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4-20-2011 @ 12:03PM
People talk about the old days of Burning Crusade, but people don't mention how long it took to put a group together or how successful they were doing so. I'm curious to know how long that process took compared to today's Qs. There must be a reason why the tool was created in the first place.I levelled a tanking alt to help tank for guild groups gearing up for raiding. Our tanks were feeling a lot of pressure to support the gear grind and we needed as many as we could to give them a bit of a break. There was more than enough call within guild for me to tank, often too much pressure if I wanted to play my main or another alt instead. I can't see this system doing any more than helping to burn good tanks out faster.My experiences with PUG LFD groups were so bad that I actually found myself creating macros with rude names telling people to stop pulling before me. The fact that I had to make a macro for this says something pretty profound. The idea of hard and challenging dungeons is a nice one if you have the time and luxury to run them with skilled players, or at least with people you are willing to train or who are willing to allow you to learn. It is a horrible concept for the majority of LFD groups. This is not to say that I haven't had some really good LFD groups, but they have been the minority. I think what we are seeing today is people putting same server dungeon runs together the old way so they can have some assurance that their run will succeed.I really think any dungeon available to LFD should be super super easy facerollfest full of fun AOE threat generation and uber tank cleave dmg. That, or blow up anything that will aggro on the healers or DPS to 3 TIMES its normal size so they can't possibly miss the fact that their impatience is about to get them killed.If I were still playing (my guild has gone inactive), the Call to Arms feature would not be an incentive for me to tank more. I suppose the gold in the bag would help make up for some of the gold spent repairing gear on multiple wipes, but it better be a really good chunk of gold or it won't cover the cost of a really bad group, especially if my tank is geared well enough to overgear the DPS enough.I think you May see some formerly guilded tanks who are in the LFD Q because they don't have a guild to tank for anymore, but don't expect them to be happy cheerful types. And really, the idea of running dungeons over and over again needs to support a goal of some type. I can't imagine standing in the middle of town flexing your muscles over your hard won gear and expecting people too oooh and aaaah is enough. Add to the equation the fact that running with a non-guild group means you aren't gaining guild XP or Rep, and the incentive is lower still. Assuming those are still goals.
4-20-2011 @ 12:24PM
As a player in BC, I think it was a different experience. BC was about who you knew on your realm and what guild you were in. Good tanks still didn't pug server groups (from my experience). Good tanks ran with their guild. Our MT for raids did the daily heroic, or ran A heroic as necessary to get people keys for Kara, crafting mats, whatever. Back in BC, I don't really remember going into Heroics once I was raiding. I'd help key people for Kara, or to the Champion of The Naaru title pre-raid stuff. But otherwise, I'd be crafting for guildies or something. Our tanks were the same way. They'd run someone if they needed something, but otherwise, we signed on to raid and that was that. At that point, we had so many badges we didn't know what to do with them. 4-hour drunk off our butts Kara and ZA were more interesting alternatives for us than a Heroic.People without raiding guilds in BC probably did PuG. I just wasn't aware of it happening. Most of my friends who didn't raid didn't usually PuG. They just sat with their gear or did PvP.I guess in some ways, it hasn't changed a lot then from BC to Cata (in my eyes).
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