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Reader Comments (Page 1 of 1)
4-20-2011 @ 4:16PM
Elvgren said...
A Karma system has been mentioned before.
I suggest a system where no loot is actually distributed until the run is done and each member marks a spot on a "run harmony" scale if the run does not qualify as a guild run. 1-5, 1-10? Yes, I realize that's a potentially silly phrase but it's what I can come up with at the moment. Everyone present during the run must choose a value. I base it on the overall run to limit abuse.
If anyone was kicked for whatever reason everyone's scale is auto-marked with a 0.
If the run can't be finished then all participants must check the "run cannot be finished" box. Process continues as if the run was finished.
Values are tracked per user. Position in queues are based on your accumulated values. Ultimate end result ... play nice or don't play. You simply will NEVER get a spot in a queue.
Alternatively you might also allow folks to specify the degree of "Bad Karma" points they are willing to tolerate in a run. Some folks are masochists.
Hard to implement ... very likely. It IS basically like legislating morality ... which is a very mixed bag.
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