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4-20-2011 @ 12:51PM
A few thoughts:1) When 4.1 hits, remember that it will take a few months for the effects of this change to stabilize. I believe we'll have faster queues at first, but a higher proportion of groups will fail due to bad tanking. Newb tanks will learn and get better. Noob tanks that can't handle anything remotely complex will continue to fail and eventually go back to queueing DPS. So I think there's hope for the long run.2) It sucks that tanks can't queue with friends. They should tweak it so that you can queue with one person of each role. That makes it more likely for the "professionals" to queue, since they can at least have a trusted healer and good DPS, while still leaving two slots open for PuG DPS.3) One potential benefit for DPS is that you now have the option of kicking a bad tank. As of now, I'm reluctant to kick even an exceptionally bad tank (ie bad and demonstrates no learning capacity). If this change DOES decrease the wait time for a tank, it will ameliorate this issue. I'd rather have 15 minute wait with higher probability of an inexperienced tank, than a 30 minute wait with slightly smaller chance.
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