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4-20-2011 @ 12:34PM
I have mixed feelings about the whole thing; but since it's likely going to happen either way, all I have to say is this:1- I've learned to tank, and I like it okay enough, but it's far too stressful for me to do for anyone but my guild, and none of these perks are going to drive me to do so. I'm already working pretty heavily on heroic modes on my main, and we get food/flasks through the GB, so my supplies and stress are already covered. I'll heal pugs, but there's no way in hell I'll go solo and tank for pugs. No thanks.2- Blizzard put in a guild system that is far more intuitive and rewarding than going through other people for things such as professions. If there are still so many people pugging, instead of bribing tanks, why don't they do something along the lines of guild perks to encourage people to do guild runs instead? (or even encourage server groups.) I rarely need to pug to get my dailies, and I can't understand why other people don't think it's great.
4-20-2011 @ 1:04PM
So you only ever play with guild members? There's never a time when you want to do something and there are no guildies on/interested?
4-20-2011 @ 2:32PM
They actually HAVE done that; in 4.1 the "guild challenges" will reward guild XP and gold for doing guild runs of heroics.One of the big problems with CTA, in my mind, is that you have to queue alone. Queueing with even a single friend is enough to dramatically improve the experience: you have at least one person you know will play well and a wall against votekick abuse. Letting you drag along one friend would still help speed queue times (you're still adding three whole queue slots to the pool) without the drawback of forcing people to go it alone.
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