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4-20-2011 @ 9:28AM
I miss the good old burning crusade days. Sure it was harder to put a group together. But I find that by using summoning stones and asking people if they want to do a dungeon and perform a certain role makes them more dedicated to the run, if they join your group. And completing a dungeon gave me a greater sense of accomplishment back then and also netted me more good friends.http://www.swordsaxe.com/
4-20-2011 @ 9:45AM
I think this is a double edged sword. I started in early Wrath, so I can't speak about things in BC, but I did get all the way to 80 and spend a few months doing heroics before the new dungeon tool was added. I love that I can just queue up, go about my daily business, and then pop in to my dungeon uninterrupted from what I was doing before, and I don't miss the days of spamming the lfg and trade channel "lfg for the daily heroic". But on the other hand, I can't tell you the last time I made a new friend in wow, and this used to be something that happened all the time. You got to know people on your server, and you could sometimes make some great friends. Wow seems to have lost a lot of its social allure for the sake of convenience, but I don't know how many people would truly give up that convenience if given the choice.
4-20-2011 @ 10:38AM
I preferred the BC days, when it was ok NOT to get the daily heroic done. Every boss from Attunemen through Kil'jaeden provided badges. There wasn't a weekly cap, if you were good enough to kill everything - but then you didn't need to, right?Yea, I had a ton of failed groups in BC. Whatever, it was fun.
4-20-2011 @ 10:41AM
Lets not forget that anyone can still use server chat channels to find a group for a random, just like the old days. However the Call to Arms incentive makes that option less attractive for tanks.
4-20-2011 @ 4:29PM
If you've played since BC and regularly participated in dungeon runs, you know that the dungeon finder tool has removed a lot of the socialization that made running dungeons so rewarding, but on the other hand it is so damn convenient. The two cancel each other out for now, until someone comes up with a better idea.
4-20-2011 @ 5:03PM
I think that the big difference in Burning Crusade was the culture. During that point in WoW's evolution, it really was a virtual world. The dungeons and raids fit in very well with their environments and the story of the game, and the players were perceiving the world through the eyes of their characters. It was ok if you didn't run through a heroic every day. There was plenty of other stuff to do. When you were in a dungeon, you were working as a team, and failure was acceptable - these things were hard!We strayed away from "virtual world" and into "e-sport" sometime during Wrath. In many ways, WoW is now a giant graphical lobby, from which small teams go an engage in small amounts of repetitive content again and again (dungeons, battlegrounds, and to a lesser extent raids and arenas). In this new context, you aren't rewarded for existing in the world, exploring it, and doing cool things. Instead, you're rewarded primarily for repeating content as quickly as possible. There's no incentive for people to be patient. If you are slowing them down, you're directly hurting their bottom line. Since they aren't seeing the world through the eyes of their character, they don't see you as someone to be encouraged, taught, and helped along. Instead, they see you as an impediment. It's easier to kick you, or drop group, than offer advice and make another attempt. Tanks -- and to a lesser extent, healers -- have this worst, because they need to rely the most on other people behaving and acting patiently, whereas the other people have no real incentive (or, in the context of the game, desire) to be patient or behave well. Call to Arms attempts to address the symptoms of this (fewer people queuing as tanks) without addressing the underlying problem (the change in culture which has led to tanks shunning the LFG tool).
4-20-2011 @ 6:39PM
in Late wrath it was common to see groups looking for achievement runs advertising in trade. It's not like they removed the ability to assemble a group or get to know people, it's still there. I can't see the Stone as a big thing, since only 2 people ever made the effort to head there, the others awaiting a summon...So, by all means, ask around in trade, assemble a group, look up the armory page on those that whisper you to decide if they at least know how to dress, if not enchant/gem, and use the DF to queue for a random or specific dungeon. Nothing is stopping you but the inconvenience of the "Old Way".
4-20-2011 @ 7:39PM
I should point out that I don't think we should return to a BC-type culture, though I have fond memories of it.The big problem now is that Blizzard is trying to give us BC-type content while maintaining a Wrath-type culture. This mismatch is leading to serious problems, especially with PUGs and the LFG tool. What we need to do is switch over to a Cataclysm culture and Cataclysm content, but I'm not sure what that would entail. A couple obvious suggestions are (1) let us have a cross-realm friends list so we can actually run with people again after meeting them via LFG; (2) scrap the current Justice/Valor points system...or at least the aspects of it that encourage us to try and run lots of heroics as a chore, rather than because we enjoy it. If the main point of the points system is to give people a path to gear up for raiding, then give us an alternate path. If the main point is to get people grouping and running dungeons for the fun of it, then give us some other incentive, along the lines of more interesting rewards for guild runs (to encourage social activity) or more interesting novelty rewards for dungeon runs (to encourage people to run them for fun rather than just for gear).
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