server-wide world event. Ahn'Qiraj didn't simply open when it was patched in, like every other raid zone in WoW. It had to be opened by the players, and how quickly or how slowly it opened depended purely on the population's participation. The event was plagued with chains of server crashes and other such performance problems, but ask any truly old-school WoW player and they will almost certainly list this event as one of their fondest WoW memories.
Gathering war supplies
There was a lot of preparation players had to deal with before the gates could be opened. There were two primary branches of this prep work: gathering war supplies and reconstructing the Scepter of Shifting Sands. The Scepter quest chain was aimed at raiders with access to high-end content. Anybody could contribute war supplies to the cause, however. Players needed to gather hundreds of thousands of items.
Both factions needed to gather:
- 90,000 Copper Bars
- 26,000 Purple Lotus
- 80,000 Thick Leather
- 17,000 Spotted Yellowtail
- 400,000 Runecloth Bandages
- 28,000 Iron Bars
- 24,000 Thorium Bars
- 20,000 Arthas' Tears
- 33,000 Stranglekelp
- 180,000 Light Leather
- 110,000 Medium Leather
- 20,000 Roast Raptor
- 14,000 Rainbow Fin Albacore
- 800,000 Linen Bandages
- 600,000 Silk Bandages
- 22,000 Tin Bars
- 18,000 Mithril Bars
- 96,000 Peacebloom
- 19,000 Firebloom
- 60,000 Heavy Leather
- 60,000 Rugged Leather
- 10,000 Lean Wolf Steak
- 10,000 Baked Salmon
- 250,000 Wool Bandages
- 250,000 Mageweave Bandages
While at its base it's just a lot of grinding, the event gave you a true sense of scale. The war effort needed these supplies. If you needed some of it for yourself, good luck finding it on the auction house for anything resembling a reasonable price. It wasn't going to happen. There was a linen shortage. A thorium shortage. A leather shortage. The world was going to war, and you had to decide who needed the resources more: you or the world. If the answer was you, did you have the financial fortitude to buy a stack of linen for 100 gold?
This event also encouraged a lot of cross-faction cooperation. I remember, as an Alliance player, farming up Lean Wolf Steaks because it was easier for Alliance players to get their hands on the meat, thanks to Duskwood's proximity to Stormwind. The Horde wasn't gathering their steaks very quickly, so I went out and cooked up a few hundred of them and put the stacks up on the neutral auction house cheap. The Horde returned the favor by listing Roast Raptor cheap, because that one was easier for them.
There has never been an event since then that encouraged so much cooperation between players. All other world events pale in comparison to the sheer scale of this one. No other event has made grinding out thousands of senseless items feel so urgent or important, either.
The Scepter of the Shifting Sands
I'll be honest -- I don't want to talk about this entire quest chain in detail, so I won't. I'll just provide an overview. It's incredibly long and involved and I could easily dedicate a good 10,000 words just outlining the effort required to complete it, how every quest was done, and the costs involved. This was the most "epic" quest chain in World of Warcraft, unquestionably. The challenges it required you to face were substantial. This is no "kill 10 rats." It was pure dedication.
To reassemble the Scepter of the Shifting Sands, you had to acquire three shards that had been distributed to the red, blue and green dragonflights.
- Red Shard The red shard was entrusted to Vaelestraz, who old-school players may know as the second boss of Blackwing Lair. Vael was hunting down Nefarian to rid the world of him, but it didn't go so well. Nefarian beat, broke and enslaved Vael and took the scepter shard from him. To get the shard, you had to start the quest at Vael, kill him, and clear Blackwing Lair (including Nefarian) in five hours. If you killed Nefarian but failed to do it within five hours, he dropped From the Desk of Lord Victor Nefarius instead.
- Blue Shard Easily the most involved step of the entire process, the blue shard sent you all over creation following Azuregos's wacky ramblings. Learn draconic, kill multiple unique outdoor raid bosses, assemble a fishing buoy crafted out of the most expensive crafting materials in the game, then cap it off by killing Maws, another outdoor raid boss fished up with the buoy that broadcasted a server-wide message on death, alerting every player online that you had done the deed.
- Green Shard After killing a boatload of corrupt green dragons, you head to Moonglade to tackle corrupt green dragon prime: Eranikus. This was a server-wide event in Moonglade that required the participation of more than one raid group. Tyrande and Keeper Remulos work together to purge the corruption from Eranikus, so you could get your hands on the green shard. Again, this event would broadcast a server-wide message notifying players that it was happening. This event was easily griefable; rival raid groups that didn't want you to finish your scepter could set themselves at war with the Cenarion Circle and kill Keeper Remulos. Remulos dies, you fail.
This quest chain was a massive undertaking when you had a raid group of friends to help you. Your raid would choose someone to champion, and everybody would work together to get that person the Scepter of the Shifting Sands. Even with 40+ people working together, this quest chain could take weeks. After the end of vanilla WoW, players started undertaking this quest chain solo, assuming The Burning Crusade would make it all trivial. It didn't. Someone trying to complete this quest chain solo, quite simply, couldn't. Not even in Wrath of the Lich King. You could make progress with a few friends helping you, but it wasn't at all uncommon for it to take years to complete this quest chain as a casual player. Not days. Not weeks. Years.
Some people would call it inaccessible. Me? I would call it badass.
It was all removed in patch 4.0.3, the patch that introduced all of Cataclysm's world changes.
Banging the gong
Once all of the war supplies have been gathered, it took five days for all of it to be transported to Silithus by NPCs. As the days passed, there would be less and less doodads lying around Ironforge and Orgrimmar, and more appearing down in Silithus. After five days have passed, if someone had completed the Scepter, then they could ring the gong. Ringing the gong caused the following server-wide message to appear:
(Gong Ringer's Name), Champion of the Bronze Dragonflight, has rung the Scarab Gong. The ancient gates of Ahn'Qiraj open, revealing the horrors of a forgotten war...The Gates of Ahn'Qiraj shattered, and the Qiraji poured forth. This was a 10-hour event, wherein the combined forces of the Horde and the Alliance, with High Overlord Varok Saurfang as their Supreme Commander, had to stop the Qiraji before they could overrun Silithus and eventually Kalimdor. The qiraji General Rajaxx commanded the opposing forces, and an endless flow of silithids and anub'isaths flooded Silithus. Every one of those mobs was a minor raid boss, and players truly had to work together to bring them all down.
The spoils of war were worth it, too; many of the bosses you encountered over this 10-hour period were capable of dropping bind on equip items. One of the rarest epics in the game for years was Teebu's Blazing Longsword. It was rare because it could only drop off of elite mobs higher than level 60, of which there were very few. Teebu's had a less than 0.01% drop rate. If you saw a Teebu's Blazing Longsword during vanilla WoW, chances were very good it was found during the battle for Ahn'Qiraj and had made the rounds on the auction house many times, with nobody willing to equip it. Teebu's was a larger sign of status than legendaries like Thunderfury or Sulfuras.
This battle stretched across all of Kalimdor, with qiraji resonating crystals summoning mobs for players of all ages to tackle. The fate of Kalimdor rested in our hands over the course of a grueling 10-hour battle.
This was a truly massive battle -- probably the only one World of Warcraft will ever see. Why will we never see one again? Well, because they break everything. You have probably all experienced what happened to Northrend when Wintergrasp was in progress in early Wrath of the Lich King. Multiply that by a hundred. We're not just talking server crashes (though that certainly did happen). We're talking things breaking. There was horrendous lag, hour-long queues to get onto servers, servers constantly losing peoples' locations upon death and porting them to the default graveyards in Stonetalon and Westfall, and boats doing all sorts of crazy things.
Sometimes the boat to Kalimdor would simply disappear from underneath everybody aboard it, dumping them into fatigue waters, where they would meet a watery grave. Sometimes the boat would hit the loading screen and never leave it. Sometimes you would hit a loading screen, stay on it for 20 minutes, then find yourself on a ghost ship in the middle of a grey miasma under the world, with no idea of where you actually were.
Despite all of the problems, all of the frustrations, all of the failures ... you'll still find countless vanilla WoW players who consider the opening of Ahn'Qiraj to be one of the funnest days they've ever had in the game. It was a completely unique experience. Even if you didn't get to participate in the battle and only experienced the crippling bugs and glitches the server instability caused, you probably had a bit of a laugh and saw things you otherwise wouldn't have. It was an experience you might never have again.
And you never will have it again. As of patch 3.0.8, back in February 2009, the Gates of Ahn'Qiraj always defaults to being open, even on new realms. The North American realm Borean Tundra was the final realm to experience this event. As of patch 4.0.3, all of the architecture that supported the event is gone. It will never happen again -- not intentionally, not through a glitch, and not through a miracle.
Many thanks to the following people for contributing screenshots to this piece: Jadiera of Cenarion Circle (US), Ruana of Llane (US), Nynaeve of Eldre'Thalas (US), Unbarc of Kael'thas (US), Aothereon of Venture Co (EU), Trogar of Agamaggan (EU), and Brajana of Hydraxis (US).
The WoW Archivist examines the WoW of old. Follow along while we discuss beta patch 0.8, beta patch 0.9, and hidden locations such as the crypts of Karazhan.
Filed under: WoW Archivist
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 5)
Shawn Putnam Apr 19th 2011 2:57PM
"hurriedly took the gryphon down to Silithus.."
HAH! from Winterspring?? There is NO SUCH THING. rofl
I do know what you mean, and I can't imagine how frustrating it was for the lowbies who could never get there in time, if even survive to find a way there.
Another big issue is to keep in mind the incredible selfishness/greed you see in a lot of the newer players these days... group cooperation and sacrifice? That's so 20th century :P
diablos.67 Apr 19th 2011 8:27PM
I remember it like it was yesterday...Ok..maybe not. But its one of the great moments of Wow gameplay. I was there when it opened and I was on most of the day fighting in Silithus. Fighting along our guild. Fighting along with the Horde. Many of whom we fought against in Warsong Gulch and prior to that Tauren Mill, Southshore open PVP. This epic Event brought the server together. Built up a sense of community. There was no griefing. Due to the amount of time it took, there were more people interested in opening the gates than were interested in keeping someone from opening it. Chances are there were only 2 groups making the push for the scepter. 1 alliance and 1 horde. And in the end they both worked together to make sure it opened.
Unfortunately it probably won't ever happen again, due to the technical difficulties but for those of us who were there or participated its something we won't forget.
johnny86 Apr 19th 2011 1:54PM
I was a pretty fresh lvl 60 when Mannoroth opened the gates (US 2nd, only pvp server in the top 10). An alliance guild rang the gong at 5 pm on a Friday with a horde guild getting a ring in as well soon after (I was so envious of the Black Qiraji mount, and still am).
Yes, not only were there long queues to log on, tons of lag near Silithus, and server crashes galore, but I even heard of news reporters creating accounts and getting summoned as low level characters into Silthus to report on the event.
There was a slew of enemies pouring through the gates and the bug spawns in most other Kalimdor zones (Feralas, Tanaris The Barrens, etc all were fighting them too). On top of that, the 3 big bug hives in Silthus had raid boss bugs spawn, at least one of which would do a knock-back ability that would send people anywhere near it flying across the zone, most likely to their death.
The opening of Anh'Qiraj is definitely one of the things that, if you got to participate, gave WoW a VERY epic feel to it.
skarrde Apr 19th 2011 1:58PM
Ah yes remember this event, was there when they opened the gates for the very first time in the game. So many lvl one naked alts from other servers. Probably would have been faster to ride my mount from Auburdine to Silithus at the time too. Took 3 hrs to fly due to it being reset over and over again.
zaababy Apr 19th 2011 1:59PM
so glad I played in vanilla wow! I was there for the opening but the lag the lag!!! Funny thats what I remember most. And seeing the huge jackal things, they were so scary! I remember faithfully making bandages, cooking up food, doing what little I could back on my little dwarf huntress, my very first character. Those were the days folks.
Mirbeau Apr 19th 2011 3:23PM
That video brought it all back and makes me really miss those days, even though a lot of the game was broken and awful, certain parts of it will alway seem better than now.
I remember having a go at fighting one of the colossuses with all the big alliance guilds on our server (Silvermoon EU), being flung back hundred of meters was pretty epic. But god do I remember having to farm wool as horde, the only really good place to do it seemed to be stockades, so steaming through Stormwind on my 60% mount just to farm wool seems like something I would never even think of doing these days.
Also does anyone else remember the fact that because of the rep rewards for hand ins with the home cities, was one of the first times I remember seeing lots of people riding other faction mounts.
threesixteen Apr 19th 2011 2:12PM
i hate to burst your bubbles guys, but there aren't superheroes anymore; just a slew of mediocre players who think that because they wear the trappings of a superhero they in fact are one. you aren't. you didn't do anything to 'earn' your candy; you got it as a handout.
i for one believe that if you work harder than everyone else, you deserve the exclusivity of the rewards that come with that effort. i believe that in life and in game. WoW may be a 'fantasy' but it's also a place for competition. what players like you (the two repliers) argue indicates to me that you have no familiarity with that kind of success. believe me, the candy from hard work and dedication tastes much sweeter than the kind you've got.
Monato Apr 19th 2011 2:15PM
I wasn't around for the Ahn'Qiraj event, but I did get to participate in the Shattered Sun Offensive and really enjoyed those quests and the feeling of server wide cooperation. There was a website setup to track progress of each realm toward completing the requisites.
When WotLK's Tournament of Champions release came out I was initially excited that we might have another server wide event, and was sorely disappointed to learn that nothing we did mattered - the tournament would open regardless of our efforts.
I really wish Blizzard would implement more server wide events that required player participation. They're great fun.
Antigone Apr 19th 2011 2:24PM
I stopped doing those stupid quests the instant I figured out that they in no way affected how fast the tournament got built. I was really annoyed, too -- I felt like I'd been tricked somehow.
Cbeefman Apr 19th 2011 2:23PM
WTB Zombie invasion part 2
i got to do the AQ event twice due to server transfers
my guild the first time wasnt anywhere near done but on my 2nd server we had one step to go and were the only guild able to get that far at the time, then some new alliance guild xfered over with a completed scepter and opened it at 3 am pissing everyone on the server off
RetPallyJil Apr 19th 2011 2:22PM
That was an amazing time to be playing WoW.
I was only around level 54 at the time, but I participated as much as I could. I'd wager I turned in more copper bars than anyone on Perenolde lol
Then a rumor started going around that "it" would happen the next night. But "it's a secret; don't tell anyone"
Yeah, sure thing. My lips are sealed. Honest!
I was riding into the shark mouth gate of Booty Bay, heading for a boat ride to see what I could see ...
I saw some server-wide text, then Sever Is Down. It was so quick that I had no idea what the text actually said until I read the article just now :D Thanks, WoW Archivist; I was always terribly curious about that.
Anyway, once the server came back up, I lagged my way over to Silithus and cheerfully got my under-leveled ass crushed by rampaging Anubisaths. Man, we were excited when we finally killed one!
Daedalus Apr 19th 2011 2:22PM
@threesixteen
And your arrogant response pretty well sums up everything "people like me" despise about the elitists of this game.
Got news for you, friend: there is no skill to getting the "rewards" you remember so fondly. There is no "hard work." There is only time. If you have the time to commit, you can get anything in the game. That's the whole point of grindfests like the questline mentioned here: it all comes down to how much time you can spend in game.
Now, if WoW wants to go back to a model where I'm constantly at a disadvantage to people who have 40 hours a week to devote to a game, then so be it; there are a lot of other games out there, and I'll find one that fits my playstyle better. But Blizzard seems to have adopted the philosophy that my $15 a month should buy me the same amount of "game" you get; that's why I'm still playing.
I have no problem with there being some rewards that are always out of my reach; that's fine; people who want to spend five nights a week raiding deserve to have something to show for it. What bothers me is when content is locked away from all but a priviledged few. Blizzard's struck a good balance now with hard modes and the rewards that come from them, while still having regular modes so all of us "mediocre" people can still participate.
I simply can't understand longing for a time when fewer people could see all the game had to offer.
raingod Apr 20th 2011 2:12AM
But it's NOT locked away-you can see it if you choose to put in the effort to see it and not have everything handed to you on a silver goddamned platter.
I'm not an elitist. I don't raid, do PvP or any of that. I have a job, a family, friends, outside interests and I understand that if I want to see, experience something I have to make the effort to see it, not whine like a 10 year old.
Blizzard has made the process so much easier to see all of the content there is-if you choose not to put in the work, that's on you. Blizzard doesn't owe it to you to let you see everything that others work for. Now put on your big boy pants and start working towards seeing it all.
There's a lot I haven't seen or experienced simply because I don't enjoy PvP or raiding, but I don't whine I can't see it, or get the gear it offers. It's MY choice not to just as you have a
choice to do the same.
Rabbit Apr 23rd 2011 12:17PM
Daedalus-You're a knucklehead.
The end.
XOXOXO
Xantenise Apr 19th 2011 2:24PM
It was an honor to see this. It was on my first server, Aman'thul, but I was too low to watch. Still, I got to participate in the server-wide glitches that followed (two boat glitches - once it appeared in Stonetalon, and another time it simply vanished beneath me dumping me and a druid into the ocean - and a number of server crashes) and camped a couple of crystals.
I still longed to see it first hand.
When I moved to Moon Guard I wasn't counting on being able to see it - I live in Oceania, so it could be that it happened during school hours. I was extremely lucky it took place at about four or five in the morning. Being a huge geek, I was so excited I couldn't sleep all night, and finally got to see it first hand on my level 55 warlock. Hung out there with guildies and /danced. People everywhere.
My mother didn't know I'd been up all night but she took one look at my exhausted face hours later and declared I wasn't going to school. Score! I conked out for a while and I woke up just in time to watch the event end with Saurfang. Another stroke of luck!
It's a shame Blizz aren't going to do any more of these. Yeah, they broke the servers - but that was part of the fun!
Shocho Apr 19th 2011 2:24PM
I had an incredible 8-second lag during the event, but it was still an awesome thing to see. Utter and complete chaos with more toons than I have ever seen before or since. Practically, it was a disaster but what an epic undertaking. I'm glad I was a part of it.
Drahken Apr 19th 2011 2:27PM
I pretty much solo'd the Scepter chain in the last week before the Shattering. It was SUPER EPIC, moreso because I was on a time limit. It's epic in the first place, but even more when you're counting down until the end of the world and quests disappear forever. It was like, "Holy crap, only three days until the Shattering! Gotta Hurry!"
Since you need to go through Blackwing Lair twice, it takes at least two weeks to do the chain, but luckily I'd just happened to get Broodlord Lashlayer's head the previous week. There happened to be one other random person on Moonglade after I failed the event the first time, so I got her to help. It turns out though, the reason I failed at first was less about not being strong enough by myself and more about the event bugging out. I was either to fast or got too far from the npcs or something because the event got stuck so that the stream of shades never ended and I couldn't hold out forever. Also, I took a group of three to BWL to get the red shard. And obviously, I needed a full group for level 80 Ony. Other than that though, I did the whole thing by myself. Actually, the hardest part was getting enough Elementium Ingots. I ended up spending about 20k on mats, mostly the ingots.
Daedalus Apr 19th 2011 2:33PM
Stupid comment system pushed my response down further, but it boils
down to this for me, threesixteen:
I don't care if there are rewards for people with the time to devote
to persuing them. I'm more concerned with content that's limited to a
priviledged few who don't have jobs, families, or other obligations
that they prioritze higher than a game. If I'm paying the same $15 a
month as everyone else, then I want to see the same amount of game.
Does that mean I expect the same rewards as someone who raids every
night, just handed to me? No, of course not. But I would like a
chance to take my time and work towards those things eventually, and
not be left in the dust just because I only have a few hours a week I
can afford to play.
Lachdanan Apr 19th 2011 2:51PM
"Someone trying to complete this quest chain solo, quite simply, couldn't. Not even in Wrath of the Lich King."
=> What are you talking about? oO² It was absolutely soloable at WotLK. It was long, sooo very long, but soloable.
(cutaia) Apr 19th 2011 4:50PM
And you've killed Razorgore solo?