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4-20-2011 @ 9:52AM
The new call to arms was an ok idea on paper, but in practice it just has too many flaws. It is sorta like trying a new bandage on an oozing wound rather than looking for what is making the damn thing ooze in the first place. This should have been once piece of a much larger pie. Personally I would rather a system that strives to give tanks more incentive but rewards everyone equally rather than this only reward the tanks system, but ohh well. And don't say there is nothing that Blizz can do, there are plenty of ideas floating around out there that can make the que better for everyone. As for the vote kick. Lately I have been thinking that maybe we need a bifurcate group option. If a group is not getting along an option to split off into two groups, picking who goes where then each queing up again might help. It could really help in instance where vote kick is unlikely to help as people have allies in the group. Letting the two badies from the same guild stay together in one group, and the other three stay in another might be something that could work well. It might give us a better way to get out of groups we do not like and then no one has to fully start over.
4-20-2011 @ 10:18AM
"Personally I would rather a system that strives to give tanks more incentive but rewards everyone equally"How can you give incentive without using some kind of reward? And if you reward everybody equally then you remove any incentive of choosing one role over another, so whilst I have some sympathy with where you're coming from, I think your preference contradicts itself.Whilst it might not correct the queue times in and of itself, at least the proposed Call To Arms essentially conforms to the basic laws of supply and demand.
4-20-2011 @ 10:53AM
billg Actually no they are not the same. Rewarding people the same means (from where I am comeing from) that you get X item for doing Y. Right now everyone gets X number of points for doing a random. However; someone who has a full set of gear better than what they can purchase with their points has less incentive run than someone for who all the gear is an upgrade. Perhaps saying that they view the points as more valuble than the well geared person. Another example could be a recipe. If X recipe has a chance to drop in Y instance, everyone has an equal chance to get it as a reward, but it certainly is going to be more attractive to someone who has the profession and can actually use, so they likely have much more incentive to grind for it than someone who just gets to vendor it. So with the tank shortage, I would look for ways to offer rewards to everyone, but for whatever reason are more desirable to a tank. The Satchel of Helpful goods might be a good way to help with this. Set it up that everyone gets the Satchel, it has a chance to drop various things for various classes including some rare purples. Then, make some/one of the purples very attractive to tanks. Everyone still gets the reward, and a melee DPS might still be able to use the purple as an upgrade, so the rewards are as equal as random can be. But with some luck and balance the Tanks will hopefully have more incentive to run the random as the drops are just much more useful to them. It does not have to be gear, it could maybe be a special new flask that you can only get from randoms. Everyone can get the item, for some it will be an ok item and get used, others will vendor it, but if it is good for tanks and that is the only source Tanks might be more inclined to run more often as it is more useful to them. Or to put it really shorter put things in random heroics that Tanks really want. Give everyone the same chance to get it so the reward is the same, but since Tanks actively want the item, with some luck they will run more often to get said item they want. Not everyone wants mounts. Every Tank that answers the CTA will get the same reward and chance for a mount, but how much of an incentive it is to run the CTA will very a fair amount form one tank to another. For some it will be a huge incentive, for some, not one at all. Same reward, different incentive. I hope that makes a little more sense.
4-20-2011 @ 3:52PM
If the random goody bag holds something unique AND helpful specifically to tanking...If it is better than other options available, it becomes "required".If not, it becomes "useless".That is, "serious raiders" will badmouth a tank who (for instance) uses the normal Steelskin flask, instead of the Steelskin+1 flask you get from the PUG goody bag. Or badmouth you for using the Steelskin-1 flask you get from the PUG goody bag instead of the standard one. Or, they'll just give you the normal Steelskin flask and you never use said Steelskin-1 flask.
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